modded class BleedingSourcesManagerBase { bool RemoveBleedingSourceNonInfectious(int bit) { if (m_BleedingSources.Contains(bit)) { m_BleedingSources.Remove(bit); m_Player.OnBleedingSourceRemoved(); int inverse_bit_mask = ~bit; m_Player.SetBleedingBits(m_Player.GetBleedingBits() & inverse_bit_mask ); return true; } return false; } };