vector VPPGetCurrentCameraPosition() { vector mat[4]; GetCamera(0, mat); return mat[3]; } static bool IsFreeCamActive() { DayZPlayerImplement player = DayZPlayerImplement.Cast(GetGame().GetPlayer()); if (!player) return false; DayZPlayerCameraFree cam = DayZPlayerCameraFree.Cast(PlayerBase.Cast(GetGame().GetPlayer()).GetCurrentPlayerCamera()); if (!cam) return false; return player.IsFreeCamActive(); } //not used anymore static VPPFreeCam GetFreeCamInstance() { return NULL; }