<inputs version="141">
	
	<actions>
		<!-- UAMoveForward == 0 !!! -->
		<input name="UAMoveForward" loc="STR_USRACT_MOVE_FORWARD" />
		<input name="UAMoveBack" loc="STR_USRACT_MOVE_BACK" />
		<input name="UAMoveUp" loc="STR_USRACT_MOVE_UP" visible="false" />
		<input name="UAMoveDown" loc="STR_USRACT_MOVE_DOWN" visible="false" />
		<input name="UAMoveLeft" loc="STR_USRACT_TURN_LEFT" />
		<input name="UAMoveRight" loc="STR_USRACT_TURN_RIGHT" />
		<!--input name="UAEvasiveForward" loc="STR_USRACT_EVASIVE_FORWARD" visible="false" /-->
		<input name="UAEvasiveLeft" loc="STR_USRACT_EVASIVE_LEFT" visible="false" />
		<input name="UAEvasiveRight" loc="STR_USRACT_EVASIVE_RIGHT" visible="false" />
		<!--input name="UAEvasiveBack" loc="STR_USRACT_EVASIVE_BACK" visible="false" /-->
		<input name="UAStance" loc="STR_USRACT_STANCE" />
		<input name="UAStand" loc="STR_USRACT_STAND" />
		<input name="UACrouch" loc="STR_USRACT_CROUCH" />
		<input name="UAProne" loc="STR_USRACT_PRONE" />
		<input name="UALeanLeft" loc="STR_USRACT_LEAN_LEFT" />
		<input name="UALeanRight" loc="STR_USRACT_LEAN_RIGHT" />
		<input name="UALeanLeftGamepad" loc="STR_USRACT_LEAN_LEFT" visible="false" />
		<input name="UALeanRightGamepad" loc="STR_USRACT_LEAN_RIGHT" visible="false" />
		<input name="UALeanIronsightLeft" loc="STR_USRACT_LEAN_IRONSIGHT_LEFT" visible="false" />
		<input name="UALeanIronsightRight" loc="STR_USRACT_LEAN_IRONSIGHT_RIGHT" visible="false" />
		<input name="UALeanLeftToggle" loc="STR_USRACT_LEAN_LEFT_TOGGLE" visible="false" />
		<input name="UALeanRightToggle" loc="STR_USRACT_LEAN_RIGHT_TOGGLE" visible="false" />
		<input name="UAPersonCamSwitchSide" loc="STR_USRACT_PERSON_CAM_SWITCH_SIDE" visible="false" />
		<input name="UAWalkRunToggle" loc="STR_USRACT_WALK_RUN_TOGGLE" />
		<input name="UAWalkRunTemp" loc="STR_USRACT_WALK_RUN_TEMP" />
		<input name="UAWalkRunForced" loc="" visible="false" />
		<input name="UAWalkForward" loc="STR_USRACT_WALK_RUN_TEMP" rangefrom="0.00" rangeto="0.55" visible="false" />
		<input name="UAWalkBack" loc="STR_USRACT_WALK_RUN_TEMP" rangefrom="0.00" rangeto="0.55" visible="false" />
		<input name="UAWalkLeft" loc="STR_USRACT_WALK_RUN_TEMP" rangefrom="0.00" rangeto="0.55" visible="false" />
		<input name="UAWalkRight" loc="STR_USRACT_WALK_RUN_TEMP" rangefrom="0.00" rangeto="0.55" visible="false" />

		<input name="UAAimUp" loc="STR_USRACT_AIM_UP" />
		<input name="UAAimDown" loc="STR_USRACT_AIM_DOWN" />
		<input name="UAAimLeft" loc="STR_USRACT_AIM_LEFT" />
		<input name="UAAimRight" loc="STR_USRACT_AIM_RIGHT" />

		<input name="UAToggleWeapons" loc="STR_USRACT_UAToggleWeapons" />
		<input name="UAFire" loc="STR_USRACT_FIRE" />
		<input name="UADefaultAction" loc="STR_USRACT_ACTION" />
		<input name="UAHeavyMeleeAttack" loc="STR_USRACT_UAHeavyMeleeAttack" visible="false" />
		<input name="UAMeleeAttackModifier" loc="STR_USRACT_UAMeleeAttackModifier" />
		<input name="UAWeaponMeleeAttack" loc="STR_USRACT_UAWeaponMeleeAttack" />
		<input name="UAReloadMagazine" loc="STR_USRACT_RELOAD_MAGAZINE" />
		<input name="UATempRaiseWeapon" loc="STR_USRACT_TEMP_RAISE_WEAPON" />
		<input name="UATempRaiseWeaponGamepad" loc="STR_USRACT_TEMP_RAISE_WEAPON" visible="false" />
		<input name="UAToggleRaiseWeapon" loc="" visible="false" />
		<input name="UATempOptics" loc="" visible="false" />

		<input name="UAAction" loc="STR_USRACT_UAAction" />
		<input name="UAPrevAction" loc="STR_USRACT_UAPrevAction" />
		<input name="UANextAction" loc="STR_USRACT_UANextAction" />
		<input name="UAPrevActionCategory" loc="STR_USRACT_UAPrevActionGroup" visible="false"/>
		<input name="UANextActionCategory" loc="STR_USRACT_UANextActionGroup" visible="false"/>

		<input name="UAThrowitem" loc="STR_USRACT_THROW_ITEM" />
		<input name="UADropitem" loc="STR_USRACT_UADropItem" />
		<input name="UAMoveItemFromHandsToInventory" loc="STR_USRACT_UAMoveItemFromHandsToInventory" visible="false" />

		<input name="UANightVision" loc="" visible="false" />
		<input name="UAMiniMap" loc="" visible="false" />
		<input name="UAMiniMapToggle" loc="" visible="false" />
		<input name="UAShowMap" loc="" visible="false" />
		<input name="UAHideMap" loc="" visible="false" />
		<input name="UAHelp" loc="" visible="false" />
		<input name="UASwitchPreset" loc="" visible="false" />

		<input name="UAOptics" loc="" visible="false" />
		<input name="UAOpticsMode" loc="" visible="false" />
		<input name="UAPersonView" loc="STR_USRACT_PERSON_VIEW" />
		<input name="UAZoomIn" loc="STR_USRACT_ZOOM_IN" />
		<input name="UAZoomInToggle" loc="STR_USRACT_ZOOM_IN" visible="false" />
		<input name="UAZoomOut" loc="" visible="false" />
		<input name="UAZoomOutToggle" loc="" visible="false" />
		<input name="UAZoomContIn" loc="" visible="false" />
		<input name="UAZoomContOut" loc="" visible="false" />

		<input name="UAZoomInOptics" loc="STR_USRACT_UAZoomInOptics" />
		<input name="UAZoomOutOptics" loc="STR_USRACT_UAZoomOutOptics" />
		<input name="UAZoomInOpticsControllerHelper" loc="helper input action" visible="false"/>
		<input name="UAZoomOutOpticsControllerHelper" loc="helper input action" visible="false"/>

		<input name="UAZeroingUp" loc="STR_USRACT_ZEROING_UP" />
		<input name="UAZeroingDown" loc="STR_USRACT_ZEROING_DOWN" />
		<input name="UAToggleFlashlight" loc="" visible="false" />
		<input name="UAToggleNVG" loc="TOGGLE_NVG" />
		<input name="UAToggleHeadlight" loc="TOGGLE_LIGHT_HEAD" />
		
		<input name="UALookAround" loc="STR_USRACT_ACTION_FREELOOK" />
		<input name="UALookAroundToggle" loc="STR_USRACT_UALookAroundToggle" />

		<input name="UAPrevChannel" loc="" visible="false" />
		<input name="UANextChannel" loc="" visible="false" />
		<input name="UAChat" loc="STR_USRACT_CHAT" />
		<input name="UAVoiceLevel" loc="STR_USRACT_UAChangeSpeechLevel" visible="false"/>
		<input name="UAVoiceDistanceUp" loc="STR_USRACT_UAVOICEDISTANCEUP" />
		<input name="UAVoiceDistanceDown" loc="STR_USRACT_UAVOICEDISTANCEDOWN" />
		<input name="UAVoiceOverNet" loc="STR_Controls_PushToTalk" />
		<input name="UAVoiceOverNetToggle" loc="STR_USRACT_UAVOICEOVERNETTOGGLE" />
		<input name="UAVoiceOverNetMute" loc="layout_xbox_ingame_menu_mute" visible="false"/>
		<input name="UAVoiceModifierHelper" loc="this is to detect the 'PadLeft' individually.." visible="false"/>

		<input name="UANetworkStats" loc="" visible="false" />
		<!-- 	//#if 1 || _ENABLE_UA_NETWORK_PLAYERS -->
		<input name="UANetworkPlayers" loc="" visible="false" />
		<!-- 	//#endif -->
		<input name="UADSInterface" loc="" visible="false" />
			
		<input name="UAToggleAutorun" loc="" visible="false" />
		<input name="UATurbo" loc="STR_USRACT_TURBO" />
		<input name="UAToggleTurbo" loc="STR_USRACT_UAToggleTurbo" visible="false" />
		<input name="UAVehicleTurbo" loc="STR_USRACT_CAR_FAST_FORWARD" rangefrom="0.85" />
		<input name="UAVehicleSlow" loc="STR_USRACT_CAR_SLOW_FORWARD" rangefrom="0.00" rangeto="0.35"/>
		<input name="UAWalk" loc="" visible="false" />
		<input name="UAHoldBreath" loc="STR_USRACT_UAHoldBreath" />
		<input name="UAHoldBreathToggle" loc="STR_USRACT_UAHoldBreath" visible="false" />

		<input name="UAGestureSlot01" loc="STR_USRACT_UAGestureSlot01" visible="false"/>
		<input name="UAGestureSlot02" loc="STR_USRACT_UAGestureSlot02" visible="false"/>
		<input name="UAGestureSlot03" loc="STR_USRACT_UAGestureSlot03" visible="false"/>
		<input name="UAGestureSlot04" loc="STR_USRACT_UAGestureSlot04" visible="false"/>
		<input name="UAGestureSlot05" loc="STR_USRACT_UAGestureSlot05" visible="false"/>
		<input name="UAGestureSlot06" loc="STR_USRACT_UAGestureSlot06" visible="false"/>
		<input name="UAGestureSlot07" loc="STR_USRACT_UAGestureSlot07" visible="false"/>
		<input name="UAGestureSlot08" loc="STR_USRACT_UAGestureSlot08" visible="false"/>
		<input name="UAGestureSlot09" loc="STR_USRACT_UAGestureSlot09" visible="false"/>
		<input name="UAGestureSlot10" loc="STR_USRACT_UAGestureSlot10" visible="false"/>
		<input name="UAGestureSlot11" loc="STR_USRACT_UAGestureSlot11" visible="false"/>
		<input name="UAGestureSlot12" loc="STR_USRACT_UAGestureSlot12" visible="false" />

		<input name="UAThrow" loc="" visible="false" />

		<input name="UAGetOver" loc="STR_USRACT_UAGetOver" />
		<input name="UAGetOverControllerHelper" loc="helps us detect controller press" visible="false" />
		<input name="UAStandGetOver" loc="" visible="false" />
		<input name="UAIngamePause" loc="" visible="false" />
		<input name="UAMenuSelect" loc="" visible="false" />
		<input name="UAMenuBack" loc="" visible="false" />

		<!--input name="UAHeliUp" loc="" visible="false" />
		<input name="UAHeliDown" loc="" visible="false" />
		<input name="UAHeliLeft" loc="" visible="false" />
		<input name="UAHeliRight" loc="" visible="false" />
		<input name="UAAirBankLeft" loc="" visible="false" />
		<input name="UAAirBankRight" loc="" visible="false" />
		<input name="UAHeliRudderLeft" loc="" visible="false" />
		<input name="UAHeliRudderRight" loc="" visible="false" />
		<input name="UAHeliForward" loc="" visible="false" />
		<input name="UAHeliBack" loc="" visible="false" />
		<input name="UAHeliFastForward" loc="" visible="false" />
		<input name="UAAutoHover" loc="" visible="false" />
		<input name="UAAutoHoverCancel" loc="" visible="false" />
		<input name="UAHeliThrottlePos" loc="" visible="false" />
		<input name="UAHeliThrottleNeg" loc="" visible="false" />

		<input name="UAHeliCyclicForward" loc="" visible="false" />
		<input name="UAHeliCyclicBack" loc="" visible="false" />
		<input name="UAHeliCyclicLeft" loc="" visible="false" />
		<input name="UAHeliCyclicRight" loc="" visible="false" />
		<input name="UAHeliCollectiveRaise" loc="" visible="false" />
		<input name="UAHeliCollectiveLower" loc="" visible="false" />
		<input name="UAHeliCollectiveRaiseCont" loc="" visible="false" />
		<input name="UAHeliCollectiveLowerCont" loc="" visible="false" />

		<input name="UAHeliThrottleIncrease1" loc="" visible="false" />
		<input name="UAHeliThrottleDecrease1" loc="" visible="false" />
		<input name="UAHeliThrottleIncrease2" loc="" visible="false" />
		<input name="UAHeliThrottleDecrease2" loc="" visible="false" />
		<input name="UAHeliThrottleIncrease3" loc="" visible="false" />
		<input name="UAHeliThrottleDecrease3" loc="" visible="false" />
		<input name="UAHeliStarterToggle1" loc="" visible="false" />
		<input name="UAHeliStarterToggle2" loc="" visible="false" />
		<input name="UAHeliStarterToggle3" loc="" visible="false" />
		<input name="UAHeliBatteriesToggle" loc="" visible="false" />
		<input name="UAHeliRotorBrakeToggle" loc="" visible="false" />
		<input name="UAHeliEnginesToggle" loc="" visible="false" />
		<input name="UAHeliAPUToggle" loc="" visible="false" />
		<input name="UAHeliWheelsBrake" loc="" visible="false" />
		<input name="UAHeliTrimLeft" loc="" visible="false" />
		<input name="UAHeliTrimRight" loc="" visible="false" />
		<input name="UAHeliTrimForward" loc="" visible="false" />
		<input name="UAHeliTrimBackward" loc="" visible="false" />
		<input name="UAHeliTrimRudderLeft" loc="" visible="false" />
		<input name="UAHeliTrimRudderRight" loc="" visible="false" />
		<input name="UAEject" loc="" visible="false" />
		<input name="UALandGear" loc="" visible="false" />
		<input name="UALandGearUp" loc="" visible="false" />
		<input name="UAFlapsDown" loc="" visible="false" />
		<input name="UAFlapsUp" loc="" visible="false" />
		<input name="UAHelicopterTrimOn" loc="" visible="false" />
		<input name="UAHelicopterTrimOff" loc="" visible="false" /-->

		<input name="UACarLeft" loc="STR_USRACT_CAR_LEFT" />
		<input name="UACarRight" loc="STR_USRACT_CAR_RIGHT" />
		<input name="UACarForward" loc="STR_USRACT_CAR_FORWARD" />
		<input name="UACarBack" loc="STR_USRACT_CAR_BACK" />
		<input name="UACarShiftGearUp" loc="STR_USRACT_UACarShiftGearUp" />
		<input name="UACarShiftGearDown" loc="STR_USRACT_UACarShiftGearDown" />
		<input name="UACarHorn" loc="STR_Controls_Horn" />
		<input name="UACarHandbrake" loc="STR_Controls_HandBrake" />
		<!--<input name="UACarInteractAction" loc="todo: car primary action" />-->

		<input name="UAGear" loc="STR_USRACT_GEAR" />
		<input name="UAGetOut" loc="" visible="false" />
		
		<input name="UAMapToggle" loc="STR_USRACT_MAP_TOGGLE" />
		<input name="UAMapMovementHorizontal" loc="STR_USRACT_MAP_HORIZONTAL" visible="false" />
		<input name="UAMapMovementVertical" loc="STR_USRACT_MAP_VERTICAL" visible="false" />
		<input name="UAMapZoom" loc="STR_USRACT_MAP_ZOOM" visible="false" />

		<!-- // Buldozer actions -->
		<input name="UABuldFreeLook" loc="" />
		<input name="UABuldRunScript" loc="" />
		<input name="UABuldSelectToggle" loc="" />
		<input name="UABuldSelect" loc="" />
		<input name="UABuldSelectAddMod" loc="" />
		<input name="UABuldSelectRemoveMod" loc="" />
		<input name="UABuldModifySelected" loc="" />
		<input name="UABuldCycleMod" loc="" />
		<input name="UABuldRotationXAxisMod" loc="" />
		<input name="UABuldRotationZAxisMod" loc="" />
		<input name="UABuldCoordModCycle" loc="" />
		<input name="UABuldResetCamera" loc="" />
		<input name="UABuldSampleTerrainHeight" loc="" />
		<input name="UABuldSetTerrainHeight" loc="" />
		<input name="UABuldScaleMod" loc="" />
		<input name="UABuldElevateMod" loc="" />
		<input name="UABuldSmoothMod" loc="" />
		<input name="UABuldFlattenMod" loc="" />
		<input name="UABuldBrushRatioUp" loc="" />
		<input name="UABuldBrushRatioDown" loc="" />
		<input name="UABuldBrushOuterUp" loc="" />
		<input name="UABuldBrushOuterDown" loc="" />
		<input name="UABuldBrushStrengthUp" loc="" />
		<input name="UABuldBrushStrengthDown" loc="" />
		<input name="UABuldToggleNearestObjectArrow" loc="" />
		<input name="UABuldCycleBrushMod" loc="" />
		<input name="UABuldSelectionType" loc="" />
		<input name="UABuldCreateLastSelectedObject" loc="" />
		<input name="UABuldDuplicateSelection" loc="" />
		<input name="UABuldDeleteSelection" loc="" />
		<input name="UABuldUndo" loc="" />
		<input name="UABuldRedo" loc="" />
		<input name="UABuldObjectRotateLeft" loc="" />
		<input name="UABuldObjectRotateRight" loc="" />
		<input name="UABuldObjectRotateForward" loc="" />
		<input name="UABuldObjectRotateBack" loc="" />
		<input name="UABuldViewerMoveLeft" loc="" />
		<input name="UABuldViewerMoveRight" loc="" />
		<input name="UABuldViewerMoveForward" loc="" />
		<input name="UABuldViewerMoveBack" loc="" />
		<input name="UABuldViewerMoveUp" loc="" />
		<input name="UABuldViewerMoveDown" loc="" />
		<input name="UABuldMoveLeft" loc="" />
		<input name="UABuldMoveRight" loc="" />
		<input name="UABuldMoveForward" loc="" />
		<input name="UABuldMoveBack" loc="" />
		<input name="UABuldMoveUp" loc="" />
		<input name="UABuldMoveDown" loc="" />
		<input name="UABuldLeft" loc="" />
		<input name="UABuldRight" loc="" />
		<input name="UABuldForward" loc="" />
		<input name="UABuldBack" loc="" />
		<input name="UABuldLookLeft" loc="" />
		<input name="UABuldLookRight" loc="" />
		<input name="UABuldLookUp" loc="" />
		<input name="UABuldLookDown" loc="" />
		<input name="UABuldTurbo" loc="" />
		<input name="UABuldSlow" loc="" />
		<input name="UABuldPreviousAnimation" loc="" />
		<input name="UABuldNextAnimation" loc="" />
		<input name="UABuldRecedeAnimation" loc="" />
		<input name="UABuldAdvanceAnimation" loc="" />
		<input name="UABuldZoomIn" loc="" />
		<input name="UABuldZoomOut" loc="" />
		<input name="UABuldTextureInfo" loc="" />
		<input name="UABuldAlignToTerrain" loc="" />

		<!-- 	// Item shortcuts -->
		<input name="UAItem0" loc="STR_USRACT_ITEM_0" />
		<input name="UAItem1" loc="STR_USRACT_ITEM_1" />
		<input name="UAItem2" loc="STR_USRACT_ITEM_2" />
		<input name="UAItem3" loc="STR_USRACT_ITEM_3" />
		<input name="UAItem4" loc="STR_USRACT_ITEM_4" />
		<input name="UAItem5" loc="STR_USRACT_ITEM_5" />
		<input name="UAItem6" loc="STR_USRACT_ITEM_6" />
		<input name="UAItem7" loc="STR_USRACT_ITEM_7" />
		<input name="UAItem8" loc="STR_USRACT_ITEM_8" />
		<input name="UAItem9" loc="STR_USRACT_ITEM_9" />
		<input name="UAItemsShow" loc="" visible="false" />

		<!--input name="UAAltTab" loc="" visible="false" /-->

		<input name="UAUISelect" loc="STR_USRACT_MENU_SELECT" visible="false" />
		<input name="UAUIBack" loc="STR_USRACT_MENU_BACK" visible="false" core="true" />
		<input name="UAUILeft" loc="STR_USRACT_MENU_LEFT" deadzone="0.55" visible="false" noinvert="false" />
		<input name="UAUIRight" loc="STR_USRACT_MENU_RIGHT" deadzone="0.55" visible="false" noinvert="false" />
		<input name="UAUIUp" loc="STR_USRACT_MENU_UP" deadzone="0.55" visible="false" noinvert="false" />
		<input name="UAUIDown" loc="STR_USRACT_MENU_DOWN" deadzone="0.55" visible="false" noinvert="false" />
		<input name="UAUIMenu" loc="STR_USRACT_UAUIMenu" visible="false" core="true" />
		<input name="UAUIDrag" loc="" visible="false" />
		<input name="UAUITabLeft" loc="STR_USRACT_UAUITabLeft" visible="false" />
		<input name="UAUITabRight" loc="STR_USRACT_UAUITabRight" visible="false" />
		<input name="UAUIRightStickHorizontal" loc="STR_USRACT_UAUIRightStickHorizontal" visible="false" />
		<input name="UAUIRightStickVertical" loc="STR_USRACT_UAUIRightStickVertical" visible="false" />
		<input name="UAUIRadialMenuPick" loc="STR_USRACT_UAUIRadialMenuPick" visible="false" />
		<input name="UAUIGesturesOpen" loc="STR_USRACT_UAUIGesturesOpen" />
		<input name="UAUIQuickbarRadialOpen" loc="STR_USRACT_UAUIQuickbarRadialOpen" visible="false" />
		<input name="UAUIQuickbarRadialInventoryOpen" loc="STR_USRACT_UAUIQuickbarRadialInventoryOpen" visible="false" />
		<input name="UAUIQuickbarToggle" loc="STR_USRACT_UI_QUICKBAR_TOGGLE" />
		<input name="UAUINextUp" loc="STR_USRACT_UAUINextUp" visible="false" />
		<input name="UAUINextDown" loc="STR_USRACT_UAUINextDown" visible="false" />
		<input name="UAUIInventoryTabLeft" loc="todo:" visible="false" />
		<input name="UAUIInventoryTabRight" loc="todo:" visible="false" />
		<input name="UAUIInventoryContainerUp" loc="todo:" visible="false" />
		<input name="UAUIInventoryContainerDown" loc="todo:" visible="false" />
		<input name="UAUIFastEquipOrSplit" loc="STR_USRACT_UAUIFastEquipOrSplit" visible="false" />
		<input name="UAUIFastEquip" loc="todo:" visible="false" />
		<input name="UAUISplit" loc="todo:" visible="false" />
		<input name="UAUICombine" loc="todo:" visible="false" />
		<input name="UAUIPutInHands" loc="todo:" visible="false" />
		<input name="UAUIPutInHandsFromVicinity" loc="todo:" visible="false" />
		<input name="UAUIPutInHandsFromInventory" loc="todo:" visible="false" />
		<input name="UAUIDragNDrop" loc="todo:" visible="false" />
		<input name="UAUIFastTransferItem" loc="STR_USRACT_UAUIFastTransferItem" visible="false" />
		<input name="UAUIFastTransferToVicinity" loc="STR_USRACT_UAUIFastTransferToVicinity" visible="false" />
		<input name="UAUIExpandCollapseContainer" loc="STR_USRACT_UAUIExpandCollapseContainer" visible="false" />
		<input name="UAUISelectItem" loc="STR_USRACT_UAUISelectItem" visible="false" />
		<input name="UAUIInspectItem" loc="todo:" visible="false" />
		<input name="UAUIRotateInventory" loc="todo:" visible="false" />
		<input name="UAUIRadialMenuStickHelper" loc="this is to detect the 'ThumbRight' individually.." visible="false"/>
		<input name="UAUIThumbRight" loc="" visible="false"/>
		<input name="UAUIPadLeft" loc="STR_USRACT_MENU_LEFT" deadzone="0.55" visible="false" noinvert="false" />
		<input name="UAUIPadRight" loc="STR_USRACT_MENU_RIGHT" deadzone="0.55" visible="false" noinvert="false" />

		<input name="UAUILeftInventory" loc="todo:" visible="false" />
		<input name="UAUIRightInventory" loc="todo:" visible="false" />
		<input name="UAUIUpInventory" loc="todo:" visible="false" />
		<input name="UAUIDownInventory" loc="todo:" visible="false" />
		
		<input name="UAUICredits" loc="" visible="false" />
		<input name="UAUICopyDebugMonitorPos" loc="" visible="false"/>

		<input name="UACameraFovLookCompensationToggle" loc="" visible="false" />
		<input name="UAFreeCamLowerSensitivity" loc="" visible="false" />
		<input name="UAFreeCamRaiseSensitivity" loc="" visible="false" />
		
		<!-- Additional configuration :: Not compatible with old actions -->
		<input name="UAADSToggle" loc="STR_USRACT_UAADSToggle" />
		<input name="UAUICtrlX" loc="STR_USRACT_UAUICtrlX" visible="false" />
		<input name="UAUICtrlY" loc="STR_USRACT_UAUICtrlY" visible="false" />
		
		<input name="UATrackLeft" loc=""  visible="false" />
		<input name="UATrackRight" loc=""  visible="false" />
		<input name="UATrackUp" loc=""  visible="false" />
		<input name="UATrackDown" loc=""  visible="false" />
		<!--input name="UATrackLeanLeft" loc=""  visible="false" />
		<input name="UATrackLeanRight" loc=""  visible="false" /-->
		
		<!-- Emote Input Actions -->
		<input name="EmoteGreeting" loc="STR_USRACT_ID_EMOTE_GREETING"/>
		<input name="EmoteSOS" loc="STR_USRACT_ID_EMOTE_SOS"/>
		<input name="EmoteHeart" loc="STR_USRACT_ID_EMOTE_HEART"/>
		<input name="EmoteTaunt" loc="STR_USRACT_ID_EMOTE_TAUNT"/>
		<input name="EmoteLyingDown" loc="STR_USRACT_ID_EMOTE_LYINGDOWN"/>
		<input name="EmoteTauntKiss" loc="STR_USRACT_ID_EMOTE_TAUNTKISS"/>
		<input name="EmotePoint" loc="STR_USRACT_ID_EMOTE_POINT"/>
		<input name="EmoteTauntElbow" loc="STR_USRACT_ID_EMOTE_TAUNTELBOW"/>
		<input name="EmoteThumb" loc="STR_USRACT_ID_EMOTE_THUMB"/>
		<input name="EmoteThumbDown" loc="STR_USRACT_ID_EMOTE_THUMBDOWN"/>
		<input name="EmoteThroat" loc="STR_USRACT_ID_EMOTE_THROAT"/>
		<input name="EmoteDance" loc="STR_USRACT_ID_EMOTE_DANCE"/>
		<input name="EmoteSalute" loc="STR_USRACT_ID_EMOTE_SALUTE"/>
		<input name="EmoteTimeout" loc="STR_USRACT_ID_EMOTE_TIMEOUT"/>
		<!--<input name="EmoteDabbing" loc="STR_USRACT_ID_EMOTE_DABBING"/>-->
		<input name="EmoteFacepalm" loc="STR_USRACT_ID_EMOTE_FACEPALM"/>
		<input name="EmoteClap" loc="STR_USRACT_ID_EMOTE_CLAP"/>
		<input name="EmoteSilent" loc="STR_USRACT_ID_EMOTE_SILENT"/>
		<input name="EmoteWatching" loc="STR_USRACT_ID_EMOTE_WATCHING"/>
		<input name="EmoteHold" loc="STR_USRACT_ID_EMOTE_HOLD"/>
		<input name="EmoteListening" loc="STR_USRACT_ID_EMOTE_LISTENING"/>
		<input name="EmotePointSelf" loc="STR_USRACT_ID_EMOTE_POINTSELF"/>
		<input name="EmoteLookAtMe" loc="STR_USRACT_ID_EMOTE_LOOKATME"/>
		<input name="EmoteTauntThink" loc="STR_USRACT_ID_EMOTE_TAUNTTHINK"/>
		<input name="EmoteMove" loc="STR_USRACT_ID_EMOTE_MOVE"/>
		<input name="EmoteGetDown" loc="STR_USRACT_ID_EMOTE_DOWN"/>
		<input name="EmoteCome" loc="STR_USRACT_ID_EMOTE_COME"/>
		<input name="EmoteSurrender" loc="STR_USRACT_ID_EMOTE_SURRENDER"/>
		<input name="EmoteCampfireSit" loc="STR_USRACT_ID_EMOTE_CAMPFIRE"/>
		<input name="EmoteSitA" loc="STR_USRACT_ID_EMOTE_SITA"/>
		<input name="EmoteSitB" loc="STR_USRACT_ID_EMOTE_SITB"/>
		<input name="EmoteRPSRandom" loc="STR_USRACT_ID_EMOTE_RPS"/>
		<input name="EmoteRPSRock" loc="STR_USRACT_ID_EMOTE_RPS_R"/>
		<input name="EmoteRPSPaper" loc="STR_USRACT_ID_EMOTE_RPS_P"/>
		<input name="EmoteRPSScisors" loc="STR_USRACT_ID_EMOTE_RPS_S"/>
		<input name="EmoteNod" loc="STR_USRACT_ID_EMOTE_NOD"/>
		<input name="EmoteShake" loc="STR_USRACT_ID_EMOTE_SHAKE"/>
		<input name="EmoteShrug" loc="STR_USRACT_ID_EMOTE_SHRUG"/>
		<input name="EmoteSuicide" loc="STR_USRACT_ID_EMOTE_SUICIDE"/>
		<input name="EmoteVomit" loc="STR_USRACT_ID_EMOTE_VOMIT"/>
	</actions>
	
	<!-- action with mouse range factor special handling - range factor eaters -->
	<mouserangefactorlist>
        <input name="UAAimRight" />
        <input name="UAAimLeft" />
        <input name="UAAimUp" />
        <input name="UAAimDown" />
        <input name="UACarRight" />
        <input name="UACarLeft" />
        <!--input name="UAHeliForward" />
        <input name="UAHeliBack" />
        <input name="UAHeliCyclicLeft" />
        <input name="UAHeliCyclicRight" />
        <input name="UAAirBankLeft" />
        <input name="UAAirBankRight" />
        <input name="UAHeliLeft" />
        <input name="UAHeliRight" />
        <input name="UAHeliCyclicForward" />
        <input name="UAHeliCyclicBack" />
        <input name="UAHeliCollectiveRaise" />
        <input name="UAHeliCollectiveLower" /-->
	</mouserangefactorlist>

	<!-- action with special handling - supression control can be overriden -->
	<supresscontrol>
        <input name="UAMoveForward" />
        <input name="UAMoveBack" />
        <input name="UAMoveUp" />
        <input name="UAMoveDown" />
        <input name="UAMoveLeft" />
        <input name="UAMoveRight" />
        <input name="UAWalkForward" />
        <input name="UAWalkBack" />
        <input name="UAWalkLeft" />
        <input name="UAWalkRight" />
        <input name="UAAimRight" />
        <input name="UAAimLeft" />
        <input name="UAAimUp" />
        <input name="UAAimDown" />
        <input name="UAZoomIn" />
	</supresscontrol>

	<controller name="PCKeyboard" loc="STR_INPUT_DEVICE_PCKEYBOARD">
		<limit name="doubleclick" value="0.5" />
		<limit name="hold" value="0.33" />
		<btn name="kEscape" loc="STR_DIK_ESCAPE" />
		<btn name="k1" loc="STR_DIK_1" />
		<btn name="k2" loc="STR_DIK_2" />
		<btn name="k3" loc="STR_DIK_3" />
		<btn name="k4" loc="STR_DIK_4" />
		<btn name="k5" loc="STR_DIK_5" />
		<btn name="k6" loc="STR_DIK_6" />
		<btn name="k7" loc="STR_DIK_7" />
		<btn name="k8" loc="STR_DIK_8" />
		<btn name="k9" loc="STR_DIK_9" />
		<btn name="k0" loc="STR_DIK_0" />
		<btn name="kMinus" loc="STR_DIK_MINUS" />
		<btn name="kEquals" loc="STR_DIK_EQUALS" />
		<btn name="kBackspace" loc="STR_DIK_BACK" />
		<btn name="kTab" loc="STR_DIK_TAB" />
		<btn name="kQ" loc="STR_DIK_Q" />
		<btn name="kW" loc="STR_DIK_W" />
		<btn name="kE" loc="STR_DIK_E" />
		<btn name="kR" loc="STR_DIK_R" />
		<btn name="kT" loc="STR_DIK_T" />
		<btn name="kY" loc="STR_DIK_Y" />
		<btn name="kU" loc="STR_DIK_U" />
		<btn name="kI" loc="STR_DIK_I" />
		<btn name="kO" loc="STR_DIK_O" />
		<btn name="kP" loc="STR_DIK_P" />
		<btn name="kLBracket" loc="STR_DIK_LBRACKET" />
		<btn name="kRBracket" loc="STR_DIK_RBRACKET" />
		<btn name="kReturn" loc="STR_DIK_RETURN" />
		<btn name="kLControl" loc="STR_DIK_LCONTROL" />
		<btn name="kA" loc="STR_DIK_A" />
		<btn name="kS" loc="STR_DIK_S" />
		<btn name="kD" loc="STR_DIK_D" />
		<btn name="kF" loc="STR_DIK_F" />
		<btn name="kG" loc="STR_DIK_G" />
		<btn name="kH" loc="STR_DIK_H" />
		<btn name="kJ" loc="STR_DIK_J" />
		<btn name="kK" loc="STR_DIK_K" />
		<btn name="kL" loc="STR_DIK_L" />
		<btn name="kSemicolon" loc="STR_DIK_SEMICOLON" />
		<btn name="kApostrophe" loc="STR_DIK_APOSTROPHE" />
		<btn name="kGrave" loc="STR_DIK_GRAVE" />
		<btn name="kLShift" loc="STR_DIK_LSHIFT" />
		<btn name="kBackslash" loc="STR_DIK_BACKSLASH" />
		<btn name="kZ" loc="STR_DIK_Z" />
		<btn name="kX" loc="STR_DIK_X" />
		<btn name="kC" loc="STR_DIK_C" />
		<btn name="kV" loc="STR_DIK_V" />
		<btn name="kB" loc="STR_DIK_B" />
		<btn name="kN" loc="STR_DIK_N" />
		<btn name="kM" loc="STR_DIK_M" />
		<btn name="kComma" loc="STR_DIK_COMMA" />
		<btn name="kPeriod" loc="STR_DIK_PERIOD" />
		<btn name="kSlash" loc="STR_DIK_SLASH" />
		<btn name="kRShift" loc="STR_DIK_RSHIFT" />
		<btn name="kMultiply" loc="STR_DIK_MULTIPLY" />
		<btn name="kLMenu" loc="STR_DIK_LMENU" />
		<btn name="kSpace" loc="STR_DIK_SPACE" />
		<btn name="kCapital" loc="STR_DIK_CAPITAL" />
		<btn name="kF1" loc="STR_DIK_F1" />
		<btn name="kF2" loc="STR_DIK_F2" />
		<btn name="kF3" loc="STR_DIK_F3" />
		<btn name="kF4" loc="STR_DIK_F4" />
		<btn name="kF5" loc="STR_DIK_F5" />
		<btn name="kF6" loc="STR_DIK_F6" />
		<btn name="kF7" loc="STR_DIK_F7" />
		<btn name="kF8" loc="STR_DIK_F8" />
		<btn name="kF9" loc="STR_DIK_F9" />
		<btn name="kF10" loc="STR_DIK_F10" />
		<btn name="kNumlock" loc="STR_DIK_NUMLOCK" />
		<btn name="kScrollLock" loc="STR_DIK_SCROLL" />
		<btn name="kNumpad7" loc="STR_DIK_NUMPAD7" />
		<btn name="kNumpad8" loc="STR_DIK_NUMPAD8" />
		<btn name="kNumpad9" loc="STR_DIK_NUMPAD9" />
		<btn name="kSubstract" loc="STR_DIK_SUBTRACT" />
		<btn name="kNumpad4" loc="STR_DIK_NUMPAD4" />
		<btn name="kNumpad5" loc="STR_DIK_NUMPAD5" />
		<btn name="kNumpad6" loc="STR_DIK_NUMPAD6" />
		<btn name="kAdd" loc="STR_DIK_ADD" />
		<btn name="kNumpad1" loc="STR_DIK_NUMPAD1" />
		<btn name="kNumpad2" loc="STR_DIK_NUMPAD2" />
		<btn name="kNumpad3" loc="STR_DIK_NUMPAD3" />
		<btn name="kNumpad0" loc="STR_DIK_NUMPAD0" />
		<btn name="kDecimal" loc="STR_DIK_DECIMAL" />
		<btn name="kOEM102" loc="STR_DIK_OEM_102" />
		<btn name="kF11" loc="STR_DIK_F11" />
		<btn name="kF12" loc="STR_DIK_F12" />
		<btn name="kF13" loc="STR_DIK_F13" />
		<btn name="kF14" loc="STR_DIK_F14" />
		<btn name="kF15" loc="STR_DIK_F15" />
		<btn name="kKana" loc="STR_DIK_KANA" />
		<btn name="kABNT_C1" loc="STR_DIK_ABNT_C1" />
		<btn name="kConvert" loc="STR_DIK_CONVERT" />
		<btn name="kNoConvert" loc="STR_DIK_NOCONVERT" />
		<btn name="kYen" loc="STR_DIK_YEN" />
		<btn name="kABNT_C2" loc="STR_DIK_ABNT_C2" />
		<btn name="kNumpadEquals" loc="STR_DIK_NUMPADEQUALS" />
		<btn name="kPrevTrack" loc="STR_DIK_PREVTRACK" />
		<btn name="kAt" loc="STR_DIK_AT" />
		<btn name="kColon" loc="STR_DIK_COLON" />
		<btn name="kUnderline" loc="STR_DIK_UNDERLINE" />
		<btn name="kKanji" loc="STR_DIK_KANJI" />
		<btn name="kStop" loc="STR_DIK_STOP" />
		<btn name="kAx" loc="STR_DIK_AX" />
		<btn name="kUnlabeled" loc="STR_DIK_UNLABELED" />
		<btn name="kNextTrack" loc="STR_DIK_NEXTTRACK" />
		<btn name="kNumpadEnter" loc="STR_DIK_NUMPADENTER" />
		<btn name="kRControl" loc="STR_DIK_RCONTROL" />
		<btn name="kMute" loc="STR_DIK_MUTE" />
		<btn name="kCalculator" loc="STR_DIK_CALCULATOR" />
		<btn name="kPlayPause" loc="STR_DIK_PLAYPAUSE" />
		<btn name="kMediaStop" loc="STR_DIK_MEDIASTOP" />
		<btn name="kVolumeDown" loc="STR_DIK_VOLUMEDOWN" />
		<btn name="kVolumeUp" loc="STR_DIK_VOLUMEUP" />
		<btn name="kWebHome" loc="STR_DIK_WEBHOME" />
		<btn name="kNumpadComma" loc="STR_DIK_NUMPADCOMMA" />
		<btn name="kDivide" loc="STR_DIK_DIVIDE" />
		<btn name="kSysRq" loc="STR_DIK_SYSRQ" />
		<btn name="kRMenu" loc="STR_DIK_RMENU" />
		<btn name="kPause" loc="STR_DIK_PAUSE" />
		<btn name="kHome" loc="STR_DIK_HOME" />
		<btn name="kUp" loc="STR_DIK_UP" />
		<btn name="kPrior" loc="STR_DIK_PRIOR" />
		<btn name="kLeft" loc="STR_DIK_LEFT" />
		<btn name="kRight" loc="STR_DIK_RIGHT" />
		<btn name="kEnd" loc="STR_DIK_END" />
		<btn name="kDown" loc="STR_DIK_DOWN" />
		<btn name="kNext" loc="STR_DIK_NEXT" />
		<btn name="kInsert" loc="STR_DIK_INSERT" />
		<btn name="kDelete" loc="STR_DIK_DELETE" />
		<btn name="kLWin" loc="STR_DIK_LWIN" />
		<btn name="kRWin" loc="STR_DIK_RWIN" />
		<btn name="kApps" loc="STR_DIK_APPS" />
		<btn name="kPower" loc="STR_DIK_POWER" />
		<btn name="kSleep" loc="STR_DIK_SLEEP" />
		<btn name="kWake" loc="STR_DIK_WAKE" />
		<btn name="kWebSearch" loc="STR_DIK_WEBSEARCH" />
		<btn name="kWebFavourites" loc="STR_DIK_WEBFAVORITES" />
		<btn name="kWebRefresh" loc="STR_DIK_WEBREFRESH" />
		<btn name="kWebStop" loc="STR_DIK_WEBSTOP" />
		<btn name="kWebForward" loc="STR_DIK_WEBFORWARD" />
		<btn name="kWebBack" loc="STR_DIK_WEBBACK" />
		<btn name="kMyComputer" loc="STR_DIK_MYCOMPUTER" />
		<btn name="kMail" loc="STR_DIK_MAIL" />
		<btn name="kMediaSelect" loc="STR_DIK_MEDIASELECT" />
	</controller>

	<controller name="PCMouse" loc="STR_INPUT_DEVICE_PCMOUSE">
		<limit name="doubleclick" value="0.5" />
		<limit name="hold" value="0.33" />
		<sensitivity name="vert" value="1.0" minValue="0.1" maxValue="1.0"/>
		<sensitivity name="horz" value="1.0" minValue="0.1" maxValue="1.0" />
		<btn name="mBLeft" loc="STR_INPUT_DEVICE_MOUSE_0" icon="set:dayz_gui image:left_mouse" />
		<btn name="mBRight" loc="STR_INPUT_DEVICE_MOUSE_1" icon="set:dayz_gui image:right_mouse" />
		<btn name="mBMiddle" loc="STR_INPUT_DEVICE_MOUSE_2" icon="set:dayz_gui image:middle_mouse" />
		<btn name="mB4" loc="STR_INPUT_DEVICE_MOUSE_3" />
		<btn name="mB5" loc="STR_INPUT_DEVICE_MOUSE_4" />
		<btn name="mB6" loc="STR_INPUT_DEVICE_MOUSE_5" />
		<btn name="mB7" loc="STR_INPUT_DEVICE_MOUSE_6" />
		<btn name="mB8" loc="STR_INPUT_DEVICE_MOUSE_7" />
		<btn name="mLeft" loc="STR_INPUT_DEVICE_MOUSE_LEFT" />
		<btn name="mRight" loc="STR_INPUT_DEVICE_MOUSE_RIGHT" />
		<btn name="mUp" loc="STR_INPUT_DEVICE_MOUSE_UP" />
		<btn name="mDown" loc="STR_INPUT_DEVICE_MOUSE_DOWN" />
		<btn name="mWheelUp" loc="STR_INPUT_DEVICE_MOUSE_WHEEL_UP" icon="set:dayz_gui image:middle_mouse_up" />
		<btn name="mWheelDown" loc="STR_INPUT_DEVICE_MOUSE_WHEEL_DOWN" icon="set:dayz_gui image:middle_mouse_down" />
		<swappable name="MouseButtonsSwapped" btn1="mBLeft" btn2="mBRight" />
	</controller>

	<controller name="X1Controller" loc="STR_INPUT_DEVICE_X1CONTROLLER" >
		<limit name="doubleclick" value="0.5" />
		<limit name="hold" value="0.33" />
		<limit name="deadzone" value="0.03" />
		<sensitivity name="lvert" value="1.25" minValue="0.7" maxValue="2.0" function="exp" />
		<sensitivity name="lhorz" value="1.25" minValue="0.7" maxValue="2.0" function="exp" />
		<sensitivity name="rvert" value="1.25" minValue="0.7" maxValue="2.0" function="hybrid" />
		<sensitivity name="rhorz" value="1.25" minValue="0.7" maxValue="2.0" function="hybrid" />
		<sensitivity name="rcurv" value="0.5" minValue="0.1" maxValue="1.0" />
		<sensitivity name="ldeadzone" value="0.03" minValue="0.03" maxValue="0.95" />
		<sensitivity name="rdeadzone" value="0.03" minValue="0.03" maxValue="0.65" />
		<btn name="x1Menu" loc="STR_INPUT_DEVICE_XCONT_X1MENU" icon="set:xbox_buttons image:menu" />
		<btn name="x1View" loc="STR_INPUT_DEVICE_XCONT_X1VIEW" icon="set:xbox_buttons image:view" />
		<btn name="x1A" loc="STR_INPUT_DEVICE_XCONT_X1A" icon="set:xbox_buttons image:A" />
		<btn name="x1B" loc="STR_INPUT_DEVICE_XCONT_X1B" icon="set:xbox_buttons image:B" />
		<btn name="x1X" loc="STR_INPUT_DEVICE_XCONT_X1X" icon="set:xbox_buttons image:X" />
		<btn name="x1Y" loc="STR_INPUT_DEVICE_XCONT_X1Y" icon="set:xbox_buttons image:Y" />
		<btn name="x1PadUp" loc="STR_INPUT_DEVICE_XCONT_X1PADUP" icon="set:xbox_buttons image:DPAD_up" />
		<btn name="x1PadDown" loc="STR_INPUT_DEVICE_XCONT_X1PADDOWN" icon="set:xbox_buttons image:DPAD_down" />
		<btn name="x1PadLeft" loc="STR_INPUT_DEVICE_XCONT_X1PADLEFT" icon="set:xbox_buttons image:DPAD_left" />
		<btn name="x1PadRight" loc="STR_INPUT_DEVICE_XCONT_X1PADRIGHT" icon="set:xbox_buttons image:DPAD_right" />
		<btn name="x1ShoulderLeft" loc="STR_INPUT_DEVICE_XCONT_X1SHOULDERLEFT" icon="set:xbox_buttons image:LB" />
		<btn name="x1ShoulderRight" loc="STR_INPUT_DEVICE_XCONT_X1SHOULDERRIGHT" icon="set:xbox_buttons image:RB" />
		<btn name="x1ThumbLeft" loc="STR_INPUT_DEVICE_XCONT_X1THUMBLEFT" icon="set:xbox_buttons image:LS" />
		<btn name="x1ThumbRight" loc="STR_INPUT_DEVICE_XCONT_X1THUMBRIGHT" icon="set:xbox_buttons image:RS" />
		<btn name="x1LeftThumbHorizontal" loc="STR_INPUT_DEVICE_XCONT_X1LEFTTHUMBHORIZONTAL" />
		<btn name="x1LeftThumbVertical" loc="STR_INPUT_DEVICE_XCONT_X1LEFTTHUMBVERTICAL" />
		<btn name="x1RightThumbHorizontal" loc="STR_INPUT_DEVICE_XCONT_X1RIGHTTHUMBHORIZONTAL" />
		<btn name="x1RightThumbVertical" loc="STR_INPUT_DEVICE_XCONT_X1RIGHTTHUMBVERTICAL" />
		<btn name="x1TriggerLeft" loc="STR_INPUT_DEVICE_XCONT_X1TRIGGERLEFT" icon="set:xbox_buttons image:LT" />
		<btn name="x1TriggerRight" loc="STR_INPUT_DEVICE_XCONT_X1TRIGGERRIGHT" icon="set:xbox_buttons image:RT" />
		<btn name="x1LeftThumbLeft" loc="STR_INPUT_DEVICE_XCONT_X1LEFTTHUMBLEFT" icon="set:xbox_buttons image:L_left" />
		<btn name="x1LeftThumbRight" loc="STR_INPUT_DEVICE_XCONT_X1LEFTTHUMBRIGHT" icon="set:xbox_buttons image:L_right" />
		<btn name="x1LeftThumbUp" loc="STR_INPUT_DEVICE_XCONT_X1LEFTTHUMBUP" icon="set:xbox_buttons image:L_up" />
		<btn name="x1LeftThumbDown" loc="STR_INPUT_DEVICE_XCONT_X1LEFTTHUMBDOWN" icon="set:xbox_buttons image:L_down" />
		<btn name="x1RightThumbLeft" loc="STR_INPUT_DEVICE_XCONT_X1RIGHTTHUMBLEFT" icon="set:xbox_buttons image:R_left" />
		<btn name="x1RightThumbRight" loc="STR_INPUT_DEVICE_XCONT_X1RIGHTTHUMBRIGHT" icon="set:xbox_buttons image:R_right" />
		<btn name="x1RightThumbUp" loc="STR_INPUT_DEVICE_XCONT_X1RIGHTTHUMBUP" icon="set:xbox_buttons image:R_up" />
		<btn name="x1RightThumbDown" loc="STR_INPUT_DEVICE_XCONT_X1RIGHTTHUMBDOWN" icon="set:xbox_buttons image:R_down" />
	</controller>

	<controller name="PS4Controller" loc="STR_INPUT_DEVICE_X1CONTROLLER" >
		<limit name="doubleclick" value="0.5" />
		<limit name="hold" value="0.33" />
		<limit name="deadzone" value="0.03" />
		<sensitivity name="lvert" value="1.25" minValue="0.7" maxValue="2.0" function="exp" />
		<sensitivity name="lhorz" value="1.25" minValue="0.7" maxValue="2.0" function="exp" />
		<sensitivity name="rvert" value="1.25" minValue="0.7" maxValue="2.0" function="hybrid" />
		<sensitivity name="rhorz" value="1.25" minValue="0.7" maxValue="2.0" function="hybrid" />
		<sensitivity name="rcurv" value="0.5" minValue="0.1" maxValue="1.0" />
		<sensitivity name="ldeadzone" value="0.03" minValue="0.03" maxValue="0.95" />
		<sensitivity name="rdeadzone" value="0.03" minValue="0.03" maxValue="0.65" />
		<btn name="ps4Menu" loc="STR_INPUT_DEVICE_XCONT_X1MENU" icon="set:playstation_buttons image:options" />
		<btn name="ps4View" loc="STR_INPUT_DEVICE_XCONT_X1VIEW" icon="set:playstation_buttons image:touch_pad" />
		<btn name="ps4A" loc="STR_INPUT_DEVICE_XCONT_X1A" icon="set:playstation_buttons image:cross" />
		<btn name="ps4B" loc="STR_INPUT_DEVICE_XCONT_X1B" icon="set:playstation_buttons image:circle" />
		<btn name="ps4X" loc="STR_INPUT_DEVICE_XCONT_X1X" icon="set:playstation_buttons image:square" />
		<btn name="ps4Y" loc="STR_INPUT_DEVICE_XCONT_X1Y" icon="set:playstation_buttons image:triangle" />
		<btn name="ps4PadUp" loc="STR_INPUT_DEVICE_XCONT_X1PADUP" icon="set:playstation_buttons image:DPAD_up" />
		<btn name="ps4PadDown" loc="STR_INPUT_DEVICE_XCONT_X1PADDOWN" icon="set:playstation_buttons image:DPAD_down" />
		<btn name="ps4PadLeft" loc="STR_INPUT_DEVICE_XCONT_X1PADLEFT" icon="set:playstation_buttons image:DPAD_left" />
		<btn name="ps4PadRight" loc="STR_INPUT_DEVICE_XCONT_X1PADRIGHT" icon="set:playstation_buttons image:DPAD_right" />
		<btn name="ps4ShoulderLeft" loc="STR_INPUT_DEVICE_XCONT_X1SHOULDERLEFT" icon="set:playstation_buttons image:L1" />
		<btn name="ps4ShoulderRight" loc="STR_INPUT_DEVICE_XCONT_X1SHOULDERRIGHT" icon="set:playstation_buttons image:R1" />
		<btn name="ps4ThumbLeft" loc="STR_INPUT_DEVICE_XCONT_X1THUMBLEFT" icon="set:playstation_buttons image:L3" />
		<btn name="ps4ThumbRight" loc="STR_INPUT_DEVICE_XCONT_X1THUMBRIGHT" icon="set:playstation_buttons image:R3" />
		<btn name="ps4LeftThumbHorizontal" loc="STR_INPUT_DEVICE_XCONT_X1LEFTTHUMBHORIZONTAL" />
		<btn name="ps4LeftThumbVertical" loc="STR_INPUT_DEVICE_XCONT_X1LEFTTHUMBVERTICAL" />
		<btn name="ps4RightThumbHorizontal" loc="STR_INPUT_DEVICE_XCONT_X1RIGHTTHUMBHORIZONTAL" />
		<btn name="ps4RightThumbVertical" loc="STR_INPUT_DEVICE_XCONT_X1RIGHTTHUMBVERTICAL" />
		<btn name="ps4TriggerLeft" loc="STR_INPUT_DEVICE_XCONT_X1TRIGGERLEFT" icon="set:playstation_buttons image:L2" />
		<btn name="ps4TriggerRight" loc="STR_INPUT_DEVICE_XCONT_X1TRIGGERRIGHT" icon="set:playstation_buttons image:R2" />
		<btn name="ps4LeftThumbLeft" loc="STR_INPUT_DEVICE_XCONT_X1LEFTTHUMBLEFT" icon="set:playstation_buttons image:L_left" />
		<btn name="ps4LeftThumbRight" loc="STR_INPUT_DEVICE_XCONT_X1LEFTTHUMBRIGHT" icon="set:playstation_buttons image:L_right" />
		<btn name="ps4LeftThumbUp" loc="STR_INPUT_DEVICE_XCONT_X1LEFTTHUMBUP" icon="set:playstation_buttons image:L_up" />
		<btn name="ps4LeftThumbDown" loc="STR_INPUT_DEVICE_XCONT_X1LEFTTHUMBDOWN" icon="set:playstation_buttons image:L_down" />
		<btn name="ps4RightThumbLeft" loc="STR_INPUT_DEVICE_XCONT_X1RIGHTTHUMBLEFT" icon="set:playstation_buttons image:R_left" />
		<btn name="ps4RightThumbRight" loc="STR_INPUT_DEVICE_XCONT_X1RIGHTTHUMBRIGHT" icon="set:playstation_buttons image:R_right" />
		<btn name="ps4RightThumbUp" loc="STR_INPUT_DEVICE_XCONT_X1RIGHTTHUMBUP" icon="set:playstation_buttons image:R_up" />
		<btn name="ps4RightThumbDown" loc="STR_INPUT_DEVICE_XCONT_X1RIGHTTHUMBDOWN" icon="set:playstation_buttons image:R_down" />	
		<swappable name="PS4GuiConfirmationButtonsSwapped" btn1="ps4A" btn2="ps4B" input1="UAUISelect" input2="UAUIBack" />
	</controller>

	<controller name="IRTracker" loc="">
		<sensitivity name="vert" value="1.00" />
		<sensitivity name="horz" value="1.00" />
		<btn name="irX" loc="" />
		<btn name="irLeft" loc="" />
		<btn name="irRight" loc="" />
		<btn name="irY" loc="" />
		<btn name="irUp" loc="" />
		<btn name="irDown" loc="" />
		<btn name="irZ" loc="" />
		<btn name="irForward" loc="" />
		<btn name="irBackward" loc="" />
		<btn name="irYaw" loc="" />
		<btn name="irYawLeft" loc="" />
		<btn name="irYawRight" loc="" />
		<btn name="irPitch" loc="" />
		<btn name="irPitchUp" loc="" />
		<btn name="irPitchDown" loc="" />
		<btn name="irRoll" loc="" />
		<btn name="irRollLeft" loc="" />
		<btn name="irRollRight" loc="" />
	</controller>

	<!-- Buldozer controls group -->
	<group name="buldozer" loc="STR_USRACT_GROUP_BULDOZER" visible="false" >
		<!-- both land and noland -->
		<input name="UABuldResetCamera" />
		<input name="UABuldTurbo" />
		<input name="UABuldSlow" />
		<input name="UAUIMenu" />
		<!-- land -->
		<input name="UABuldRunScript" />
		<input name="UABuldSelectToggle" />
		<input name="UABuldFreeLook" />
		<input name="UABuldSelect" />
		<input name="UABuldSelectAddMod" />
		<input name="UABuldSelectRemoveMod" />
		<input name="UABuldModifySelected" />
		<input name="UABuldCycleMod" />
		<input name="UABuldRotationXAxisMod" />
		<input name="UABuldRotationZAxisMod" />
		<input name="UABuldCoordModCycle" />
		<input name="UABuldSampleTerrainHeight" />
		<input name="UABuldSetTerrainHeight" />
		<input name="UABuldScaleMod" />
		<input name="UABuldElevateMod" />
		<input name="UABuldSmoothMod" />
		<input name="UABuldFlattenMod" />
		<input name="UABuldBrushRatioUp" />
		<input name="UABuldBrushRatioDown" />
		<input name="UABuldBrushOuterUp" />
		<input name="UABuldBrushOuterDown" />
		<input name="UABuldBrushStrengthUp" />
		<input name="UABuldBrushStrengthDown" />
		<input name="UABuldToggleNearestObjectArrow" />
		<input name="UABuldCycleBrushMod" />
		<input name="UABuldSelectionType" />
		<input name="UABuldCreateLastSelectedObject" />
		<input name="UABuldDuplicateSelection" />
		<input name="UABuldDeleteSelection" />
		<input name="UABuldUndo" />
		<input name="UABuldRedo" />
		<input name="UABuldMoveLeft" />
		<input name="UABuldMoveRight" />
		<input name="UABuldMoveForward" />
		<input name="UABuldMoveBack" />
		<input name="UABuldMoveUp" />
		<input name="UABuldMoveDown" />
		<input name="UABuldLeft" />
		<input name="UABuldRight" />
		<input name="UABuldForward" />
		<input name="UABuldBack" />
		<input name="UABuldLookLeft" />
		<input name="UABuldLookRight" />
		<input name="UABuldLookUp" />
		<input name="UABuldLookDown" />
		<input name="UABuldZoomIn" />
		<input name="UABuldZoomOut" />
		<input name="UABuldTextureInfo" />
		<!-- noland -->
		<input name="UABuldViewerMoveForward" />
		<input name="UABuldViewerMoveBack" />
		<input name="UABuldViewerMoveLeft" />
		<input name="UABuldViewerMoveRight" />
		<input name="UABuldViewerMoveUp" />
		<input name="UABuldViewerMoveDown" />
		<input name="UABuldObjectRotateLeft" />
		<input name="UABuldObjectRotateRight" />
		<input name="UABuldObjectRotateForward" />
		<input name="UABuldObjectRotateBack" />
		<input name="UABuldPreviousAnimation" />
		<input name="UABuldNextAnimation" />
		<input name="UABuldRecedeAnimation" />
		<input name="UABuldAdvanceAnimation" />
		<input name="UABuldAlignToTerrain" />
	</group>
	
	<!-- UI sorting, just a filter, does not affect order of the input actions -->
	<sorting name="character" loc="main_menu_character">
		<input name="UAMoveForward" />
		<input name="UAMoveBack" />
		<input name="UAMoveLeft" />
		<input name="UAMoveRight" />
		<input name="UAStance" />
		<input name="UAStand" />
		<input name="UACrouch" />
		<input name="UAProne" />
		<input name="UALeanLeft" />
		<input name="UALeanRight" />
		<input name="UAWalkRunToggle" />
		<input name="UAWalkRunTemp" />
		<input name="UADefaultAction" />
		<input name="UAAction" />
		<input name="UAThrowitem" />
		<input name="UADropitem" />
		<input name="UAToggleNVG" />
		<input name="UAToggleHeadlight" />
		<input name="UAPrevAction" />
		<input name="UANextAction" />
		<input name="UATurbo" />
		<input name="UAGetOver" />
		<input name="UAGear" />
	</sorting>
	<sorting name="camera" loc="options_game_camera">
		<input name="UAAimUp" />
		<input name="UAAimDown" />
		<input name="UAAimLeft" />
		<input name="UAAimRight" />
		<input name="UAZoomIn" />
		<input name="UAPersonView" />
		<input name="UALookAround" />
		<input name="UALookAroundToggle" />
	</sorting>
	<sorting name="combat" loc="layout_pc_keybinding_combat">
		<input name="UATempRaiseWeapon" />
		<input name="UAFire" />
		<input name="UAMeleeAttackModifier" />
		<input name="UAToggleWeapons" />
		<input name="UAWeaponMeleeAttack" />
		<input name="UAReloadMagazine" />
		<input name="UAZoomInOptics" />
		<input name="UAZoomOutOptics" />
		<input name="UAZeroingUp" />
		<input name="UAZeroingDown" />
		<input name="UAADSToggle" />
		<input name="UAHoldBreath" />
	</sorting>
	<sorting name="vehicle" loc="STR_Movement_Vehicle_Sensitivity">
		<input name="UAVehicleTurbo" />
		<input name="UAVehicleSlow" />
		<input name="UACarLeft" />
		<input name="UACarRight" />
		<input name="UACarForward" />
		<input name="UACarBack" />
		<input name="UACarShiftGearUp" />
		<input name="UACarShiftGearDown" />
		<input name="UACarHorn" />
		<input name="UACarHandbrake" />
	</sorting>
	<sorting name="emotes" loc="layout_pc_keybinding_gestures">
		<input name="EmoteGreeting"/>
		<input name="EmoteSOS"/>
		<input name="EmoteHeart"/>
		<input name="EmoteTaunt"/>
		<input name="EmoteLyingDown"/>
		<input name="EmoteTauntKiss"/>
		<input name="EmotePoint"/>
		<input name="EmoteTauntElbow"/>
		<input name="EmoteThumb"/>
		<input name="EmoteThumbDown"/>
		<input name="EmoteThroat"/>
		<input name="EmoteDance"/>
		<input name="EmoteSalute"/>
		<input name="EmoteTimeout"/>
		<!--<input name="EmoteDabbing"/>-->
		<input name="EmoteFacepalm"/>
		<input name="EmoteClap"/>
		<input name="EmoteSilent"/>
		<input name="EmoteWatching"/>
		<input name="EmoteHold"/>
		<input name="EmoteListening"/>
		<input name="EmotePointSelf"/>
		<input name="EmoteLookAtMe"/>
		<input name="EmoteTauntThink"/>
		<input name="EmoteMove"/>
		<input name="EmoteGetDown"/>
		<input name="EmoteCome"/>
		<input name="EmoteSurrender"/>
		<input name="EmoteCampfireSit"/>
		<input name="EmoteSitA"/>
		<input name="EmoteSitB"/>
		<input name="EmoteRPSRandom"/>
		<input name="EmoteRPSRock"/>
		<input name="EmoteRPSPaper"/>
		<input name="EmoteRPSScisors"/>
		<input name="EmoteNod"/>
		<input name="EmoteShake"/>
		<input name="EmoteShrug"/>
		<input name="EmoteSuicide"/>
		<input name="EmoteVomit"/>
	</sorting>
	<sorting name="others" loc="layout_pc_keybinding_others">
		<input name="UAChat" />
		<input name="UAVoiceDistanceUp" />
		<input name="UAVoiceDistanceDown" />
		<input name="UAVoiceOverNet" />
		<input name="UAVoiceOverNetToggle" />
		<input name="UAItem0" />
		<input name="UAItem1" />
		<input name="UAItem2" />
		<input name="UAItem3" />
		<input name="UAItem4" />
		<input name="UAItem5" />
		<input name="UAItem6" />
		<input name="UAItem7" />
		<input name="UAItem8" />
		<input name="UAItem9" />
		<input name="UAUIGesturesOpen" />
		<input name="UAUIQuickbarToggle" />
		<input name="UAMapToggle" />
		<input name="UAMapMovementHorizontal" />
		<input name="UAMapMovementVertical" />
		<input name="UAMapZoom" />
	</sorting>
</inputs>