/*!
\addtogroup Physics
\{
*/

/*!
State/presence of the physics controller in physics world.
When it's created as static, only SimulationState::NONE or SimulationState::COLLISION
can be used. For dynamic ones, there is also SimulationState::SIMULATION for
full dynamic simulation.
*/
enum SimulationState
{
	//! body is not in simulation, nor in collision world
	NONE,
	//! body is in collision world, but it's not simulated
	COLLISION,
	//! dynamic bodies are colliding and are simulated
	SIMULATION,
}

/*!
\}
*/
