class CfgPatches { class DayZExpansion_BaseBuilding_Objects_Explosives { units[]={}; weapons[]={}; requiredVersion=0.1; requiredAddons[]= { "DZ_Data" }; }; }; class CfgAmmo { class DefaultAmmo; class ExpansionC4_Ammo: DefaultAmmo { indirectHit=1; indirectHitRange=2.5; indirectHitRangeMultiplier=2; explosive=1; typicalSpeed=3; initSpeed=3; simulation="shotShell"; simulationStep=0.050000001; soundSetExplosion[]= { "Grenade_explosion_SoundSet", "Grenade_Tail_SoundSet" }; class DamageApplied { type="FragGrenade"; bleedThreshold=0.40000001; class Health { damage=600; }; class Blood { damage=0; }; class Shock { damage=0; }; }; class NoiseExplosion { strength=100; type="shot"; }; }; }; class CfgVehicles { class HouseNoDestruct; class Expansion_C4_Explosion: HouseNoDestruct { scope=2; model="\DZ\data\lightpoint.p3d"; ammoType="ExpansionC4_Ammo"; }; };