<preset>
	<!-- Mashup of mousekeyboard and controller-->

	<!-- MOVEMENT -->
	<input name="UAMoveForward">
		<btn name="kW" />
		<btn name="ps4LeftThumbUp" />
	</input>
	<input name="UAMoveBack">
		<btn name="kS" />
		<btn name="ps4LeftThumbDown" />
	</input>
	<input name="UAMoveLeft">
		<btn name="kA" />
		<btn name="ps4LeftThumbLeft" />
	</input>
	<input name="UAMoveRight">
		<btn name="kD" />
		<btn name="ps4LeftThumbRight" />
	</input>
	<input name="UATurbo">
		<btn name="kLShift" />
	</input>
    <input name="UAWalkRunTemp">
        <btn name="kLControl" />
    </input>
    <input name="UAWalkRunToggle">
        <btn name="kLControl">
			<event name="doubleclick" />
		</btn>
    </input>

	<!-- MOVEMENT - controller specific, not visible -->
	<input name="UAToggleTurbo">
		<btn name="ps4ThumbLeft" />
	</input>
    <input name="UAWalkForward">
		<btn name="ps4LeftThumbUp" />
    </input>
    <input name="UAWalkBack">
		<btn name="ps4LeftThumbDown" />
    </input>
    <input name="UAWalkLeft">
		<btn name="ps4LeftThumbLeft" />
    </input>
    <input name="UAWalkRight">
		<btn name="ps4LeftThumbRight" />
    </input>

	<!-- Jump, Climb -->
	<input name="UAGetOver">
		<btn name="kSpace" />
        <btn name="ps4A">
			<event name="clickorhold" />
		</btn>
    </input>
	<input name="UAGetOverControllerHelper">
        <btn name="ps4A">
			<event name="clickorhold" />
		</btn>
    </input>
	<input name="UAStance">
		<btn name="kC" />
        <btn name="ps4B" />
	</input>

	<!-- Leaning -->
	<input name="UALeanLeft">
		<btn name="kQ" />
	</input>
	<input name="UALeanRight">
		<btn name="kE" />
	</input>
	<input name="UALeanLeftGamepad">
        <btn name="ps4ShoulderLeft" />
	</input>
	<input name="UALeanRightGamepad">
        <btn name="ps4ShoulderRight" />
	</input>
	
	<!-- CAMERA -->
	<input name="UAPersonCamSwitchSide">
		<btn name="ps4ThumbRight" >
			<event name="holdbegin" />
		</btn>
	</input>
	<input name="UAAimLeft">
		<btn name="mLeft" />
		<btn name="ps4RightThumbLeft" />
	</input>
	<input name="UAAimRight">
		<btn name="mRight" />
		<btn name="ps4RightThumbRight" />
	</input>
	<input name="UAAimUp">
		<btn name="mUp" />
		<btn name="ps4RightThumbUp" />
	</input>
	<input name="UAAimDown">
		<btn name="mDown" />
		<btn name="ps4RightThumbDown" />
	</input>
	
	<!-- Tracker -->	
	<input name="UATrackLeft">
		<btn name="irYawLeft" />
	</input>
	<input name="UATrackRight">
		<btn name="irYawRight" />
	</input>
	<input name="UATrackUp">
		<btn name="irPitchUp" />
	</input>
	<input name="UATrackDown">
		<btn name="irPitchDown" />
	</input>
	<!--input name="UATrackLeanLeft">
		<btn name="irRollLeft" />
	</input>
	<input name="UATrackLeanRight">
		<btn name="irRollRight" />
	</input-->

	<!-- Change Perspective -->
	<input name="UAPersonView">
		<btn name="kV" />
		<btn name="kNumpadEnter" />
		<btn name="ps4ThumbRight" >
			<event name="click" />
		</btn>
	</input>

	<!-- Freelook Modifier -->
	<input name="UALookAround">
		<btn name="kLMenu" />
		<btn name="ps4ShoulderLeft" >
			<event name="hold" />
		</btn>
	</input>
	<input name="UALookAroundToggle">
		<btn name="kLMenu" >
			<event name="doubleclick" />
		</btn>
	</input>

	<!-- Eyezoom -->
	<input name="UAZoomIn">
		<btn name="mBMiddle" />
	</input>
	<input name="UAZoomInToggle">
		<btn name="ps4ShoulderLeft" >
			<event name="doubleclick" />
		</btn>
	</input>

	<!-- NVG attachment controlls -->
	<input name="UAToggleNVG">
		<btn name="kL">
			<event name="hold" />
		</btn>
	</input>

	<!-- Head torch/light controlls -->
	<input name="UAToggleHeadlight">
		<btn name="kL"	/>
		<btn name="ps4Y"	/>
	</input>

	<!-- Switch to Iron Sights -->
	<input name="UAADSToggle">
		<btn name="kLShift" >
			<event name="click" />
		</btn>
		<btn name="ps4ThumbRight" >
			<event name="click" />
		</btn>
	</input>

	<!-- Switch between Iron Sights and Optics, Zoom in Optics -->
    <input name="UAZoomInOptics">
		<btn name="mWheelUp" />
		<btn name="ps4PadRight">
			<event name="click" />
		</btn>
    </input>
    <input name="UAZoomOutOptics">
		<btn name="mWheelDown" />
		<btn name="ps4PadRight" >
			<event name="hold" />
		</btn>
    </input>
	<input name="UAZoomInOpticsControllerHelper">
		<btn name="ps4PadRight">
			<event name="click" />
		</btn>
    </input>
    <input name="UAZoomOutOpticsControllerHelper">
		<btn name="ps4PadRight" >
			<event name="hold" />
		</btn>
    </input>

	<!-- ACTIONS -->

	<!-- Item actions -->
	<input name="UAThrowitem">
		<btn name="kG">
			<event name="click" />
		</btn>
		<btn name="ps4X">
			<event name="doubleclick" />
		</btn>
	</input>
	<input name="UADropItem">
		<btn name="kG" >
			<event name="hold" />
		</btn>
		<btn name="ps4X" > 
			<event name="hold" />
		</btn>
	</input>

	<!-- Inventory toggle -->
	<input name="UAGear">
		<btn name="kTab" />
		<btn name="ps4View" />
	</input>

	<!-- Attack -->
	<input name="UAFire">
		<btn name="mBLeft" />
		<btn name="ps4TriggerRight" />
	</input>
	<input name="UAHeavyMeleeAttack">
		<btn name="ps4Y" />
	</input>
	<input name="UAMeleeAttackModifier">
		<btn name="kLShift" />
	</input>
	<input name="UAWeaponMeleeAttack">
		<btn name="kF" />
		<btn name="ps4X" />
	</input>

	<!-- Hold Breath -->
	<input name="UAHoldBreath">
		<btn name="kLControl" />
        <btn name="ps4ThumbLeft" />
    </input>

	<!-- User Action -->
	<input name="UADefaultAction">
		<btn name="mBLeft" />
		<btn name="ps4TriggerRight" />
	</input>

	<!-- Enviro Interaction -->
	<input name="UAAction">
		<btn name="kF" />
		<btn name="ps4X" />
	</input>

	<!-- Scrolling Interaction -->
	<input name="UAPrevAction">
		<btn name="mWheelUp" />
		<btn name="ps4PadDown" >
			<event name="click" />
		</btn>
	</input>
	<input name="UANextAction">
		<btn name="mWheelDown" />
		<btn name="ps4PadUp" >
			<event name="click" />
		</btn>
	</input>

	<!-- Switching Interaction "Groups"-->
	<!--<input name="UAPrevActionCategory">
		<btn name="mWheelUp" >
			<btn name="kLShift" />
		</btn>
		<btn name="ps4PadDown" >
			<event name="hold" />
		</btn>
	</input>
	<input name="UANextActionCategory">
		<btn name="mWheelDown" >
			<btn name="kLShift" />
		</btn>
		<btn name="ps4PadUp" >
			<event name="hold" />
		</btn>
	</input>-->

	<!-- Raise Hands -->
	<input name="UATempRaiseWeapon">
		<btn name="mBRight" />
	</input>
	<input name="UATempRaiseWeaponGamepad">
		<btn name="ps4TriggerLeft" />
	</input>

	<!-- Firearms Reload, Unjam -->
	<input name="UAReloadMagazine">
		<btn name="kR" />
		<btn name="ps4Y" />
	</input>

	<!-- Firearms Zeroing -->
	<input name="UAZeroingUp">
		<btn name="kEquals" />
		<btn name="kPrior" />
		<btn name="ps4PadUp" />
	</input>
	<input name="UAZeroingDown">
		<btn name="kMinus" />
		<btn name="kNext" />
		<btn name="ps4PadDown" />
	</input>

	<!-- Firearms Modes -->
	<input name="UAToggleWeapons">
		<btn name="kX" />
		<btn name="ps4A" >
			<btn name="ps4TriggerLeft" >
				<event name="hold" />
			</btn>
		</btn>
	</input>

	<!-- Quickbar and HUD Toggle -->
	<input name="UAUIQuickbarToggle">
		<btn name="kGrave" />
	</input>

	<!-- Quickslots -->
	<input name="UAItem0">
		<btn name="k1" />
	</input>
	<input name="UAItem1">
		<btn name="k2" />
	</input>
	<input name="UAItem2">
		<btn name="k3" />
	</input>
	<input name="UAItem3">
		<btn name="k4" />
	</input>
	<input name="UAItem4">
		<btn name="k5" />
	</input>
	<input name="UAItem5">
		<btn name="k6" />
	</input>
	<input name="UAItem6">
		<btn name="k7" />
	</input>
	<input name="UAItem7">
		<btn name="k8" />
	</input>
	<input name="UAItem8">
		<btn name="k9" />
	</input>
	<input name="UAItem9">
		<btn name="k0" />
	</input>

	<!-- COMMUNICATION -->

	<!-- Text Chat -->
	<input name="UAChat">
		<btn name="kReturn" />
	</input>

	<!-- Voice Over Network -->
	<input name="UAVoiceOverNet">
		<btn name="kCapital" >
			<event name="hold" />
		</btn>
		<btn name="ps4PadLeft" >
			<event name="hold" />
		</btn>
	</input>
	<input name="UAVoiceOverNetToggle">
		<btn name="kCapital" >
			<event name="doubleclick" />
		</btn>
		<btn name="ps4PadLeft" >
			<event name="doubleclick" />
		</btn>
	</input>
	<input name="UAVoiceLevel">
		<btn name="kUp" />
		<btn name="ps4PadLeft" >
			<event name="click" />
		</btn>
	</input>
	<input name="UAVoiceDistanceUp">
		<btn name="kUp" />
		<btn name="ps4ShoulderRight" >
			<btn name="ps4PadLeft" >
				<event name="hold" />
			</btn>
		</btn>
	</input>
	<input name="UAVoiceDistanceDown">
		<btn name="kDown" />
		<btn name="ps4ShoulderLeft" >
			<btn name="ps4PadLeft" >
				<event name="hold" />
			</btn>
		</btn>
	</input>
	<input name="UAVoiceModifierHelper">
		<btn name="ps4PadLeft" />
	</input>

	<!-- Gestures, old slots -->
	<input name="UAGestureSlot01">
		<btn name="kF1" />
	</input>
	<input name="UAGestureSlot02">
		<btn name="kF2" />
	</input>
	<input name="UAGestureSlot03">
		<btn name="kF3" />
	</input>
	<input name="UAGestureSlot04">
		<btn name="kF4" />
	</input>
	<input name="UAGestureSlot05">
		<btn name="kF5" />
	</input>
	<input name="UAGestureSlot06">
		<btn name="kF6" />
	</input>
	<input name="UAGestureSlot07">
		<btn name="kF7" />
	</input>
	<input name="UAGestureSlot08">
		<btn name="kF8" />
	</input>
	<input name="UAGestureSlot09">
		<btn name="kF9" />
	</input>
	<input name="UAGestureSlot10">
		<btn name="kF10" />
	</input>
	<input name="UAGestureSlot11">
		<btn name="kF11" />
	</input>
	
	<!-- Gestures, new slots -->
	<input name="EmoteGreeting">
		<btn name="kF1" />
	</input>
	<input name="EmoteSOS">
		<btn name="kF2" />
	</input>
	<input name="EmoteHeart">
		<btn name="kF3" />
	</input>
	<input name="EmoteTaunt">
		<btn name="kF4" />
	</input>
	<input name="EmoteLyingDown"/>
	<input name="EmoteTauntKiss">
		<btn name="kF6" />
	</input>
	<input name="EmotePoint">
		<btn name="kF7" />
	</input>
	<input name="EmoteTauntElbow">
		<btn name="kF8" />
	</input>
	<input name="EmoteThumb">
		<btn name="kF9" />
	</input>
	<input name="EmoteThumbDown"/>
	<input name="EmoteThroat">
		<btn name="kF10" />
	</input>
	<input name="EmoteDance"/>
	<input name="EmoteSalute"/>
	<input name="EmoteTimeout"/>
	<!--<input name="EmoteDabbing"/>-->
	<input name="EmoteFacepalm"/>
	<input name="EmoteClap"/>
	<input name="EmoteSilent"/>
	<input name="EmoteWatching"/>
	<input name="EmoteHold"/>
	<input name="EmoteListening"/>
	<input name="EmotePointSelf"/>
	<input name="EmoteLookAtMe"/>
	<input name="EmoteTauntThink"/>
	<input name="EmoteMove"/>
	<input name="EmoteGetDown"/>
	<input name="EmoteCome"/>
	<input name="EmoteSurrender">
		<btn name="kF5" />
	</input>
	<input name="EmoteCampfireSit"/>
	<input name="EmoteSitA"/>
	<input name="EmoteSitB"/>
	<input name="EmoteRPSRandom"/>
	<input name="EmoteRPSRock"/>
	<input name="EmoteRPSPaper"/>
	<input name="EmoteRPSScisors"/>
	<input name="EmoteNod"/>
	<input name="EmoteShake"/>
	<input name="EmoteShrug"/>
	<input name="EmoteSuicide">
		<btn name="kF11" />
	</input>
	<input name="EmoteVomit"/>

	<!-- VEHICLES -->
	<input name="UACarLeft">
		<btn name="kA" />
		<btn name="ps4LeftThumbLeft" />
	</input>
	<input name="UACarRight">
		<btn name="kD" />
		<btn name="ps4LeftThumbRight" />
	</input>
	<input name="UACarForward">
		<btn name="kW" />
		<btn name="ps4TriggerRight" />
	</input>
	<input name="UACarBack">
		<btn name="kS" />
		<btn name="ps4TriggerLeft" />
	</input>
	<input name="UACarShiftGearUp">
		<btn name="kE" />
		<btn name="ps4B" />
	</input>
	<input name="UACarShiftGearDown">
		<btn name="kQ" />
		<btn name="ps4A" />
	</input>
	<input name="UAVehicleTurbo">
		<btn name="kLShift" />
		<btn name="ps4TriggerRight" />
	</input>
	<input name="UAVehicleSlow">
		<btn name="kLControl" />
		<btn name="ps4TriggerRight" />
	</input>
	<input name="UACarHorn">
		<btn name="kH" />
		<btn name="ps4ThumbLeft" />
	</input>
	<input name="UACarHandbrake">
		<btn name="kSpace" />
		<btn name="ps4ShoulderRight" />
	</input>

	<!-- USER INTERFACE -->
	<input name="UAUILeft">
		<btn name="kLeft" />
		<btn name="ps4PadLeft" />
		<btn name="ps4LeftThumbLeft" />
		<btn name="ps4RightThumbLeft" />
	</input>
	<input name="UAUIRight">
		<btn name="kRight" />
		<btn name="ps4PadRight" />
		<btn name="ps4LeftThumbRight" />
		<btn name="ps4RightThumbRight" />
	</input>
	<input name="UAUIUp">
		<btn name="kUp" />
		<btn name="ps4PadUp" />
		<btn name="ps4LeftThumbUp" />
		<btn name="ps4RightThumbUp" />
	</input>
	<input name="UAUIDown">
		<btn name="kDown" />
		<btn name="ps4PadDown" />
		<btn name="ps4LeftThumbDown" />
		<btn name="ps4RightThumbDown" />
	</input>

	<input name="UAUISelect">
		<btn name="kReturn" />
		<btn name="kNumpadEnter" />
		<btn name="ps4A" />
	</input>
	<input name="UAUIBack">
		<btn name="kEscape" />
		<btn name="ps4B" >
			<event name="click" />
		</btn>
	</input>
	<input name="UAMenuSelect">
		<btn name="mBLeft" />
	</input>
	<input name="UAMenuBack">
		<btn name="mBRight" />
	</input>
	
	<input name="UAUICtrlX">
		<btn name="ps4X" />
	</input>
	<input name="UAUICtrlY">
		<btn name="ps4Y" />
	</input>
	<input name="UAUIMenu">
		<btn name="kEscape" />
		<btn name="ps4Menu" />
	</input>
	<input name="UAUITabLeft">
		<btn name="kLBracket" />
		<btn name="ps4ShoulderLeft" />
	</input>
	<input name="UAUITabRight">
		<btn name="kRBracket" />
		<btn name="ps4ShoulderRight" />
	</input>
	<input name="UAUICredits">
		<btn name="ps4View" />
	</input>
	<input name="UAUICopyDebugMonitorPos">
		<btn name="kP" />
	</input>
	<input name="UAUIThumbRight">
		<btn name="ps4ThumbRight" />
	</input>
	<input name="UAUIPadLeft">
		<btn name="ps4PadLeft" />
	</input>
	<input name="UAUIPadRight">
		<btn name="ps4PadRight" />
	</input>

	<!-- RADIAL MENUS -->
	<input name="UAUIRightStickHorizontal">
		<btn name="ps4RightThumbHorizontal" />
	</input>
	<input name="UAUIRightStickVertical">
		<btn name="ps4RightThumbVertical" />
	</input>

	<input name="UAUIGesturesOpen">
		<btn name="kPeriod" />
		<btn name="ps4PadRight" />
	</input>
	<input name="UAUIQuickbarRadialOpen">
		<btn name="kComma" />
		<btn name="ps4ShoulderRight" />
	</input>
	<input name="UAUIQuickbarRadialInventoryOpen">
		<btn name="kComma" />
		<btn name="ps4ThumbLeft" />
	</input>
	<input name="UAUIRadialMenuStickHelper">
		<btn name="ps4ThumbRight" />
	</input>

	<!-- INVENTORY -->
	<input name="UAUILeftInventory">
		<btn name="ps4PadLeft" />
		<btn name="ps4RightThumbLeft" />
	</input>
	<input name="UAUIRightInventory">
		<btn name="ps4PadRight" />
		<btn name="ps4RightThumbRight" />
	</input>
	<input name="UAUIUpInventory">
		<btn name="ps4PadUp" />
		<btn name="ps4RightThumbUp" />
	</input>
	<input name="UAUIDownInventory">
		<btn name="ps4PadDown" />
		<btn name="ps4RightThumbDown" />
	</input>
	<input name="UAUINextUp">
		<btn name="ps4TriggerLeft" />
	</input>
	<input name="UAUINextDown">
		<btn name="ps4TriggerRight" />
	</input>
	<input name="UAUIInventoryContainerUp">
		<btn name="ps4TriggerLeft" />
	</input>
	<input name="UAUIInventoryContainerDown">
		<btn name="ps4TriggerRight" />
	</input>
	<input name="UAUIInventoryTabLeft">
		<btn name="kLBracket" />
		<btn name="ps4ShoulderLeft" />
	</input>
	<input name="UAUIInventoryTabRight">
		<btn name="kRBracket" />
		<btn name="ps4ShoulderRight" />
	</input>
	<input name="UAUIRotateInventory">
		<btn name="kSpace"/>
	</input>
	<input name="UAUIFastEquip">
		<btn name="ps4Y" >
			<event name="click" />
		</btn>
	</input>
	<!--<input name="UAUIPutInHands">
		<btn name="ps4A" >
			<event name="click" />
		</btn>
	</input>-->
	<input name="UAUIPutInHandsFromVicinity">
		<btn name="ps4A" >
			<event name="click" />
		</btn>
	</input>
	<input name="UAUIPutInHandsFromInventory">
		<btn name="ps4A" >
			<event name="click" />
		</btn>
	</input>
	<input name="UAUISplit">
		<btn name="ps4Y" >
			<event name="hold" />
		</btn>
	</input>
	<input name="UAUICombine">
		<btn name="ps4B" >
			<event name="hold" />
		</btn>
	</input>
	<input name="UAUIDragNDrop">
		<btn name="kReturn" />
		<btn name="kNumpadEnter" />
		<btn name="ps4A" />
	</input>
	<input name="UAUIFastTransferToVicinity">
		<btn name="ps4X">
			<event name="hold" />
		</btn>
	</input>
	<input name="UAUIExpandCollapseContainer">
		<btn name="ps4ThumbRight" >
			<event name="click" />
		</btn>
	</input>
	<input name="UAUISelectItem">
		<btn name="ps4A" /> <!-- TODO: does nothing? -->
	</input>
	<input name="UAUIFastTransferItem" >
		<btn name="ps4X" >
			<event name="click" />
		</btn>
	</input>
	
	<!-- ***** -->
	<!--  MAP  -->
	<!-- ***** -->
	<input name="UAMapToggle">
		<btn name="kM" />
	</input>
	<input name="UAMapMovementHorizontal" >
		<btn name="ps4LeftThumbHorizontal" />
	</input>
	<input name="UAMapMovementVertical">
		<btn name="ps4LeftThumbVertical" />
	</input>
	<input name="UAMapZoom">
		<btn name="ps4RightThumbVertical" />
	</input>

	<!-- ****** -->
	<!-- DEBUG SPECIFIC -->
	<!-- ****** -->
	<input name="UASwitchPreset">
		<btn name="ps4Y" />
	</input>

	<!-- Freefly Camera -->
	<input name="UAMoveUp">
		<btn name="kQ" />
		<btn name="ps4TriggerRight" />
	</input>
	<input name="UAMoveDown">
		<btn name="kZ" />
		<btn name="ps4TriggerLeft" />
	</input>

	<!-- ****** -->
	<!-- BULDOZER SPECIFIC -->
	<!-- ****** -->
	<!-- BULDOZER BOTH -->
	<input name="UABuldResetCamera">
		<btn name="kNumpad0" />
	</input>
	<input name="UABuldTurbo">
		<btn name="kU" />
	</input>
	<input name="UABuldSlow">
		<btn name="kJ" />
	</input>
	<!-- BULDOZER LAND -->
	<input name="UABuldFreeLook">
		<btn name="kNumpad5" />
	</input>
	<input name="UABuldRunScript">
		<btn name="kF10" />
	</input>
	<input name="UABuldSelectToggle">
		<btn name="kSpace" />
	</input>
	<input name="UABuldSelect">
		<btn name="mBLeft" />
	</input>
	<input name="UABuldSelectAddMod">
		<btn name="k7" />
	</input>
	<input name="UABuldSelectRemoveMod">
		<btn name="k8" />
	</input>
	<input name="UABuldModifySelected">
		<btn name="mBRight" />
	</input>
	<input name="UABuldCycleMod">
		<btn name="k5" />
	</input>
	<input name="UABuldRotationXAxisMod">
		<btn name="k1" />
	</input>
	<input name="UABuldRotationZAxisMod">
		<btn name="k3" />
	</input>
	<input name="UABuldCoordModCycle">
		<btn name="k6" />
	</input>
	<input name="UABuldSampleTerrainHeight">
		<btn name="mBRight" />
	</input>
	<input name="UABuldSetTerrainHeight">
		<btn name="mBLeft" />
	</input>
	<input name="UABuldScaleMod">
		<btn name="kE" />
	</input>
	<input name="UABuldElevateMod">
		<btn name="kT" />
	</input>
	<input name="UABuldSmoothMod">
		<btn name="kLShift" />
	</input>
	<input name="UABuldFlattenMod">
		<btn name="kLMenu" />
	</input>
	<input name="UABuldBrushRatioUp">
		<btn name="kB">
			<btn name="mWheelUp" />
		</btn>
	</input>
	<input name="UABuldBrushRatioDown">
		<btn name="kB">
			<btn name="mWheelDown" />
		</btn>
	</input>
	<input name="UABuldBrushOuterUp">
		<btn name="kN">
			<btn name="mWheelUp" />
		</btn>
	</input>
	<input name="UABuldBrushOuterDown">
		<btn name="kN">
			<btn name="mWheelDown" />
		</btn>
	</input>
	<input name="UABuldBrushStrengthUp">
		<btn name="kM">
			<btn name="mWheelUp" />
		</btn>
	</input>
	<input name="UABuldBrushStrengthDown">
		<btn name="kM">
			<btn name="mWheelDown" />
		</btn>
	</input>
	<input name="UABuldToggleNearestObjectArrow">
		<btn name="kH" />
	</input>
	<input name="UABuldCycleBrushMod">
		<btn name="kG" />
	</input>
	<input name="UABuldSelectionType">
		<btn name="kF" />
	</input>
	<input name="UABuldCreateLastSelectedObject">
		<btn name="kV" />
	</input>
	<input name="UABuldDuplicateSelection">
		<btn name="kC" />
	</input>
	<input name="UABuldDeleteSelection">
		<btn name="kR" />
	</input>
	<input name="UABuldUndo">
		<btn name="kLControl">
			<btn name="kX" />
		</btn>
	</input>
	<input name="UABuldRedo">
		<btn name="kLControl">
			<btn name="kY" />
		</btn>
	</input>
	<input name="UABuldMoveLeft">
		<btn name="mLeft" />
		<btn name="kA" />
	</input>
	<input name="UABuldMoveRight">
		<btn name="mRight" />
		<btn name="kD" />
	</input>
	<input name="UABuldMoveForward">
		<btn name="mUp" />
		<btn name="kW" />
	</input>
	<input name="UABuldMoveBack">
		<btn name="mDown" />
		<btn name="kS" />
	</input>
	<input name="UABuldMoveUp">
		<btn name="kQ" />
	</input>
	<input name="UABuldMoveDown">
		<btn name="kZ" />
	</input>
	<input name="UABuldLeft">
		<btn name="kLeft" />
	</input>
	<input name="UABuldRight">
		<btn name="kRight" />
	</input>
	<input name="UABuldForward">
		<btn name="kUp" />
	</input>
	<input name="UABuldBack">
		<btn name="kDown" />
	</input>
	<input name="UABuldLookLeft">
		<btn name="kNumpad4" />
	</input>
	<input name="UABuldLookRight">
		<btn name="kNumpad6" />
	</input>
	<input name="UABuldLookUp">
		<btn name="kNumpad8" />
	</input>
	<input name="UABuldLookDown">
		<btn name="kNumpad2" />
	</input>
	<input name="UABuldZoomIn">
		<btn name="kAdd" />
	</input>
	<input name="UABuldZoomOut">
		<btn name="kSubstract" />
	</input>
	<input name="UABuldTextureInfo">
		<btn name="kI" />
	</input>
	<!-- BULDOZER NOLAND -->
	<input name="UABuldObjectRotateLeft">
		<btn name="kNumpad4" />
		<btn name="mBLeft">
			<btn name="mLeft" />
		</btn>
	</input>
	<input name="UABuldObjectRotateRight">
		<btn name="kNumpad6" />
		<btn name="mBLeft">
			<btn name="mRight" />
		</btn>
	</input>
	<input name="UABuldObjectRotateForward">
		<btn name="kNumpad8" />
		<btn name="mBLeft">
			<btn name="mUp" />
		</btn>
	</input>
	<input name="UABuldObjectRotateBack">
		<btn name="kNumpad2" />
		<btn name="mBLeft">
			<btn name="mDown" />
		</btn>
	</input>
	<input name="UABuldViewerMoveLeft">
		<btn name="kA" />
		<btn name="mBRight">
			<btn name="mLeft" />
		</btn>
	</input>
	<input name="UABuldViewerMoveRight">
		<btn name="kD" />
		<btn name="mBRight">
			<btn name="mRight" />
		</btn>
	</input>
	<input name="UABuldViewerMoveForward">
		<btn name="kW" />
		<btn name="mBRight">
			<btn name="mUp" />
		</btn>
	</input>
	<input name="UABuldViewerMoveBack">
		<btn name="kS" />
		<btn name="mBRight">
			<btn name="mDown" />
		</btn>
	</input>
	<input name="UABuldViewerMoveUp">
		<btn name="kQ" />
	</input>
	<input name="UABuldViewerMoveDown">
		<btn name="kZ" />
	</input>
	<input name="UABuldPreviousAnimation">
		<btn name="kPrior" />
		<btn name="kLBracket" />
	</input>
	<input name="UABuldNextAnimation">
		<btn name="kNext" />
		<btn name="kRBracket" />
	</input>
	<input name="UABuldRecedeAnimation">
		<btn name="mWheelUp" />
		<btn name="kSemicolon" />
	</input>
	<input name="UABuldAdvanceAnimation">
		<btn name="mWheelDown" />
		<btn name="kApostrophe" />
	</input>
	<input name="UABuldAlignToTerrain">
		<btn name="k9" />
	</input>

</preset>