battleyeLicenceUrl="BattlEye\EULA.txt";
class CfgMods
{
	defaultAction="http://www.arma2.com/mods";
};
class CfgTextureToMaterial
{
	class CarGlass
	{
		textures[]={};
		material="#SpecularGlass";
	};
	class AirborneGlass
	{
		textures[]={};
		material="#SpecularGlass";
	};
	class Metal
	{
		textures[]={};
		material="#Metal";
	};
	class AirBorneMetal
	{
		textures[]={};
		material="#Metal";
	};
	class RifleMetal
	{
		textures[]={};
		material="#RifleMetal";
	};
};
class CfgMaterials
{
	class Water
	{
		PixelShaderID="Water";
		VertexShaderID="Water";
		ambient[]={0.016000001,0.0264,0.039999999,0.40000001};
		diffuse[]={0.032000002,0.12800001,0.12800001,1};
		forcedDiffuse[]={0,0,0,0};
		specular[]={1,1,1,0};
		specularPower=4;
		emmisive[]={0,0,0,0};
		class Stage1
		{
			texture="#(rgb,8,8,3)color(0.5,0.5,1.0,1)";
			uvSource="texWaterAnim";
			class uvTransform
			{
				aside[]={0,4,0};
				up[]={4,0,0};
				dir[]={0,0,4};
				pos[]={0.2,0.5,0};
			};
		};
		class Stage3
		{
			texture="#(ai,16,64,1)waterirradiance(16)";
			uvSource="none";
		};
		class Stage4
		{
			texture="#(argb,8,8,3)color(0.5,0.5,0.5,1)";
			uvSource="none";
		};
		class Stage5
		{
			texture="#(argb,8,8,3)color(0.5,0.5,0.5,1)";
			uvSource="none";
		};
	};
	class Shore
	{
		PixelShaderID="Shore";
		VertexShaderID="Shore";
		ambient[]={0.016000001,0.0264,0.039999999,0.40000001};
		diffuse[]={0.032000002,0.12800001,0.12800001,1};
		forcedDiffuse[]={0,0,0,0};
		specular[]={1,1,1,0};
		specularPower=4;
		emmisive[]={0,0,0,0};
		class Stage1
		{
			texture="#(rgb,8,8,3)color(0.5,0.5,1.0,1)";
			uvSource="texWaterAnim";
			class uvTransform
			{
				aside[]={0,4,0};
				up[]={4,0,0};
				dir[]={0,0,4};
				pos[]={0.2,0.5,0};
			};
		};
		class Stage3
		{
			texture="#(ai,16,64,1)waterirradiance(16)";
			uvSource="none";
		};
		class Stage4
		{
			texture="#(argb,8,8,3)color(0.5,0.5,0.5,1)";
			uvSource="none";
		};
		class Stage5
		{
			texture="#(argb,8,8,3)color(0.5,0.5,0.5,1)";
			uvSource="none";
		};
	};
	class ShoreFoam
	{
		PixelShaderID="ShoreFoam";
		VertexShaderID="Shore";
		ambient[]={0.016000001,0.0264,0.039999999,0.40000001};
		diffuse[]={0.032000002,0.12800001,0.12800001,1};
		forcedDiffuse[]={0,0,0,0};
		specular[]={1,1,1,0};
		specularPower=4;
		emmisive[]={0,0,0,0};
		class Stage1
		{
			texture="#(rgb,8,8,3)color(0.5,0.5,1.0,1)";
			uvSource="texWaterAnim";
			class uvTransform
			{
				aside[]={0,4,0};
				up[]={4,0,0};
				dir[]={0,0,4};
				pos[]={0.2,0.5,0};
			};
		};
		class Stage3
		{
			texture="#(ai,16,64,1)waterirradiance(16)";
			uvSource="none";
		};
		class Stage4
		{
			texture="#(argb,8,8,3)color(0.5,0.5,0.5,1)";
			uvSource="none";
		};
		class Stage5
		{
			texture="#(argb,8,8,3)color(0.5,0.5,0.5,1)";
			uvSource="none";
		};
	};
	class ShoreWet
	{
		PixelShaderID="ShoreWet";
		VertexShaderID="Shore";
	};
	class Terrain
	{
		ambient[]={1,1,1,1};
		diffuse[]={0.60000002,0.60000002,0.60000002,1};
		forcedDiffuse[]={0.050000001,0.050000001,0.050000001,1};
		specular[]={0,0,0,0};
		specularPower=1;
		emmisive[]={0,0,0,0};
		PixelShaderID="NormalMapDiffuse";
		VertexShaderID="NormalMapDiffuseAlpha";
		class Stage1
		{
			texture="#(argb,8,8,3)color(0,0,1,1)";
			uvSource="tex";
			class uvTransform
			{
				aside[]={1,0,0};
				up[]={0,1,0};
				dir[]={0,0,1};
				pos[]={0,0,0};
			};
		};
		class Stage2
		{
			texture="#(argb,8,8,3)color(0.5,0.5,0.5,1)";
			uvSource="tex";
			class uvTransform
			{
				aside[]={1,0,0};
				up[]={0,1,0};
				dir[]={0,0,1};
				pos[]={0,0,0};
			};
		};
	};
	class SpecularGlass
	{
		ambient[]={1,1,1,1};
		diffuse[]={1,1,1,1};
		forcedDiffuse[]={0,0,0,0};
		specular[]={0.5,0.5,0.80000001,0};
		specularPower=5;
		emmisive[]={0,0,0,0};
	};
	class Metal
	{
		ambient[]={1,1,1,1};
		diffuse[]={1,1,1,1};
		forcedDiffuse[]={0,0,0,0};
		specular[]={0.2,0.2,0.2,0};
		specularPower=5;
		emmisive[]={0,0,0,0};
	};
	class RifleMetal
	{
		ambient[]={1,1,1,1};
		diffuse[]={1,1,1,1};
		forcedDiffuse[]={0,0,0,0};
		specular[]={0.2,0.2,0.2,0};
		specularPower=5;
		emmisive[]={0,0,0,0};
	};
};
class CfgRecoils
{
	access=1;
	empty[]={};
	impulse[]={0.029999999,0.02,0.2,0.079999998,0.079999998,0.80000001,0.1,0.029999999,-0.1,0.30000001,0,0};
};
class WeaponMode_Base
{
	autoFire=0;
	soundContinuous=0;
	burst=1;
	dispersion=0;
	reloadTime=0;
	barrelArmor=-1;
	sound[]={};
	soundBegin[]={};
	soundEnd[]={};
	soundLoop[]={};
};
class Mode_SemiAuto: WeaponMode_Base
{
	displayName="#STR_SemiAuto";
	dispersion=0.00019999999;
	reloadTime=0.1;
	sound[]=
	{
		"",
		10,
		1
	};
	soundBegin[]=
	{
		"sound",
		1
	};
};
class Mode_Single: Mode_SemiAuto
{
	displayName="#STR_Single";
	dispersion=0.00019999999;
	reloadTime=0.1;
	sound[]=
	{
		"",
		10,
		1
	};
	soundBegin[]=
	{
		"sound",
		1
	};
};
class Mode_Burst: Mode_SemiAuto
{
	displayName="#STR_Burst";
	burst=3;
	dispersion=0.00050000002;
	sound[]=
	{
		"",
		10,
		1
	};
	soundLoop[]=
	{
		"sound",
		1
	};
	soundEnd[]=
	{
		"sound",
		1
	};
};
class Mode_Double: Mode_SemiAuto
{
	displayName="#STR_Double";
	burst=3;
	dispersion=0.00050000002;
	sound[]=
	{
		"",
		1,
		1
	};
	soundLoop[]=
	{
		"sound",
		1
	};
	soundEnd[]=
	{
		"sound",
		1
	};
};
class Mode_FullAuto: Mode_SemiAuto
{
	displayName="#STR_FullAuto";
	autoFire=1;
	soundContinuous=1;
	dispersion=0.00050000002;
	reloadTime=0.079999998;
	sound[]=
	{
		"",
		10,
		1
	};
	soundEnd[]=
	{
		"sound",
		1
	};
};
class OpticsInfoDefault
{
	memoryPointCamera="eye";
	opticsZoomMin=0.34999999;
	opticsZoomMax=0.34999999;
	opticsZoomInit=0.34999999;
	distanceZoomMin=400;
	distanceZoomMax=400;
	discreteDistance[]={100};
	discreteDistanceInitIndex=0;
};
class Muzzle_Base
{
	chamberSize=0;
	muzzlePos="usti hlavne";
	muzzleEnd="konec hlavne";
	cartridgePos="nabojnicestart";
	cartridgeVel="nabojniceend";
	modes[]={};
	magazines[]={};
	chamberableFrom[]={};
	barrelArmor=1000;
	initSpeedMultiplier=1;
	irDistance=0;
	irLaserPos="laser pos";
	irLaserEnd="laser dir";
	useModelOptics=1;
	modelOptics="";
	class OpticsInfo: OpticsInfoDefault
	{
	};
};
class CfgWeapons
{
	access=1;
	class Weapon_Base
	{
		access=3;
		scope=0;
		physLayer="item_small";
		simulation="Weapon";
		model="";
		reversed=0;
		displayWeight=1;
		inventorySlot="";
		attachments[]={};
		displayName="";
		cargoClass="";
		itemSize[]={1,1};
		clothingType="";
		destrType="DestructDefault";
		maxSpeed=80;
		itemsCargoSize[]={0,0};
		class Reflectors
		{
		};
		aggregateReflectors[]={};
		hiddenSelections[]={};
		hiddenSelectionsTextures[]={};
		hiddenSelectionsMaterials[]={};
		selectionDamage="zbytek";
		autoFire=0;
		soundContinuous=0;
		sound[]=
		{
			"",
			1,
			1
		};
		soundBegin[]=
		{
			"sound",
			1
		};
		dispersion=0.0020000001;
		chamberSize=0;
		irDistance=0;
		magazines[]={};
		chamberableFrom[]={};
		modes[]={};
		barrelArmor=1000;
		initSpeedMultiplier=1;
		useModelOptics=1;
		modelOptics="";
		muzzlePos="usti hlavne";
		muzzleEnd="konec hlavne";
		irLaserPos="laser pos";
		irLaserEnd="laser dir";
		cartridgePos="nabojnicestart";
		cartridgeVel="nabojniceend";
		class OpticsInfo: OpticsInfoDefault
		{
		};
		selectionFireAnim="";
		muzzles[]=
		{
			"this"
		};
		prepSoundDry[]=
		{
			"sound",
			1
		};
		prepSoundLoaded[]=
		{
			"sound",
			1
		};
		emptySound[]=
		{
			"",
			1,
			1
		};
		soundEngine[]=
		{
			"",
			1,
			1
		};
		soundCrash[]=
		{
			"",
			1,
			1
		};
		soundLandCrash[]=
		{
			"",
			1,
			1
		};
		soundWaterCrash[]=
		{
			"",
			1,
			1
		};
	};
	class DefaultWeapon: Weapon_Base
	{
	};
	class PistolCore: DefaultWeapon
	{
	};
	class RifleCore: DefaultWeapon
	{
		inventorySlot="Shoulder";
		itemSize[]={2,1};
	};
	class LauncherCore: DefaultWeapon
	{
		inventorySlot="Shoulder";
		itemSize[]={2,1};
	};
};
class CfgAmmo
{
	access=1;
	class DefaultAmmo
	{
		access=3;
		simulation="";
		model="";
		animated=0;
		shadow=0;
		reverses=1;
		class DamageSystem
		{
			class GlobalHealth
			{
				class Health
				{
					hitpoints=100;
					healthLevels[]=
					{
						
						{
							"PRISTINE_VALUE",
							{}
						},
						
						{
							"WORN_VALUE",
							{}
						},
						
						{
							"DAMAGED_VALUE",
							{}
						},
						
						{
							"BADLY_DAMAGED_VALUE",
							{}
						},
						
						{
							"RUINED_VALUE",
							{}
						}
					};
				};
			};
		};
		class Effects
		{
			class CameraShake
			{
				radius=40;
				strength=4;
				modifierClose=1;
				modifierFar=0;
			};
		};
		hit=0;
		indirectHit=0;
		indirectHitRange=1;
		indirectHitRangeMultiplier=4;
		initSpeed=100;
		maxLeadSpeed=50;
		typicalSpeed=900;
		slowdownThreshold=500;
		initTime=0;
		explosionTime=0;
		fuseDistance=0;
		maxSpeed=0;
		simulationStep=0.050000001;
		explosive=1;
		caliber=1;
		deflecting=0;
		deflectingMultiplier=1;
		dispersion=0;
		projectilesCount=0;
		deflectionSlowDown=0.80000001;
		timeToLive=10;
		airFriction=-0.00050000002;
		coefGravity=1;
		defaultMagazine="";
		tracerScale=0;
		traceStartTime=0;
		traceEndTime=0;
		nvgOnly=0;
		soundHit[]=
		{
			"",
			1,
			1
		};
		hitGroundSoft[]=
		{
			"soundHit",
			1
		};
		hitGroundHard[]=
		{
			"soundHit",
			1
		};
		hitMan[]=
		{
			"soundHit",
			1
		};
		hitArmor[]=
		{
			"soundHit",
			1
		};
		hitIron[]=
		{
			"soundHit",
			1
		};
		hitBuilding[]=
		{
			"soundHit",
			1
		};
		hitFoliage[]=
		{
			"soundHit",
			1
		};
		hitWood[]=
		{
			"soundHit",
			1
		};
		hitGlass[]=
		{
			"soundHit",
			1
		};
		hitGlassArmored[]=
		{
			"soundHit",
			1
		};
		hitPlastic[]=
		{
			"soundHit",
			1
		};
		hitConcrete[]=
		{
			"soundHit",
			1
		};
		hitRubber[]=
		{
			"soundHit",
			1
		};
		hitMetalplate[]=
		{
			"soundHit",
			1
		};
		hitMetal[]=
		{
			"soundHit",
			1
		};
		hitSnow[]=
		{
			"soundHit",
			1
		};
		hitIce[]=
		{
			"soundHit",
			1
		};
		hitDefault[]=
		{
			"soundHit",
			1
		};
		bulletFly[]={};
		soundFly[]=
		{
			"",
			1,
			1
		};
		soundEngine[]=
		{
			"",
			1,
			1
		};
		supersonicCrackNear[]=
		{
			"",
			1,
			1
		};
		supersonicCrackFar[]=
		{
			"",
			1,
			1
		};
		soundSetExplosion[]={};
		soundSetBulletFly[]={};
		soundSetSuperSonic[]={};
		SoundSetsGroundHits[]={};
		damageBarrel=1;
		damageBarrelDestroyed=5;
		jamChance=0;
		jamChanceDestroyed=0;
		dmgPerUse=0;
		casing="";
		round="";
		proxyShape="";
		explosionType="radial";
	};
	class BulletCore: DefaultAmmo
	{
		simulation="shotBullet";
		simulationStep=0.050000001;
		timeToLive=3;
		soundSpeedAppliesToHit=1;
		explosive=0;
		soundHit1[]=
		{
			"",
			0.031622775,
			1
		};
		soundHit2[]=
		{
			"",
			0.031622775,
			1
		};
		soundHit3[]=
		{
			"",
			0.031622775,
			1
		};
		soundHitMan1[]=
		{
			"",
			0.012589253,
			1
		};
		soundHitMan2[]=
		{
			"",
			0.012589253,
			1
		};
		soundHitArmor1[]=
		{
			"",
			0.031622775,
			1
		};
		soundHitArmor2[]=
		{
			"",
			0.031622775,
			1
		};
		soundHitBuilding1[]=
		{
			"",
			0.031622775,
			1
		};
		soundHitBuilding2[]=
		{
			"",
			0.031622775,
			1
		};
		hitGround[]=
		{
			"soundHit1",
			0.33000001,
			"soundHit2",
			0.33000001,
			"soundHit3",
			0.33000001
		};
		hitMan[]=
		{
			"soundHitMan1",
			0.5,
			"soundHitMan2",
			0.5
		};
		hitArmor[]=
		{
			"soundHitArmor1",
			0.69999999,
			"soundHitArmor2",
			0.30000001
		};
		hitBuilding[]=
		{
			"soundHitBuilding1",
			0.5,
			"soundHitBuilding2",
			0.5
		};
		soundFly[]=
		{
			"",
			0.25118864,
			0.69999999
		};
	};
	class ShotgunCore: DefaultAmmo
	{
		simulation="shotSpread";
		simulationStep=0.050000001;
		timeToLive=3;
		soundSpeedAppliesToHit=1;
		explosive=0;
		soundHit1[]=
		{
			"",
			0.031622775,
			1
		};
		soundHit2[]=
		{
			"",
			0.031622775,
			1
		};
		soundHit3[]=
		{
			"",
			0.031622775,
			1
		};
		soundHitMan1[]=
		{
			"",
			0.012589253,
			1
		};
		soundHitMan2[]=
		{
			"",
			0.012589253,
			1
		};
		soundHitArmor1[]=
		{
			"",
			0.031622775,
			1
		};
		soundHitArmor2[]=
		{
			"",
			0.031622775,
			1
		};
		soundHitBuilding1[]=
		{
			"",
			0.031622775,
			1
		};
		soundHitBuilding2[]=
		{
			"",
			0.031622775,
			1
		};
		hitGround[]=
		{
			"soundHit1",
			0.33000001,
			"soundHit2",
			0.33000001,
			"soundHit3",
			0.33000001
		};
		hitMan[]=
		{
			"soundHitMan1",
			0.5,
			"soundHitMan2",
			0.5
		};
		hitArmor[]=
		{
			"soundHitArmor1",
			0.69999999,
			"soundHitArmor2",
			0.30000001
		};
		hitBuilding[]=
		{
			"soundHitBuilding1",
			0.5,
			"soundHitBuilding2",
			0.5
		};
		soundFly[]=
		{
			"",
			0.25118864,
			0.69999999
		};
	};
};
class CfgMagazines
{
	class DefaultMagazine
	{
		scope=0;
		model="";
		simulation="ProxyMagazines";
		reversed=0;
		physLayer="item_small";
		displayName="";
		destrType="DestructDefault";
		quantityShow=1;
		displayWeight=1;
		maxSpeed=80;
		inventorySlot="";
		itemSize[]={1,1};
		cargoClass="";
		itemsCargoSize[]={0,0};
		attachments[]={};
		clothingType="";
		hiddenSelections[]={};
		hiddenSelectionsTextures[]={};
		soundEngine[]=
		{
			"",
			1,
			1
		};
		soundCrash[]=
		{
			"",
			0.31622776,
			1
		};
		soundLandCrash[]=
		{
			"",
			1,
			1
		};
		soundWaterCrash[]=
		{
			"",
			0.17782794,
			1
		};
		class Reflectors
		{
		};
		aggregateReflectors[]={};
		selectionDamage="zbytek";
		selectionFireAnim="";
		type="WeaponNoSlot";
		count=1;
		simpleHeap=0;
		modelSpecial="";
		ammo="";
		armorLights=0.40000001;
		class ViewPilot
		{
			initAngleX=5;
			minAngleX=-85;
			maxAngleX=85;
			initAngleY=0;
			minAngleY=-150;
			maxAngleY=150;
			initFov=0.89999998;
			minFov=0.41999999;
			maxFov=0.89999998;
			minMoveX=0;
			maxMoveX=0;
			minMoveY=0;
			maxMoveY=0;
			minMoveZ=0;
			maxMoveZ=0;
		};
	};
};
class CfgCloudlets
{
	access=0;
	class Default
	{
		particleFSNtieth=1;
		particleFSIndex=0;
		particleFSFrameCount=1;
		particleFSLoop=1;
		angle=0;
		angleVar=0;
	};
	class Explosion
	{
		access=0;
		cloudletDuration=0.2;
		cloudletAnimPeriod=0.5;
		cloudletSize=1;
		cloudletAlpha=1;
		cloudletGrowUp=0.050000001;
		cloudletFadeIn=0.0099999998;
		cloudletFadeOut=0.2;
		cloudletAccY=-0.2;
		cloudletMinYSpeed=0;
		cloudletMaxYSpeed=6;
		cloudletShape="cloudletExplosion";
		cloudletColor[]={1,1,1,0};
		interval=0.001;
		size=4;
		sourceSize=3;
		timeToLive=0;
		initT=2500;
		deltaT=-4000;
		class Table
		{
			class T14
			{
				maxT=1400;
				color[]={0.91000003,0.5,0.17,0};
			};
			class T15
			{
				maxT=1500;
				color[]={1,0.60000002,0.2,0};
			};
			class T16
			{
				maxT=1600;
				color[]={1,0.70999998,0.30000001,0};
			};
			class T17
			{
				maxT=1700;
				color[]={0.98000002,0.82999998,0.41,0};
			};
			class T18
			{
				maxT=1800;
				color[]={0.98000002,0.91000003,0.54000002,0};
			};
			class T19
			{
				maxT=1900;
				color[]={0.98000002,0.99000001,0.60000002,0};
			};
			class T20
			{
				maxT=2000;
				color[]={0.95999998,0.99000001,0.72000003,0};
			};
			class T21
			{
				maxT=2100;
				color[]={1,0.98000002,0.91000003,0};
			};
			class T22
			{
				maxT=2200;
				color[]={1,1,1,0};
			};
		};
	};
	class CraterSmoke1
	{
		access=0;
		interval="0.05 / 0.8";
		cloudletAnimPeriod="1 * 0.8";
		cloudletSize=2;
		cloudletAlpha=1;
		cloudletGrowUp="1.0 * 0.8";
		cloudletFadeIn="0.1 * 0.8";
		cloudletDuration="3.0 * 0.8";
		cloudletFadeOut="1.5 * 0.8";
		cloudletAccY=-0.1;
		cloudletMinYSpeed="0.0 / 0.8";
		cloudletMaxYSpeed="5.0 / 0.8";
		cloudletColor[]={1,1,1,0};
		initT=500;
		deltaT="-50 * 0.8";
		class Table
		{
			class T0
			{
				maxT=0;
				color[]={1,1,1,0};
			};
			class T1
			{
				maxT=500;
				color[]={0.5,0.5,0.5,0};
			};
		};
		cloudletShape="cloudletSmoke";
		density="1.0 / 0.7";
		size=1;
		timeToLive="0.4 * 0.8";
		in="0.0 * 0.8";
		out="0.0 * 0.8";
		initYSpeed="5.0 / 0.8";
	};
	class CraterSmoke2
	{
		access=0;
		interval="0.1 / 0.8";
		cloudletAnimPeriod="1 * 0.8";
		cloudletSize=2;
		cloudletAlpha=1;
		cloudletGrowUp="1.0 * 0.8";
		cloudletFadeIn="0.1 * 0.8";
		cloudletDuration="2.5 * 0.8";
		cloudletFadeOut="1.5 * 0.8";
		cloudletAccY=-0.1;
		cloudletMinYSpeed="0.0 / 0.8";
		cloudletMaxYSpeed="2.0 / 0.8";
		cloudletColor[]={1,1,1,0};
		initT=0;
		deltaT="0 * 0.8";
		class Table
		{
			class T0
			{
				maxT=0;
				color[]={1,1,1,0};
			};
		};
		cloudletShape="cloudletSmoke";
		density="1.0 / 0.7";
		size=1;
		timeToLive="1.0 * 0.8";
		in="0.0 * 0.8";
		out="2.0 * 0.8";
		initYSpeed="0 / 0.8";
	};
	class CraterSmoke3
	{
		access=0;
		interval="0.1 / 0.8";
		cloudletAnimPeriod="1 * 0.8";
		cloudletSize=1;
		cloudletAlpha=0.30000001;
		cloudletGrowUp="1.0 * 0.8";
		cloudletFadeIn="0.5 * 0.8";
		cloudletDuration="3 * 0.8";
		cloudletFadeOut="1 * 0.8";
		cloudletAccY="-0.1 * 0.8";
		cloudletMinYSpeed="0.0 / 0.8";
		cloudletMaxYSpeed="5.0 / 0.8";
		cloudletColor[]={1,1,1,0};
		initT=500;
		deltaT="-80 * 0.8";
		class Table
		{
			class T0
			{
				maxT=0;
				color[]={1,1,1,0};
			};
		};
		cloudletShape="cloudletSmoke";
		density="0.5 / 0.7";
		size=1;
		timeToLive="2.0 * 0.8";
		in="0.2 * 0.8";
		out="0.0 * 0.8";
		initYSpeed="5.0 / 0.8";
	};
	class CraterDustSmall
	{
		access=0;
		interval=0.0099999998;
		cloudletSize=1;
		cloudletAlpha=0.60000002;
		cloudletDuration=0.2;
		cloudletAnimPeriod=1;
		cloudletGrowUp=0.60000002;
		cloudletFadeIn=0;
		cloudletFadeOut=0.60000002;
		cloudletAccY=-3.5;
		cloudletMinYSpeed=-20;
		cloudletMaxYSpeed=10;
		cloudletColor[]={0.25,0.23,0.16,0};
		initT=0;
		deltaT=0;
		class Table
		{
			class T0
			{
				maxT=0;
				color[]={1,1,1,0};
			};
		};
		cloudletShape="cloudletDust";
		size=0.2;
		sourceSize=0.02;
	};
	class CraterBlood: CraterDustSmall
	{
		access=0;
		interval=0.0049999999;
		cloudletAlpha=0.5;
		cloudletDuration=0.1;
		cloudletAnimPeriod=1;
		cloudletGrowUp=0.30000001;
		cloudletFadeIn=0;
		cloudletFadeOut=0.30000001;
		cloudletAccY=-1;
		cloudletMinYSpeed=-10;
		cloudletMaxYSpeed=10;
		cloudletShape="cloudletBlood";
		cloudletColor[]={0.34999999,0,0.050000001,0};
		size=0.15000001;
		sourceSize=0.050000001;
	};
	class CraterWater: CraterDustSmall
	{
		access=0;
		interval=0.0099999998;
		cloudletAlpha=1;
		cloudletDuration=0.30000001;
		cloudletAnimPeriod=1;
		cloudletGrowUp=0.30000001;
		cloudletFadeIn=0;
		cloudletFadeOut=0.2;
		cloudletAccY=-10;
		cloudletMinYSpeed=-100;
		cloudletMaxYSpeed=100;
		cloudletShape="cloudletWater";
		cloudletColor[]={0.54000002,0.69,0.64499998,0};
		size=0.02;
		sourceSize=0.02;
	};
	class CraterDustBig: CraterDustSmall
	{
		access=0;
		cloudletDuration=2;
		cloudletGrowUp=0.2;
		cloudletFadeIn=0.2;
		cloudletFadeOut=1.5;
		cloudletAccY=-8;
		cloudletMinYSpeed=-20;
		cloudletMaxYSpeed=10;
	};
	class DefaultSmoke
	{
		interval=0.30000001;
		cloudletDuration=1;
		cloudletAnimPeriod=3;
		cloudletSize=1;
		cloudletAlpha=1;
		cloudletGrowUp=0.30000001;
		cloudletFadeIn=0.5;
		cloudletFadeOut=2;
		cloudletAccY=0;
		cloudletMinYSpeed=-10;
		cloudletMaxYSpeed=10;
		cloudletColor[]={1,1,1,1};
		initT=0;
		deltaT=0;
		class Table
		{
		};
		cloudletShape="cloudletSmoke";
		density=1;
		size=1;
		timeToLive=30;
		in=1;
		out=1;
		initYSpeed=3.5;
	};
	class DestructedObjectDust
	{
		interval=0.15000001;
		cloudletDuration=0.5;
		cloudletAnimPeriod=1;
		cloudletSize=0.5;
		cloudletAlpha=1;
		cloudletGrowUp=0.40000001;
		cloudletFadeIn=0.2;
		cloudletFadeOut=1.5;
		cloudletAccY=-0.5;
		cloudletMinYSpeed=-1;
		cloudletMaxYSpeed=1;
		cloudletColor[]={0.25,0.23,0.16,1};
		initT=0;
		deltaT=0;
		class Table
		{
		};
		cloudletShape="cloudletSmoke";
		density=2;
		size=0.5;
		timeToLive=0.40000001;
		in=0.80000001;
		out=0.80000001;
		initYSpeed=2.5;
	};
	class DestructedEngineSmoke
	{
		interval=0.30000001;
		cloudletDuration=0.5;
		cloudletAnimPeriod=3;
		cloudletSize=1;
		cloudletAlpha=1;
		cloudletGrowUp=0.5;
		cloudletFadeIn=0.5;
		cloudletFadeOut=3;
		cloudletAccY=-0.80000001;
		cloudletMinYSpeed=0;
		cloudletMaxYSpeed=5;
		cloudletColor[]={0.15000001,0.15000001,0.1,1};
		initT=0;
		deltaT=0;
		class Table
		{
		};
		cloudletShape="cloudletSmoke";
		density=1;
		size=1;
		timeToLive=6;
		in=1;
		out=6;
		initYSpeed=3.5;
	};
};
class CfgOpticsEffect
{
};
class ExplosionEffects
{
};
class CfgVehicles
{
	access=1;
	class All
	{
		access=0;
		displayName="$STR_DN_UNKNOWN";
		nameSound="unknown";
		vehicleClass="";
		simulation="";
		scope=0;
		reversed=1;
		autocenter=1;
		animated=1;
		shadow=1;
		insideSoundCoef=0.5;
		outsideSoundFilter=0;
		occludeSoundsWhenIn=0.31622776;
		obstructSoundsWhenIn=0.56234133;
		obstructSoundLFRatio=0;
		occludeSoundLFRatio=0.25;
		model="bmp";
		destrType="DestructDefault";
		armorLights=0.40000001;
		class MarkerLights
		{
		};
		soundEngine[]=
		{
			"",
			1,
			1
		};
		soundCrash[]=
		{
			"",
			0.31622776,
			1
		};
		soundLandCrash[]=
		{
			"",
			1,
			1
		};
		soundWaterCrash[]=
		{
			"",
			0.17782794,
			1
		};
		class Reflectors
		{
		};
		aggregateReflectors[]={};
		hiddenSelections[]={};
		hiddenSelectionsTextures[]={};
		hiddenSelectionsMaterials[]={};
		class FxExplo
		{
			access=1;
		};
		class AnimationSources
		{
		};
		selectionDamage="zbytek";
	};
	class Transport: All
	{
		displayName="$STR_DN_TRANSPORT";
		nameSound="veh_transport";
		vehicleClass="Transport";
		simulation="transport";
		fuelCapacity=100;
		brakeFluidCapacity=5.0999999;
		oilCapacity=4.1999998;
		coolantCapacity=3.5;
		armorLights=0.40000001;
		occludeSoundsWhenIn=0.099999994;
		obstructSoundsWhenIn=0.31622776;
		selectionBrakeLights="brzdove svetlo";
		class Reflectors
		{
		};
		aggregateReflectors[]={};
		soundEngine[]=
		{
			"",
			1.7782794,
			0.89999998
		};
	};
	class Car: Transport
	{
		displayName="$STR_DN_CAR";
		nameSound="veh_car";
		vehicleClass="Car";
		simulation="car";
		fuelCapacity=100;
		brakeFluidCapacity=5.0999999;
		oilCapacity=4.1999998;
		coolantCapacity=3.5;
		canFloat=0;
		armorLights=0.40000001;
		occludeSoundsWhenIn=0.099999994;
		obstructSoundsWhenIn=0.31622776;
		selectionBrakeLights="brzdove svetlo";
		class Reflectors
		{
		};
		aggregateReflectors[]={};
		soundEngine[]=
		{
			"",
			1.7782794,
			0.89999998
		};
	};
	class Boat: Transport
	{
		displayName="$STR_DN_BOAT";
		nameSound="veh_boat";
		vehicleClass="Boat";
		simulation="boat";
		fuelCapacity=100;
		brakeFluidCapacity=5.0999999;
		oilCapacity=4.1999998;
		coolantCapacity=3.5;
		canFloat=1;
		armorLights=0.40000001;
		occludeSoundsWhenIn=1;
		obstructSoundsWhenIn=1;
		selectionBrakeLights="brzdove svetlo";
		class Reflectors
		{
		};
		aggregateReflectors[]={};
		soundEngine[]=
		{
			"",
			1.7782794,
			0.89999998
		};
	};
	class Air: Transport
	{
		displayName="$STR_DN_HELICOPTER";
		nameSound="veh_aircraft";
		fuelCapacity=1000;
		maxSpeed=400;
		insideSoundCoef=0.5;
		outsideSoundFilter=1;
		occludeSoundsWhenIn=0.031622775;
		obstructSoundsWhenIn=0.17782794;
		audible=10;
		driverAction="";
		class MarkerLights
		{
			class RedStill
			{
				name="cerveny pozicni";
				color[]={0.30000001,0.029999999,0.029999999,1};
				ambient[]={0.029999999,0.003,0.003,1};
				brightness=0.0099999998;
				blinking=0;
			};
			class GreenStill
			{
				name="zeleny pozicni";
				color[]={0.029999999,0.30000001,0.029999999,1};
				ambient[]={0.003,0.029999999,0.003,1};
				brightness=0.0099999998;
				blinking=0;
			};
			class WhiteStill
			{
				name="bily pozicni";
				color[]={0.30000001,0.30000001,0.30000001,1};
				ambient[]={0.029999999,0.029999999,0.029999999,1};
				brightness=0.0099999998;
				blinking=0;
			};
			class WhiteBlinking
			{
				name="bily pozicni blik";
				color[]={1,1,1,1};
				ambient[]={0.1,0.1,0.1,1};
				brightness=0.0099999998;
				blinking=1;
			};
			class RedBlinking
			{
				name="cerveny pozicni blik";
				color[]={0.5,0.050000001,0.050000001,1};
				ambient[]={0.050000001,0.0049999999,0.0049999999,1};
				brightness=0.0099999998;
				blinking=1;
			};
		};
	};
	class Helicopter: Air
	{
		displayName="$STR_DN_HELICOPTER";
		nameSound="veh_helicopter";
		vehicleClass="Air";
		simulation="helicopter";
		gearRetracting=0;
		gearUpTime=3.3299999;
		gearDownTime=2;
		class ViewPilot
		{
			initFov=1.1;
			minFov=0.56999999;
			maxFov=1.1;
			initAngleX=10;
			minAngleX=-85;
			maxAngleX=85;
			initAngleY=0;
			minAngleY=-150;
			maxAngleY=150;
			minMoveX=-0.34999999;
			maxMoveX=0.34999999;
			minMoveY=-0.5;
			maxMoveY=0.2;
			minMoveZ=-0.30000001;
			maxMoveZ=0.5;
		};
		class CargoSpec
		{
			class Cargo1
			{
				showHeadPhones=1;
			};
			class Cargo2
			{
				showHeadPhones=0;
			};
		};
		mainRotorSpeed=1;
		backRotorSpeed=1.5;
		maxMainRotorDive=0;
		maxBackRotorDive=0;
		minMainRotorDive=0;
		minBackRotorDive=0;
		neutralBackRotorDive=0;
		neutralMainRotorDive=0;
		selectionHRotorStill="velka vrtule staticka";
		selectionHRotorMove="velka vrtule blur";
		selectionVRotorStill="mala vrtule staticka";
		selectionVRotorMove="mala vrtule blur";
		memoryPointLMissile="L strela";
		memoryPointRMissile="P strela";
		memoryPointLRocket="L raketa";
		memoryPointRRocket="P raketa";
		memoryPointGun="";
		memoryPointPilot="pilot";
		selectionFireAnim="zasleh";
		maxSpeed=300;
		enableSweep=1;
		envelope[]={0,0.2,0.89999998,2.0999999,2.5,3.3,3.5,3.5999999,3.7,3.8,3.8,3,0.89999998,0.69999999,0.5};
		dammageHalf[]=
		{
			"jeep_kab_sklo1.paa",
			"jeep_kab_sklo1B.paa",
			"uh60_kab_sklo2.paa",
			"uh60_kab_sklo2B.paa",
			"uh60_gunner_okna.paa",
			"uh60_gunner_oknaB.paa",
			"ah-1_kabina_predokno.paa",
			"ah-1_kabina_predoknoB.paa",
			"ah-1_kabina_zadokno.paa",
			"ah-1_kabina_zadoknoB.paa",
			"ah-1_kabina_topokno.paa",
			"ah-1_kabina_topoknoB.paa"
		};
		dammageFull[]=
		{
			"jeep_kab_sklo1.paa",
			"jeep_kab_sklo1C.paa",
			"uh60_kab_sklo2.paa",
			"uh60_kab_sklo2C.paa",
			"uh60_gunner_okna.paa",
			"uh60_gunner_oknaC.paa",
			"ah-1_kabina_predokno.paa",
			"ah-1_kabina_predoknoC.paa",
			"ah-1_kabina_zadokno.paa",
			"ah-1_kabina_zadoknoC.paa",
			"ah-1_kabina_topokno.paa",
			"ah-1_kabina_topoknoC.paa"
		};
		class Reflectors
		{
			class Reflector
			{
				color[]={0.80000001,0.80000001,1,1};
				ambient[]={0.07,0.07,0.07,1};
				position="L svetlo";
				direction="konec L svetla";
				hitpoint="L svetlo";
				selection="L svetlo";
				size=0.5;
				brightness=2;
			};
		};
		soundLandingGear[]=
		{
			"",
			1,
			1
		};
		class RotorLibHelicopterProperties
		{
			RTDconfig="";
			hasAPU=0;
			maxTorque=10000;
			maxBatteryCharge=100;
			starterBatteryDrain=2;
			electricityBatteryDrain=0.1;
			engineBatteryRecharge=0.5;
			autoHoverCorrection[]={0,0,0};
			maxMainRotorStress=10000;
			maxTailRotorStress=10000;
			maxHorizontalStabilizerLeftStress=10000;
			maxHorizontalStabilizerRightStress=10000;
			maxVerticalStabilizerStress=10000;
			stressDamagePerSec=0.0099999998;
			temperatureEffects[]=
			{
				{0,-25,0,-15},
				{850,250,-400,-20},
				{1350,250,-600,-20}
			};
			maxEngineTemperature=1000;
			hotStartTemperature=200;
			retreatBladeStallWarningSpeed=69.400002;
			horizontalWingsAngleCollMin=0;
			horizontalWingsAngleCollMax=0;
			defaultCollective=0.69999999;
		};
	};
	class Man: All
	{
		displayName="$STR_DN_MAN";
		nameSound="veh_man";
		vehicleClass="Men";
		simulation="soldier";
		autocenter=0;
		clothingType="male";
		class Wounds
		{
		};
		model="";
		selectionHeadWound="head injury";
		selectionBodyWound="body injury";
		selectionLArmWound="l arm injury";
		selectionRArmWound[]=
		{
			"r arm injury",
			"p arm injury"
		};
		selectionLLegWound="l leg injury";
		selectionRLegWound[]=
		{
			"r leg injury",
			"p leg injury"
		};
		selectionHeadHide="";
		memoryPointPilot="pilot";
		memoryPointLStep="stopaL";
		memoryPointRStep="stopaP";
		memoryPointAim="zamerny";
		memoryPointCameraTarget="zamerny";
		memoryPointAimingAxis="osa mireni";
		memoryPointLeaningAxis="osa naklaneni";
		memoryPointHeadAxis="osa otaceni";
		memoryPointHandGrenade="granat";
		memoryPointCommonDamage="zamerny";
		selectionPersonality="osobnost";
		selectionLBrow="loboci";
		selectionMBrow="soboci";
		selectionRBrow="poboci";
		selectionLMouth="lkoutek";
		selectionMMouth="skoutek";
		selectionRMouth="pkoutek";
		selectionEyelid="vicka";
		selectionLip="spodni ret";
		emptySound[]=
		{
			"",
			0,
			1
		};
		class Reflectors
		{
		};
		class InventorySlots
		{
		};
		weaponBone="";
		launcherBone="";
		handGunBone="";
		characterID=-1;
		emptyEyewear="";
		emptyHeadgear="";
		emptyArmband="";
		emptyBody="";
		emptyLegs="";
		emptyFeet="";
		emptyVest="";
		emptyGloves="";
		emptyBack="";
		emptyShoulder="";
		emptyMelee="";
		emptyMask="";
	};
	class Animal: Man
	{
		displayName="$STR_DN_ANIMAL";
		nameSound="veh_animal";
		vehicleClass="Animals";
	};
	class Static: All
	{
		reversed=0;
		hasDriver=0;
		icon="iconStaticObject";
		displayName="$STR_DN_UNKNOWN";
		nameSound="obj_object";
		accuracy=0.0049999999;
		simulation="house";
		picture="pictureStaticObject";
		targetCategory="building";
		maxSpeed=0;
		coefInside=1;
		coefInsideHeur=4;
		windSockExist=0;
	};
	class Fortress: Static
	{
		displayName="$STR_DN_BUNKER";
		nameSound="obj_Bunker";
		cost=1000000;
		accuracy=0.2;
	};
	class Building: Static
	{
		scope=1;
		displayName="$STR_DN_BUILDING";
		nameSound="obj_building";
		accuracy=0.1;
	};
	class NonStrategic: Building
	{
		ladders[]={};
	};
	class Strategic: Building
	{
		cost=1000000;
		ladders[]={};
	};
	class FlagCarrierCore: Strategic
	{
		scope=1;
		animated=0;
		vehicleClass="Objects";
		icon="";
		displayName="$STR_DN_FLAG";
		simulation="flagcarrier";
		model="";
		placement="vertical";
		animationFlag="";
	};
	class Land_VASICore: NonStrategic
	{
		scope=1;
		animated=0;
		reversed=0;
		vehicleClass="Objects";
		icon="";
		model="";
		displayName="VASI";
		accuracy=0.2;
		typicalCargo[]={};
		destrType="DestructBuilding";
		selectionWhiteLight="light-white";
		selectionRedLight="light-red";
		selectionOffLight="light-off";
		simulation="vasi";
		enabled=0;
		vasiRed[]={1,0,0};
		vasiWhite[]={1,1,1};
		vasiSlope=0.079999998;
	};
	class Thing: All
	{
		reversed=0;
		animated=0;
		icon="iconThing";
		vehicleClass="Objects";
		displayName="$STR_DN_UNKNOWN";
		nameSound="obj_object";
		accuracy=0.0049999999;
		simulation="thing";
		weight=0;
		class InventoryPlacements
		{
		};
		submerged=0;
		submergeSpeed=0;
		airFriction2[]={0.0099999998,0.0099999998,0.0099999998};
		airFriction1[]={0.0099999998,0.0099999998,0.0099999998};
		airFriction0[]={0.0099999998,0.0099999998,0.0099999998};
		airRotation=0;
		gravityFactor=1;
		timeToLive=1e+10;
		disappearAtContact=0;
		hasDriver=0;
		minHeight=0.1;
		avgHeight=0.2;
		maxHeight=0.40000001;
		maxSpeed=0;
	};
	class ThingEffect: Thing
	{
		scope=1;
		simulation="thingeffect";
		submerged=-0.5;
		submergeSpeed=0.25;
		timeToLive=20;
	};
	class ThingEffectLight: ThingEffect
	{
		scope=0;
		airFriction2[]={1,1,8};
		airFriction1[]={1,1,4};
		airFriction0[]={0.1,0.1,0.1};
		airRotation=0.1;
		submergeSpeed=0;
		minHeight=0.1;
		avgHeight=0.2;
		maxHeight=0.40000001;
	};
	class ThingEffectFeather: ThingEffectLight
	{
		airFriction2[]={16,16,16};
		airFriction1[]={16,16,16};
		airFriction0[]={0.1,0.1,0.1};
		gravityFactor=0.050000001;
		minHeight=0.5;
		avgHeight=1.8;
		maxHeight=3;
	};
	class FxExploArmor1: ThingEffect
	{
		access=0;
		model="";
		displayName="Internal: FxExploArmor1";
	};
	class FxExploArmor2: ThingEffect
	{
		access=0;
		model="";
		displayName="Internal: FxExploArmor2";
	};
	class FxExploArmor3: ThingEffect
	{
		access=0;
		model="";
		displayName="Internal: FxExploArmor3";
	};
	class FxExploArmor4: ThingEffect
	{
		access=0;
		model="";
		displayName="Internal: FxExploArmor4";
	};
	class FxCartridge: ThingEffect
	{
		access=0;
		model="";
		displayName="$STR_DN_FX_CARTRIDGE";
		submerged=0;
		submergeSpeed=0;
		timeToLive=5;
		disappearAtContact=1;
	};
};
class CfgNonAIVehicles
{
	access=0;
	class StaticObject
	{
		access=0;
		simulation="staticobject";
	};
	class Plant: StaticObject
	{
		access=0;
	};
	class TreeHard: Plant
	{
		access=0;
	};
	class TreeSoft: Plant
	{
		access=0;
	};
	class BushHard: Plant
	{
		access=0;
	};
	class BushSoft: Plant
	{
		access=0;
	};
	class EmptyDetector
	{
		scope=2;
		displayName="$STR_DN_EMPTY";
		simulation="detector";
		model="";
		selectionFabric="latka";
	};
	class StreetLamp
	{
		model="";
		destrType="DestructTree";
		simulation="StreetLamp";
		animated=0;
		colorDiffuse[]={0.89999998,0.80000001,0.60000002};
		colorAmbient[]={0.1,0.1,0.1};
		brightness=0.2;
		class Reflectors
		{
			class LampLight
			{
				color[]={0.89999998,0.80000001,0.60000002,1};
				ambient[]={0.1,0.1,0.1,1};
				position="Light";
				direction="";
				hitpoint="lampa";
				selection="";
				size=0.5;
				brightness=0.2;
			};
		};
		aggregateReflectors[]={};
		armorLights=1;
	};
	class EditCursor
	{
		model="\core\cursor\cursor.p3d";
		simulation="EditCursor";
	};
	class ObjView
	{
		scope=2;
		model="";
		simulation="ObjView";
	};
	class Temp
	{
		scope=2;
		model="";
		simulation="Temp";
	};
	class Bird
	{
		scope=0;
		model="";
		animated=0;
		simulation="SeaGull";
		reversed=0;
		minHeight=5;
		avgHeight=10;
		maxHeight=50;
		minSpeed=-0.5;
		maxSpeed=20;
		acceleration=7;
		turning=1;
		straightDistance=50;
		flySound[]=
		{
			"",
			0.031622775,
			1,
			1
		};
		singSound[]=
		{
			"",
			0.031622775,
			1,
			1
		};
		canBeShot=1;
		airFriction2[]={25,12,2.5};
		airFriction1[]={1500,700,100};
		airFriction0[]={40,20,60};
	};
	class Insect: Bird
	{
		animated=0;
		minHeight=-0.1;
		avgHeight=1.2;
		maxHeight=2;
		minSpeed=-0.1;
		maxSpeed=5;
		acceleration=25;
		straightDistance=2;
		turning=2;
		flySound[]=
		{
			"",
			0.031622775,
			1,
			1
		};
		singSound[]=
		{
			"",
			0.031622775,
			1,
			1
		};
		canBeShot=0;
		airFriction2[]={125,12,2.5};
		airFriction1[]={7500,700,100};
		airFriction0[]={200,20,60};
	};
	class SeaGull: Bird
	{
		scope=2;
		model="\core\default\default.p3d";
		reversed=0;
	};
	class StaticCamera
	{
		scope=2;
		model="";
		simulation="StaticCamera";
	};
	class FreeDebugCamera
	{
		scope=2;
		model="";
		simulation="FreeDebugCamera";
	};
	class ProxyHands
	{
		scope=2;
		simulation="ProxyInventory";
		inventorySlot="Hands";
		autocenter=0;
		animated=0;
		model="";
		shadow=1;
		reversed=1;
	};
	class ProxyEyewear
	{
		scope=2;
		simulation="ProxyInventory";
		inventorySlot="Eyewear";
		autocenter=0;
		animated=0;
		model="";
		shadow=1;
		reversed=1;
	};
	class ProxyHeadgear
	{
		scope=2;
		simulation="ProxyInventory";
		inventorySlot="Headgear";
		autocenter=0;
		animated=0;
		model="";
		shadow=1;
		reversed=1;
	};
	class ProxyArmband
	{
		scope=2;
		simulation="ProxyInventory";
		inventorySlot="Armband";
		autocenter=0;
		animated=0;
		model="";
		shadow=1;
		reversed=1;
	};
	class ProxyBody
	{
		scope=2;
		simulation="ProxyInventory";
		inventorySlot="Body";
		autocenter=0;
		animated=0;
		model="";
		shadow=1;
		reversed=1;
	};
	class ProxyLegs
	{
		scope=2;
		simulation="ProxyInventory";
		inventorySlot="Legs";
		autocenter=0;
		animated=0;
		model="";
		shadow=1;
		reversed=1;
	};
	class ProxyFeet
	{
		scope=2;
		simulation="ProxyInventory";
		inventorySlot="Feet";
		autocenter=0;
		animated=0;
		model="";
		shadow=1;
		reversed=1;
	};
	class ProxyVest
	{
		scope=2;
		simulation="ProxyInventory";
		inventorySlot="Vest";
		autocenter=0;
		animated=0;
		model="";
		shadow=1;
		reversed=1;
	};
	class ProxyGloves
	{
		scope=2;
		simulation="ProxyInventory";
		inventorySlot="Gloves";
		autocenter=0;
		animated=0;
		model="";
		shadow=1;
		reversed=1;
	};
	class ProxyBack
	{
		scope=2;
		simulation="ProxyInventory";
		inventorySlot="Back";
		autocenter=0;
		animated=0;
		model="";
		shadow=1;
		reversed=1;
	};
	class ProxyShoulder
	{
		scope=2;
		simulation="ProxyInventory";
		inventorySlot="Shoulder";
		autocenter=0;
		animated=0;
		model="";
		shadow=1;
		reversed=1;
	};
	class ProxyBow
	{
		scope=2;
		simulation="ProxyInventory";
		inventorySlot="Bow";
		autocenter=0;
		animated=0;
		model="";
		shadow=1;
		reversed=1;
	};
	class ProxyHips
	{
		scope=2;
		simulation="ProxyInventory";
		inventorySlot="Hips";
		autocenter=0;
		animated=0;
		model="";
		shadow=1;
		reversed=1;
	};
	class ProxyMelee
	{
		scope=2;
		simulation="ProxyInventory";
		inventorySlot="Melee";
		autocenter=0;
		animated=0;
		model="";
		shadow=1;
		reversed=1;
	};
	class ProxyMask
	{
		scope=2;
		simulation="ProxyInventory";
		inventorySlot="Mask";
		autocenter=0;
		animated=0;
		model="";
		shadow=1;
		reversed=1;
	};
	class ProxyAttachment
	{
		scope=0;
		simulation="ProxyInventory";
		inventorySlot="";
		autocenter=0;
		animated=0;
		model="";
		shadow=1;
		reversed=1;
	};
	class Proxyus_bag: ProxyBack
	{
	};
	class ProxyHide
	{
		autocenter=0;
		scope=2;
		animated=0;
		model="";
		simulation="alwayshide";
	};
	class ProxyWreck
	{
		autocenter=0;
		scope=0;
		animated=0;
		model="";
		simulation="alwaysshow";
	};
	class ProxyFlag
	{
		autocenter=0;
		scope=2;
		reversed=0;
		model="";
		shadow=1;
		simulation="flag";
		selectionFabric="latka";
	};
	class ProxyAmmoInTruck
	{
		autocenter=0;
		scope=2;
		reversed=0;
		animated=0;
		shadow=1;
		model="";
		simulation="alwaysshow";
	};
};
class PreloadVehicles
{
	access=1;
};
class CfgVoice
{
	access=0;
	voices[]=
	{
		"NoVoice"
	};
	femaleVoices[]={};
	voicePlayer="NoVoice";
	micOuts[]={};
	preview="";
	default="NoVoice";
	class NoVoice
	{
		protocol="RadioProtocolBase";
		variants[]={1};
		directories[]=
		{
			"",
			""
		};
		identityTypes[]=
		{
			"Default"
		};
		scope=2;
		voiceType="";
	};
};
class CfgVoiceTypes
{
	class NoVoice
	{
		name="No voice";
		voices[]=
		{
			"NoVoice"
		};
		preview="NoVoice";
		alternative="";
	};
};
class CfgCoreData
{
	access=0;
	textureDefault="#(argb,1,1,1)color(1,1,1,1)";
	textureBlack="#(argb,1,1,1)color(0,0,0,1)";
	textureHalf="#(argb,1,1,1)color(0.5,0.5,0.5,1,dt)";
	textureZero="#(argb,1,1,1)color(0,0,0,0)";
	textureLine="#(argb,1,1,1)color(1,1,1,1)";
	textureLine3D="#(argb,1,1,1)color(1,1,1,1)";
	textureTIConversion="core\data\ticonversion.tga";
	textureTrack="#(argb,1,1,1)color(1,1,1,1)";
	textureTrackFour="#(argb,1,1,1)color(1,1,1,1)";
	maskTextureFlare="#(argb,1,1,1)color(1,1,1,0)";
	eyeFlare="#(argb,1,1,1)color(1,1,1,0)";
	lodTransitionSpeed=2;
	craterShell="core\default\default.p3d";
	craterBullet="core\default\default.p3d";
	slopBlood="core\default\default.p3d";
	cloudletBasic="core\default\default.p3d";
	cloudletFire="core\default\default.p3d";
	cloudletFireD="core\default\default.p3d";
	cloudletWater="core\default\default.p3d";
	cloudletMissile="core\default\default.p3d";
	cobraLight="core\default\default.p3d";
	sphereLight="core\default\default.p3d";
	halfLight="core\default\default.p3d";
	marker="core\default\default.p3d";
	footStepL="core\default\default.p3d";
	footStepR="core\default\default.p3d";
	forceArrowModel="core\cursor\forcearrowmodel.p3d";
	forceArrowModelBuld="core\cursor\forcearrowmodelbuld.p3d";
	halfspaceModel="core\default\default.p3d";
	sphereModel="core\Sphere\koule.p3d";
	rectangleModel="core\Rectangle\rect.p3d";
	horizontObject="core\default\default.p3d";
	collisionShape="core\default\default.p3d";
	rayModel="core\cursor\forcearrowmodel.p3d";
	gunLightModel="core\cursor\forcearrowmodel.p3d";
};
class CfgVehicleIcons
{
	iconObject="#(argb,1,1,1)color(1,1,1,1)";
	iconLogic="#(argb,1,1,1)color(1,1,1,1)";
	iconVehicle="#(argb,1,1,1)color(1,1,1,1)";
	iconCar="#(argb,1,1,1)color(1,1,1,1)";
	iconMotorcycle="#(argb,1,1,1)color(1,1,1,1)";
	iconTank="#(argb,1,1,1)color(1,1,1,1)";
	iconAPC="#(argb,1,1,1)color(1,1,1,1)";
	iconMan="#(argb,1,1,1)color(1,1,1,1)";
	iconAnimal="#(argb,1,1,1)color(1,1,1,1)";
	iconAir="#(argb,1,1,1)color(1,1,1,1)";
	iconHelicopter="#(argb,1,1,1)color(1,1,1,1)";
	iconPlane="#(argb,1,1,1)color(1,1,1,1)";
	iconShip="#(argb,1,1,1)color(1,1,1,1)";
	iconParachute="#(argb,1,1,1)color(1,1,1,1)";
	iconStaticObject="#(argb,1,1,1)color(1,1,1,1)";
	iconThing="#(argb,1,1,1)color(1,1,1,1)";
	iconLaserTarget="#(argb,1,1,1)color(1,1,1,1)";
	pictureLogic="#(argb,1,1,1)color(1,1,1,1)";
	pictureParachute="#(argb,1,1,1)color(1,1,1,1)";
	pictureLaserTarget="#(argb,1,1,1)color(1,1,1,1)";
	pictureStaticObject="#(argb,1,1,1)color(1,1,1,1)";
	pictureThing="#(argb,1,1,1)color(1,1,1,1)";
};
class CfgCloudletShapes
{
	cloudletExplosion="\core\default\default.p3d";
	cloudletSmoke="\core\default\default.p3d";
	cloudletDust="\core\default\default.p3d";
	cloudletBlood="\core\default\default.p3d";
	cloudletWater="\core\default\default.p3d";
	cloudletMissile="\core\default\default.p3d";
	cloudletFire="\core\default\default.p3d";
	cloudletClouds="\core\default\default.p3d";
};
class CfgSaveThumbnails
{
	saveSingleMission="core\all\todo.png";
	saveMPMission="core\all\todo.png";
	saveCampaign="core\all\todo.png";
	userMissionSP="core\all\todo.png";
	userMissionMP="core\all\todo.png";
};
class CfgVideoOptions
{
	class Visibility
	{
		class VeryLow
		{
			text="#options_video_poor";
			value=1400;
		};
		class Low
		{
			text="#options_video_low";
			value=1600;
		};
		class Normal
		{
			text="#options_video_medium";
			value=2200;
		};
		class High
		{
			text="#options_video_high";
			value=4000;
		};
		class VeryHigh
		{
			text="#options_video_veryhigh";
			value=7000;
		};
		class Extreme
		{
			text="#options_video_extreme";
			value=10000;
		};
	};
	class ObjectsVisibility
	{
		class VeryLow
		{
			text="#options_video_poor";
			value=1400;
		};
		class Low
		{
			text="#options_video_low";
			value=1600;
		};
		class Normal
		{
			text="#options_video_medium";
			value=2000;
		};
		class High
		{
			text="#options_video_high";
			value=2400;
		};
		class VeryHigh
		{
			text="#options_video_veryhigh";
			value=2800;
		};
		class Extreme
		{
			text="#options_video_extreme";
			value=3200;
		};
	};
	class TextureDetail
	{
		class VeryLow
		{
			text="#options_video_poor";
			value=3;
		};
		class Low
		{
			text="#options_video_low";
			value=2.5;
		};
		class Normal
		{
			text="#options_video_medium";
			value=2;
		};
		class High
		{
			text="#options_video_high";
			value=1.5;
		};
		class Extreme
		{
			text="#options_video_extreme";
			value=1;
		};
	};
	class ObjectDetail
	{
		class VeryLow
		{
			text="#options_video_poor";
			value=200000;
		};
		class Low
		{
			text="#options_video_low";
			value=300000;
		};
		class Normal
		{
			text="#options_video_medium";
			value=500000;
		};
		class High
		{
			text="#options_video_high";
			value=750000;
		};
		class Extreme
		{
			text="#options_video_extreme";
			value=1000000;
		};
	};
	class TerrainDetail
	{
		class VeryLow
		{
			text="#options_video_poor";
			value=50;
		};
		class Low
		{
			text="#options_video_low";
			value=25;
		};
		class Normal
		{
			text="#options_video_medium";
			value="12.5f";
		};
		class High
		{
			text="#options_video_high";
			value="6.25f";
		};
		class Extreme
		{
			text="#options_video_extreme";
			value="3.125f";
		};
	};
	class CloudsDetail
	{
		class VeryLow
		{
			text="#options_video_poor";
			value=32;
		};
		class Low
		{
			text="#options_video_low";
			value=48;
		};
		class Normal
		{
			text="#options_video_medium";
			value=64;
		};
		class High
		{
			text="#options_video_high";
			value=96;
		};
		class Extreme
		{
			text="#options_video_extreme";
			value=128;
		};
	};
	class DefaultSettings
	{
		Text="#options_video_default";
		Visibility=2;
		ObjectsVisibility=2;
		ObjectDetail=2;
		TerrainDetail=3;
		TextureDetail=3;
		CloudsDetail=2;
		ShadowDetail=2;
		WaterDetail=1;
		TextureFiltering=1;
		TerrainSurface=2;
		FXAA=2;
		MSAA=0;
		ATOC=0;
		FXAO=1;
		FXQuality=1;
	};
	class CustomSettings
	{
		Text="#options_video_custom";
	};
	class OverallSettings
	{
	};
	class Benchmark
	{
		defaultResult=1000;
		resultLimits[]={300,150,120,90,0};
	};
};
class CfgLanguages
{
	class Original
	{
		name="Original";
	};
	class English
	{
		name="$STR_LANG_ENGLISH";
	};
};
class CfgSurfaceCharacters
{
	class Empty
	{
		probability[]={};
		names[]={};
	};
};
class CfgSurfaces
{
	class Default
	{
		access=2;
		files="default";
		rough=0.075000003;
		dust=0.1;
		isLiquid=0;
		friction=0.89999998;
		restitution=0;
		soundEnviron="normalExt";
		character="Empty";
		visibility=1;
		audibility=1;
		impact="default_Mat";
		transparency=-1;
	};
	class Water
	{
		access=0;
		files="more_anim*";
		rough=0;
		dust=0;
		soundEnviron="water";
		friction=0.89999998;
		restitution=0;
		isLiquid=1;
		character="Empty";
		impact="default_Mat";
	};
};
class CfgDefaultSettings
{
	defaultVisibility=10000;
	defaultTerrainGrid="12.5f";
	defaultObjectViewDistance=3200;
	hazeDefaultDistance=-1;
	class UserInfo
	{
		version=1;
		blood=1;
		terrainGrid="12.5f";
		volumeCD=5;
		volumeFX=5;
		volumeSpeech=5;
		singleVoice=0;
		gamma=1;
		brightness=1;
	};
};
class CfgPatches
{
	access=1;
};
class CfgFontFamilies
{
	access=0;
	class LucidaConsoleB
	{
		fonts[]=
		{
			"\core\data\fonts\lucidaConsoleB8",
			"\core\data\fonts\lucidaConsoleB11"
		};
	};
	class TahomaB
	{
		fonts[]=
		{
			"\core\data\fonts\tahomab16"
		};
	};
};
class CfgFonts
{
};
overviewLockedMission="dtaext\lockedmission";
overviewMyMissions="dtaext\mymissions";
overviewNewMission="dtaext\newmission";
fontPlate="TahomaB";
fontHelicopterHUD="TahomaB";
fontClanName="TahomaB";
class CfgEditCamera
{
	speedFwdBack=1;
	speedLeftRight=1;
	speedUpDown=1;
	speedRotate=1;
	speedElevation=1;
	speedTurboMultiplier=4;
	iconSelect="";
	iconSelectColor[]={1,1,0,1};
	iconSelectSizeX=0.75;
	iconSelectSizeY=1;
};
class CfgWrapperUI
{
	access=0;
	class Colors
	{
		color1[]={0,0,0,1};
		color2[]={0.2,0.2,0.2,1};
		color3[]={0.5,0.5,0.5,1};
		color4[]={0.60000002,0.60000002,0.60000002,1};
		color5[]={0.80000001,0.80000001,0.80000001,1};
	};
	class Background
	{
		alpha=0.75;
		texture="#(argb,8,8,3)color(1,1,1,1)";
	};
	class TitleBar
	{
		alpha=0.30000001;
		texture="#(argb,8,8,3)color(1,1,1,1)";
	};
	class GroupBox
	{
		alpha=0.2;
	};
	class GroupBox2
	{
		alpha=0.5;
		texture="#(argb,8,8,3)color(1,1,1,1)";
	};
	class Button
	{
		color1[]={0,0,0,0.30000001};
		color2[]={0.2,0.2,0.2,0.30000001};
		color3[]={0.5,0.5,0.5,0.30000001};
		color4[]={0.60000002,0.60000002,0.60000002,0.30000001};
		color5[]={0.80000001,0.80000001,0.80000001,0.30000001};
	};
	class ListBox
	{
		line="#(argb,8,8,3)color(1,1,1,1)";
		thumb="#(argb,8,8,3)color(1,1,1,1)";
		arrowEmpty="#(argb,8,8,3)color(1,1,1,1)";
		arrowFull="#(argb,8,8,3)color(1,1,1,1)";
		border="#(argb,8,8,3)color(1,1,1,1)";
		boxLeft="#(argb,8,8,3)color(1,1,1,1)";
		boxRight="#(argb,8,8,3)color(1,1,1,1)";
		boxHorz="#(argb,8,8,3)color(1,1,1,1)";
	};
	class Slider
	{
		arrowEmpty="#(argb,8,8,3)color(1,1,1,1)";
		arrowFull="#(argb,8,8,3)color(1,1,1,1)";
		border="#(argb,8,8,3)color(1,1,1,1)";
		thumb="#(argb,8,8,3)color(1,1,1,1)";
	};
	class Cursors
	{
		class Arrow
		{
			texture="Core\Cursor\Data\arrow_raw.paa";
			width=16;
			height=16;
			hotspotX=0;
			hotspotY=0;
			color[]={0.80000001,0.80000001,0.80000001,1};
			shadow=0;
		};
		class Debug: Arrow
		{
			color[]={1,1,0.69999999,1};
			shadow=0;
		};
		class Track
		{
			texture="#(argb,32,32,1)color(1,1,1,1)";
			width=24;
			height=24;
			hotspotX=0.5;
			hotspotY=0.5;
			color[]={0.69999999,0.1,0,1};
			shadow=0;
		};
		class Move
		{
			texture="#(argb,32,32,1)color(1,1,1,1)";
			width=24;
			height=24;
			hotspotX=0.5;
			hotspotY=0.5;
			color[]={0,0.60000002,0,1};
			shadow=0;
		};
		class Scroll
		{
			texture="#(argb,32,32,1)color(1,1,1,1)";
			width=24;
			height=24;
			hotspotX=0.5;
			hotspotY=0.5;
			color[]={0.80000001,0.60000002,0,1};
			shadow=0;
		};
		class Rotate
		{
			texture="#(argb,32,32,1)color(1,1,1,1)";
			width=24;
			height=24;
			hotspotX=0.5;
			hotspotY=0.5;
			color[]={0.1,0.1,0.89999998,1};
			shadow=0;
		};
		class Track3D
		{
			texture="#(argb,32,32,1)color(1,1,1,1)";
			width=24;
			height=24;
			hotspotX=0.5;
			hotspotY=0.5;
			color[]={0.69999999,0.1,0,1};
			shadow=0;
		};
		class Move3D
		{
			texture="#(argb,32,32,1)color(1,1,1,1)";
			width=24;
			height=24;
			hotspotX=0.5;
			hotspotY=0.5;
			color[]={0,0.60000002,0,1};
			shadow=0;
		};
		class Rotate3D
		{
			texture="#(argb,32,32,1)color(1,1,1,1)";
			width=24;
			height=24;
			hotspotX=0.5;
			hotspotY=0.5;
			color[]={0.1,0.1,0.89999998,1};
			shadow=0;
		};
		class Raise3D
		{
			texture="#(argb,32,32,1)color(1,1,1,1)";
			width=24;
			height=24;
			hotspotX=0.5;
			hotspotY=0.5;
			color[]={0,0.80000001,1,1};
			shadow=0;
		};
		class Wait
		{
			texture="#(argb,32,32,1)color(1,1,1,1)";
			width=24;
			height=24;
			hotspotX=0.5;
			hotspotY=0.5;
			color[]={0.1,0.1,0.89999998,1};
			shadow=0;
		};
	};
};
class CfgInGameUI
{
	access=0;
	imageCornerElement="#(argb,8,8,3)color(1,1,1,1)";
	xboxStyle=1;
	colorBackground[]={0.2,0.15000001,0.1,0.80000001};
	colorBackgroundCommand[]={0,0,0,0.30000001};
	colorBackgroundHelp[]={0.2,0.15000001,0.1,0.80000001};
	colorText[]={0.80000001,0.80000001,0.80000001,1};
	shadow=0;
	class PlayerColors
	{
		class ColNone
		{
			texture="#(argb,8,8,3)color(0,0,0,0)";
			text="None";
		};
		class ColWhite
		{
			texture="#(argb,8,8,3)color(1,1,1,1)";
			text="White";
		};
		class ColRed
		{
			texture="#(argb,8,8,3)color(1,0,0,1)";
			text="Red";
		};
		class ColOrange
		{
			texture="#(argb,8,8,3)color(1,0.53,0.12,1)";
			text="Orange";
		};
		class ColYellow
		{
			texture="#(argb,8,8,3)color(1,1,0,1)";
			text="Yellow";
		};
		class ColGreen
		{
			texture="#(argb,8,8,3)color(0,1,0,1)";
			text="Green";
		};
		class ColAqua
		{
			texture="#(argb,8,8,3)color(0,1,1,1)";
			text="Aqua";
		};
		class ColBlue
		{
			texture="#(argb,8,8,3)color(0,0,1,1)";
			text="Blue";
		};
		class ColPurple
		{
			texture="#(argb,8,8,3)color(0.75,0,0.75,1)";
			text="Purple";
		};
		class ColGrey
		{
			texture="#(argb,8,8,3)color(0.3,0.3,0.3,1)";
			text="Grey";
		};
		class ColBlack
		{
			texture="#(argb,8,8,3)color(0,0,0,1)";
			text="Black";
		};
	};
	class MPTable
	{
		color[]={0.69999999,0.69999999,0.69999999,1};
		colorTitleBg[]={0.1,0.15000001,0.15000001,1};
		colorBg[]={0.1,0.15000001,0.1,0.89999998};
		colorSelected[]={0.69999999,0.69999999,0.69999999,0.40000001};
		colorWest[]={0.69999999,0.94999999,0.69999999,1};
		colorEast[]={0.94999999,0.69999999,0.69999999,1};
		colorCiv[]={0.80000001,0.80000001,0.80000001,1};
		colorRes[]={0.69999999,0.69999999,0.94999999,1};
		font="TahomaB";
		size="( 21 / 408 )";
		shadow=0;
		class Columns
		{
			class Order
			{
				width=0.046;
				colorBg[]={0.1,0.27000001,0.1,0.80000001};
				doubleLine=0;
			};
			class Player
			{
				width=0.25;
				colorBg[]={0.1,0.23,0.1,0.80000001};
				doubleLine=1;
			};
			class KillsInfantry
			{
				width=0.11;
				doubleLine=0;
				colorBg[]={0.1,0.15000001,0.1,0.80000001};
				picture="#(argb,8,8,3)color(1,1,1,1)";
			};
			class KillsSoft
			{
				width=0.1;
				doubleLine=0;
				colorBg[]={0.1,0.15000001,0.1,0.80000001};
				picture="#(argb,8,8,3)color(1,1,1,1)";
			};
			class KillsArmor
			{
				width=0.11;
				doubleLine=0;
				colorBg[]={0.1,0.15000001,0.1,0.80000001};
				picture="#(argb,8,8,3)color(1,1,1,1)";
			};
			class KillsAir
			{
				width=0.1;
				doubleLine=1;
				colorBg[]={0.1,0.15000001,0.1,0.80000001};
				picture="#(argb,8,8,3)color(1,1,1,1)";
			};
			class Killed
			{
				width=0.1;
				doubleLine=1;
				colorBg[]={0.1,0.15000001,0.1,0.80000001};
				picture="#(argb,8,8,3)color(1,1,1,1)";
			};
			class KillsTotal
			{
				width=0.1;
				doubleLine=0;
				colorBg[]={0.1,0.34999999,0.1,0.89999998};
				picture="#(argb,8,8,3)color(1,1,1,1)";
			};
		};
	};
	class TankDirection
	{
		left=0.035;
		top=0.16;
		width=0.18000001;
		height=0.25999999;
		color[]={0.80000001,0.80000001,0.80000001,1};
		colorHalfDammage[]={0.80000001,0.60000002,0,1};
		colorFullDammage[]={0.69999999,0.1,0,1};
		imageTower="#(argb,8,8,3)color(1,1,1,1)";
		imageTurret="#(argb,8,8,3)color(0,0,0,1)";
		imageGun="#(argb,8,8,3)color(0.3,0.3,0.3,1)";
		imageObsTurret="#(argb,8,8,3)color(1,0,0,1)";
		imageEngine="#(argb,8,8,3)color(0,1,0,1)";
		imageHull="#(argb,8,8,3)color(0,0,1,1)";
		imageLTrack="#(argb,8,8,3)color(1,0.53,0.12,1)";
		imageRTrack="#(argb,8,8,3)color(0,0,0,1)";
		shadow=0;
	};
	class HelicopterHUD
	{
		shadow=0;
		font="TahomaB";
		SizeExNormal=0.035;
		SizeExSmall=0.02;
		attitudeElemmentsSize=0.1;
		attitudeFOV=1.04719;
		analogueSpeedAngleOffset=2.0943949;
		analogueAltitudeAngleOffset=2.0943949;
		analogueSpeedAngleRange=5.9341192;
		analogueAltitudeAngleRange=5.9341192;
		HUDLimitsColor[]={0,0.60000002,0,1};
		color[]={0,0.60000002,0,1};
		windDirection="#(argb,8,8,3)color(0,1,0,1)";
		stabilityVector="#(argb,8,8,3)color(0,1,0,1)";
		stabilityGrid="#(argb,8,8,3)color(0,1,0,1)";
		axis="#(argb,8,8,3)color(0,1,0,1)";
		indicator="#(argb,8,8,3)color(0,1,0,1)";
		horizonAxes="#(argb,8,8,3)color(0,1,0,1)";
		horizonVector="#(argb,8,8,3)color(0,1,0,1)";
		horizonAircraft="#(argb,8,8,3)color(0,1,0,1)";
		statusOff[]={0.80000001,0.80000001,0.80000001,1};
		statusOn[]={0,0.60000002,0,1};
		statusDamaged[]={0.80000001,0.60000002,0,1};
		statusDestroyed[]={0.69999999,0.1,0,1};
	};
	class FLIRModeNames
	{
		FLIRModeName[]=
		{
			"WHOT",
			"BHOT",
			"HOT",
			"HOT",
			"RBHOT",
			"BRHOT"
		};
	};
	class Capture
	{
		colorBackground[]={0,0,0,0.93000001};
		colorText[]={0.80000001,0.60000002,0,1};
		colorLine[]={0.80000001,0.80000001,0.80000001,1};
		shadow=0;
	};
	class Picture
	{
		color[]={0.80000001,0.80000001,0.80000001,1};
		colorProblems[]={0.69999999,0.1,0,1};
		imageBusy="#(argb,8,8,3)color(1,1,1,1)";
		imageWaiting="#(argb,8,8,3)color(1,1,1,1)";
		imageCommand="#(argb,8,8,3)color(1,1,1,1)";
		shadow=0;
	};
	class Bar
	{
		imageBar="#(argb,8,8,3)color(1,1,1,1)";
		colorBackground[]={0.1,0.40000001,0.1,0.69999999};
		colorGreen[]={0,0.60000002,0,1};
		colorYellow[]={0.80000001,0.60000002,0,1};
		colorRed[]={0.69999999,0.1,0,0.89999998};
		colorBlinkOn[]={1,0.2,0.2,1};
		colorBlinkOff[]={0.69999999,0.1,0,0.89999998};
		height=0.0099999998;
		shadow=0;
	};
	class ProgressFont
	{
		font="TahomaB";
		size="( 21 / 408 )";
		shadow=0;
	};
	class DebugFont
	{
		font="LucidaConsoleB";
		size=0.02;
	};
	class CheatXFont
	{
		font="LucidaConsoleB";
		size=0.037799999;
	};
	class FadeFont
	{
		font="LucidaConsoleB";
		size=0.037799999;
		shadow=0;
	};
	class DragAndDropFont
	{
		font="TahomaB";
		size="( 16 / 408 )";
		colorEnabled[]={0.80000001,0.80000001,0.80000001,0.75};
		colorDisabled[]={0.69999999,0.1,0,0.75};
		hideCursor=0;
		shadow=0;
	};
	class TooltipFont
	{
		font="TahomaB";
		size="( 16 / 408 )";
		shadow=0;
	};
	class Compass
	{
		left=0;
		top=0;
		width=1;
		height=0.039999999;
		color[]={0.80000001,0.80000001,0.80000001,1};
		dirColor[]={0.80000001,0.80000001,0.80000001,1};
		turretDirColor[]={0.80000001,0.60000002,0,1};
		texture0="#(argb,8,8,3)color(1,1,1,1)";
		texture90="#(argb,8,8,3)color(1,1,1,1)";
		texture180="#(argb,8,8,3)color(1,1,1,1)";
		texture270="#(argb,8,8,3)color(1,1,1,1)";
		shadow=0;
	};
	class PlayerInfo
	{
		top=0.02;
		class HealthBar
		{
			stallWarning=0.2;
		};
		dimmStartTime=5;
		dimmEndTime=10;
	};
	class Hint
	{
		dimmStartTime=30;
		dimmEndTime=35;
		sound[]=
		{
			"",
			0.31622776,
			1
		};
	};
	class TaskHint
	{
		dimmStartTime=1;
		dimShowTime=4;
		dimmEndTime=5;
	};
	class Chat
	{
		sound[]=
		{
			"",
			0.31622776,
			1
		};
	};
	class Actions
	{
		font="TahomaB";
		size="( 16 / 408 )";
		right=1;
		bottom=0.81;
		rows=4;
		arrowWidth=0.022500001;
		arrowHeight=0.029999999;
		iconArrowUp="#(argb,8,8,3)color(1,1,1,1)";
		iconArrowDown="#(argb,8,8,3)color(1,1,1,1)";
		colorBackground[]={0.2,0.15000001,0.1,0.80000001};
		colorBackgroundSelected[]={0,0,0,0};
		colorText[]={0.80000001,0.80000001,0.80000001,1};
		colorSelect[]={0.2,0.80000001,0.2,1};
		background="#(argb,8,8,3)color(0,0,0,1)";
		underlineSelected=1;
		shadow=0;
	};
	class DefaultAction
	{
		showHint=1;
		showNext=1;
		showLine=1;
		font="TahomaB";
		size="( 21 / 408 )";
		fontNext="TahomaB";
		sizeNext="( 16 / 408 )";
		offsetX=0;
		offsetY=0;
		relativeToCursor=1;
		hotspotX=0;
		hotspotY=0;
		colorText[]={1,1,1,1};
		background="#(argb,8,8,3)color(0,0,0,0)";
		shadow=0;
		textTipFade=1;
		textTipDelay=1.5;
	};
	class GroupInfo
	{
		imageDefaultWeapons="#(argb,8,8,3)color(1,1,1,1)";
		imageNoWeapons="#(argb,8,8,3)color(1,1,1,1)";
	};
	class ConnectionLost
	{
		left=0;
		top=0.44999999;
		width=1;
		height=0.1;
		font="TahomaB";
		size="( 16 / 408 )";
		color[]={1,0.5,0.25,1};
		shadow=0;
	};
	class Cursor
	{
		aim="#(argb,8,8,3)color(1,1,1,1)";
		weapon="#(argb,8,8,3)color(1,1,1,1)";
		freelook="#(argb,8,8,3)color(1,1,1,1)";
		outArrow="#(argb,8,8,3)color(1,1,1,1)";
		select_target="#(argb,8,8,3)color(1,1,1,1)";
		known_target="#(argb,8,8,3)color(1,1,1,1)";
		lock_target="#(argb,8,8,3)color(1,1,1,1)";
		gunner_lock="#(argb,8,8,3)color(1,1,1,1)";
		dimmCmdStartTime=5;
		dimmCmdEndTime=10;
		mission="#(argb,8,8,3)color(1,1,1,1)";
		missionFade=0.30000001;
		missionColor1[]={0.80000001,0.60000002,0,0.5};
		missionColor2[]={0.80000001,0.60000002,0,1};
		customMark="#(argb,8,8,3)color(1,0.53,0.12,1)";
		customMarkColor[]={0.80000001,0.80000001,0.80000001,1};
		blinkingPeriod=2;
		freeLookActionColor[]={0.69999999,0.1,0,1};
		freeLookActionColorSelected[]={0,0.60000002,0,1};
		freeLookActionColorAvailable[]={0.1,0.1,0.89999998,1};
		shadow=0;
		infoTextShadow=0;
		font="TahomaB";
		size="( 16 / 408 )";
		tactical="#(argb,8,8,3)color(1,1,1,1)";
		move="#(argb,8,8,3)color(1,1,1,1)";
		color[]={0.80000001,0.80000001,0.80000001,1};
		colorBackground[]={0,0,0,0.64999998};
		colorLocked[]={0.69999999,0.1,0,1};
		dimm=0.15000001;
		activeWidth=0.1875;
		activeHeight=0.25;
		activeMinimum=0.07;
		activeMaximum=0.12;
		throwCursorMinScale=1;
		throwCursorMaxScale=2;
		throwCursorFadeSpeed=4;
	};
	class PeripheralVision
	{
		cueTexture="#(argb,8,8,3)color(1,1,1,1)";
		bloodTexture="#(argb,8,8,3)color(1,1,1,1)";
		bloodColor[]={0.80000001,0.1,0.15000001,1};
		cueColor[]={1,1,1,0.69999999};
		cueEnemyColor[]={1,0.30000001,0.30000001,1};
		cueFriendlyColor[]={0.5,1,0.5,0.69999999};
		shadow=0;
	};
	class HitZones
	{
		hitZonesTexture="#(argb,8,8,3)color(1,1,1,1)";
		shadow=0;
	};
};
class CfgDiary
{
	class FixedPages
	{
		class Tasks
		{
			type="DiaryPageTasks";
			displayName="$STR_LOGSUBJECT_BRIEFING";
			picture="#(argb,8,8,3)color(1,1,1,1)";
			shortcuts[]={};
			showEmpty=0;
			indexTitle="%TASK_DESCRIPTION_SHORT";
			indexIcon="%ICON_TASK_STATE";
			recordTitle="%DATE, %TIME";
			text="%TASK_DESCRIPTION %LINK_SET_CURRENT_TASK";
		};
		class Diary
		{
			type="DiaryPageDiary";
			displayName="$STR_LOGSUBJECT_DIARY";
			picture="#(argb,8,8,3)color(1,1,1,1)";
			shortcuts[]={};
			showEmpty=0;
			indexTitle="%TITLE";
			indexIcon="";
			recordTitle="%DATE, %TIME";
			text="%TEXT";
		};
		class Conversation
		{
			type="DiaryPageConversation";
			displayName="$STR_LOGSUBJECT_CONVERSATION";
			picture="#(argb,8,8,3)color(1,1,1,1)";
			shortcuts[]={};
			showEmpty=0;
			indexTitle="%UNIT_NAME";
			indexIcon="";
			recordTitle="%TARGET_NAME";
			text="%TEXT";
		};
		class Units
		{
			type="DiaryPageUnits";
			displayName="$STR_DISP_SRVSETUP_UNITS";
			picture="#(argb,8,8,3)color(1,1,1,1)";
			shortcuts[]={};
			showEmpty=0;
			indexTitle="%UNIT_NAME";
			indexIcon="%ICON_UNIT_TYPE";
			recordTitle="%UNIT_NAME";
			text="%UNIT_GRP_NAME %UNIT_ID%UNIT_GRP_LEADER<br/>%$STR_GEAR_VEHICLE %UNIT_VEH_NAME %UNIT_VEH_POSITION<br/><br/>%LINK_UNIT_GEAR%LINK_UNIT_TEAMSWITCH%LINK_UNIT_CONVERSATION";
			skill=" - %SKILL_NAME ... %SKILL_LEVEL<br/>";
		};
		class Players
		{
			type="DiaryPagePlayers";
			displayName="$STR_LOGSUBJECT_PLAYERS";
			picture="#(argb,8,8,3)color(1,1,1,1)";
			shortcuts[]={};
			showEmpty=0;
			indexTitle="%PLAYER_NAME";
			indexIcon="%ICON_PLAYERS_STATE";
			recordTitle="%PLAYER_NAME";
			text="%$STR_DISP_MP_PL_NAME %PLAYER_FULLNAME<br/>%$STR_DISP_MP_PL_MAIL %PLAYER_EMAIL<br/>%$STR_DISP_MP_PL_ICQ %PLAYER_ICQ<br/>%$STR_DISP_MP_PL_REMARK %PLAYER_REMARK<br/><br/>%$STR_DISP_MP_PING %PLAYER_PING_MIN %PLAYER_PING_AVG %PLAYER_PING_MAX<br/>%$STR_DISP_MP_BANDWIDTH %PLAYER_BANDWIDTH_MIN %PLAYER_BANDWIDTH_AVG %PLAYER_BANDWIDTH_MAX<br/>%$STR_DISP_MP_DESYNC %PLAYER_DESYNC<br/><br/>%PLAYER_SQUAD<br/>%LINK_PLAYER_KICK%LINK_PLAYER_BAN%LINK_PLAYER_MUTE";
			squad="%$STR_DISP_MP_SQ<br/>  %$STR_DISP_MP_SQ_NAME %SQUAD_NAME<br/>  %$STR_DISP_MP_SQ_ID %SQUAD_ID<br/>  %$STR_DISP_MP_SQ_MAIL %SQUAD_EMAIL<br/>  %$STR_DISP_MP_SQ_WEB %SQUAD_WEB<br/>  <img image width=80 height=80 image='%SQUAD_PICTURE'><br/>%SQUAD_TITLE";
		};
		class Statistics
		{
			type="DiaryPageStatistics";
			displayName="$STR_LOGSUBJECT_STATISTICS";
			picture="#(argb,8,8,3)color(1,1,1,1)";
			shortcuts[]={};
			showEmpty=0;
			indexTitle="%$STR_LOGSUBJECT_STATISTICS";
			indexIcon="";
			recordTitle="%$STR_STAT_MISSION";
			text="%$STR_BRIEF_YOURKILLS<br/>%STAT_KILLS_ENEMY<br/>%$STR_BRIEF_YOURKILLS_FRIENDLY<br/>%STAT_KILLS_FRIENDLY<br/>%$STR_BRIEF_YOURKILLS_CIVIL<br/>%STAT_KILLS_CIVIL%<br/>%$STR_BRIEF_CASUALTIES<br/>%STAT_CASUALTIES";
			killsOnce="  %NAME<br/>";
			kills="  %COUNT x %NAME<br/>";
			casualtiesPlayerTotalOnce="  You (%NAME)<br/>";
			casualtiesPlayerTotal="  %COUNT x you (%NAME)<br/>";
			casualtiesPlayerOnce="  - by %NAME<br/>";
			casualtiesPlayer="  - %COUNT x by %NAME<br/>";
			casualtiesOnce="  %NAME<br/>";
			casualties="  %COUNT x %NAME<br/>";
		};
	};
	class Icons
	{
		unitNone="#(argb,8,8,3)color(0,0,0,0)";
		unitGroup="#(argb,8,8,3)color(0,1,0,1)";
		unitPlayable="#(argb,8,8,3)color(1,0,0,1)";
		unitGroupPlayable="#(argb,8,8,3)color(1,0.53,0.12,1)";
		taskNone="#(argb,8,8,3)color(0,0,0,0)";
		taskCreated="#(argb,8,8,3)color(0,0,0,1)";
		taskAssigned="#(argb,8,8,3)color(1,1,1,1)";
		taskSucceeded="#(argb,8,8,3)color(0,1,0,1)";
		taskFailed="#(argb,8,8,3)color(1,0,0,1)";
		taskCanceled="#(argb,8,8,3)color(1,0.53,0.12,1)";
		playerWest="#(argb,8,8,3)color(0,0,1,1)";
		playerEast="#(argb,8,8,3)color(1,0,0,1)";
		playerCiv="#(argb,8,8,3)color(1,1,1,1)";
		playerGuer="#(argb,8,8,3)color(0,1,0,1)";
		playerUnknown="#(argb,8,8,3)color(0,0,0,1)";
		playerBriefWest="#(argb,8,8,3)color(0,0,1,1)";
		playerBriefEast="#(argb,8,8,3)color(1,0,0,1)";
		playerBriefGuer="#(argb,8,8,3)color(0,1,0,1)";
		playerBriefCiv="#(argb,8,8,3)color(1,1,1,1)";
		playerBriefUnknown="#(argb,8,8,3)color(0,0,0,1)";
		playerConnecting="#(argb,8,8,3)color(0,0,0,1)";
	};
};
class PreloadTextures
{
	class CfgInGameUI
	{
		imageCornerElement="*";
		class PeripheralVision
		{
			cueTexture="\*";
			bloodTexture="\*";
		};
		class Cursor
		{
			aim="*";
			weapon="*";
			select_target="*";
			lock_target="*";
			mission="*";
			tactical="*";
			move="*";
			outArrow="*";
		};
	};
	class CfgCloudletShapes
	{
		cloudletSmoke="@*";
		cloudletWater="@*";
		cloudletFire="@*";
	};
};
class CfgMissions
{
	class Cutscenes
	{
	};
	class Missions
	{
	};
	class MPMissions
	{
	};
	class Templates
	{
	};
	class MPTemplates
	{
	};
};
pboTryEntity="textLog ""%1""";
pboTryWeapon="textLog ""%1""";
pboIsEntityLocked="false";
pboIsWeaponLocked="false";
class JoystickSchemes
{
	class Joystick1
	{
		name="$STR_CONTROLLER_SCHEME_GENERIC_STICK";
		class ActionsMapping
		{
			keyHeliCyclicForward[]=
			{
				"0x00030000 +8+1"
			};
			keyHeliCyclicBack[]=
			{
				"0x00030000 +1"
			};
			keyHeliCyclicLeft[]=
			{
				"0x00030000 +8+0"
			};
			keyHeliCyclicRight[]=
			{
				"0x00030000 +0"
			};
			keyHeliCollectiveRaiseCont[]=
			{
				"0x00030000 +8+6"
			};
			keyHeliCollectiveLowerCont[]=
			{
				"0x00030000 +6"
			};
			keyAirBankLeft[]=
			{
				"0x00030000 +8+0"
			};
			keyAirBankRight[]=
			{
				"0x00030000 +0"
			};
			keyHeliForward[]=
			{
				"0x00030000 +8+1"
			};
			keyHeliBack[]=
			{
				"0x00030000 +1"
			};
			keySeagullUp[]=
			{
				"0x00030000 +1"
			};
			keySeagullDown[]=
			{
				"0x00030000 +8+1"
			};
			keyCarLeft[]=
			{
				"0x00030000 +8+0"
			};
			keyCarRight[]=
			{
				"0x00030000 +8+1"
			};
			keyCarForward[]=
			{
				"0x00030000 +1"
			};
			keyCarBack[]=
			{
				"0x00030000 +1"
			};
			keyVehLockTargets[]=
			{
				"0x00020000 +1"
			};
			keyToggleWeapons[]=
			{
				"0x00020000 +2"
			};
			keyDefaultAction[]=
			{
				"0x00020000 +0"
			};
			keyLockTargets[]=
			{
				"0x00020000 +1"
			};
			keyPrevAction[]=
			{
				"0x00020000 +6"
			};
			keyNextAction[]=
			{
				"0x00020000 +4"
			};
			keyAction[]=
			{
				"0x00020000 +5"
			};
			keyActionContext[]=
			{
				"0x00020000 +0"
			};
			keyActionFreeLook[]=
			{
				"0x00020000 +0"
			};
			keyZoomIn[]=
			{
				"0x00020000 +3"
			};
			keyLookLeftDown[]=
			{
				"0x00040000 +5"
			};
			keyLookDown[]=
			{
				"0x00040000 +4"
			};
			keyLookRightDown[]=
			{
				"0x00040000 +3"
			};
			keyLookLeft[]=
			{
				"0x00040000 +6"
			};
			keyLookRight[]=
			{
				"0x00040000 +2"
			};
			keyLookLeftUp[]=
			{
				"0x00040000 +7"
			};
			keyLookUp[]=
			{
				"0x00040000 +0"
			};
			keyLookRightUp[]=
			{
				"0x00040000 +1"
			};
		};
	};
	class Joystick2
	{
		name="$STR_CONTROLLER_SCHEME_GENERIC_THROTTLE";
		class ActionsMapping
		{
			keyHeliCollectiveRaiseCont[]=
			{
				"0x00030000 +2"
			};
			keyHeliCollectiveLowerCont[]=
			{
				"0x00030000 +8+2"
			};
			keyLookLeftDown[]=
			{
				"0x00040000 +5"
			};
			keyLookDown[]=
			{
				"0x00040000 +4"
			};
			keyLookRightDown[]=
			{
				"0x00040000 +3"
			};
			keyLookLeft[]=
			{
				"0x00040000 +6"
			};
			keyLookRight[]=
			{
				"0x00040000 +2"
			};
			keyLookLeftUp[]=
			{
				"0x00040000 +7"
			};
			keyLookUp[]=
			{
				"0x00040000 +0"
			};
			keyLookRightUp[]=
			{
				"0x00040000 +1"
			};
		};
	};
	class Joystick3
	{
		name="$STR_CONTROLLER_SCHEME_GENERIC_PEDALS";
		class ActionsMapping
		{
			keyHeliRudderLeft[]=
			{
				"0x00030000 +8+2"
			};
			keyHeliRudderRight[]=
			{
				"0x00030000 +2"
			};
		};
	};
	class Joystick4
	{
		name="TrackIR";
		class ActionsMapping
		{
			keyLeanLeft[]=
			{
				"0x00080000 +3"
			};
			keyLeanRight[]=
			{
				"0x00080000 +9"
			};
			keyZoomContIn[]=
			{
				"0x00080000 +11"
			};
			keyZoomContOut[]=
			{
				"0x00080000 +5"
			};
			keyLookLeftCont[]=
			{
				"0x00080000 +1"
			};
			keyLookRightCont[]=
			{
				"0x00080000 +7"
			};
			keyLookDownCont[]=
			{
				"0x00080000 +0"
			};
			keyLookUpCont[]=
			{
				"0x00080000 +6"
			};
			keyLookShiftLeftCont[]=
			{
				"0x00080000 +3"
			};
			keyLookShiftRightCont[]=
			{
				"0x00080000 +9"
			};
			keyLookRollLeftCont[]=
			{
				"0x00080000 +2"
			};
			keyLookRollRightCont[]=
			{
				"0x00080000 +8"
			};
		};
	};
};
DoubleTapAndHoldActions[]=
{
	"moveForward",
	"moveBack",
	"turnLeft",
	"turnRight",
	"moveFastForward",
	"moveSlowForward",
	"moveLeft",
	"moveRight",
	"defaultAction",
	"tempRaiseWeapon",
	"compass",
	"watch",
	"lookAround",
	"minimap",
	"zoomIn",
	"zoomOut"
};
class DefaultAnalogCurveDefs
{
	class MoveBack
	{
		deadZone=0.1;
		curve[]=
		{
			"Gamma",
			1,
			4
		};
	};
	class MoveFastForward
	{
		deadZone=0.1;
		curve[]=
		{
			"Gamma",
			1,
			4
		};
	};
	class TurnLeft
	{
		deadZone=0.1;
		curve[]=
		{
			"Gamma",
			1,
			2
		};
	};
	class TurnRight
	{
		deadZone=0.1;
		curve[]=
		{
			"Gamma",
			1,
			2
		};
	};
	class AimUp
	{
		deadZone=0;
		curve[]=
		{
			"LinRampZoom",
			{1,0.2,0.050000001,0.99000001,0.80000001,1,1.8},
			{0.69999999,0.2,0.029999999,0.99000001,0.60000002,1,1.6},
			{0.30000001,0.2,0.02,0.99000001,0.40000001,1,1}
		};
	};
	class AimDown
	{
		deadZone=0;
		curve[]=
		{
			"LinRampZoom",
			{1,0.2,0.050000001,0.99000001,0.80000001,1,1.8},
			{0.69999999,0.2,0.029999999,0.99000001,0.60000002,1,1.6},
			{0.30000001,0.2,0.02,0.99000001,0.40000001,1,1}
		};
	};
	class AimLeft
	{
		deadZone=0;
		curve[]=
		{
			"LinRampZoom",
			{1,0.40000001,0.1,0.89999998,0.89999998,0.99000001,1.8,1,3},
			{0.69999999,0.40000001,0.1,0.89999998,0.75,0.99000001,1.5,1,2.5},
			{0.30000001,0.40000001,0.1,0.89999998,0.60000002,0.99000001,0.89999998,1,1.2}
		};
	};
	class AimRight
	{
		deadZone=0;
		curve[]=
		{
			"LinRampZoom",
			{1,0.40000001,0.1,0.89999998,0.89999998,0.99000001,1.8,1,3},
			{0.69999999,0.40000001,0.1,0.89999998,0.75,0.99000001,1.5,1,2.5},
			{0.30000001,0.40000001,0.1,0.89999998,0.60000002,0.99000001,0.89999998,1,1.2}
		};
	};
	class AimHeadUp
	{
		deadZone=0;
		curve[]=
		{
			"Gamma",
			1,
			2.5
		};
	};
	class AimHeadDown
	{
		deadZone=0;
		curve[]=
		{
			"Gamma",
			1,
			2.5
		};
	};
	class AimHeadLeft
	{
		deadZone=0;
		curve[]=
		{
			"Gamma",
			2,
			4
		};
	};
	class AimHeadRight
	{
		deadZone=0;
		curve[]=
		{
			"Gamma",
			2,
			4
		};
	};
	class CarLeft
	{
		deadZone=0;
		curve[]=
		{
			"Gamma",
			2,
			3
		};
	};
	class CarRight
	{
		deadZone=0;
		curve[]=
		{
			"Gamma",
			2,
			3
		};
	};
	class CarBack
	{
		deadZone=0;
		curve[]=
		{
			"Gamma",
			1,
			1.5
		};
	};
	class CarFastForward
	{
		deadZone=0;
		curve[]=
		{
			"Gamma",
			1,
			1.5
		};
	};
	class CarAimUp
	{
		deadZone=0;
		curve[]=
		{
			"LinRampZoom",
			{1,0.2,0.050000001,0.99000001,1.8,1,5.4000001},
			{0.69999999,0.2,0.029999999,0.99000001,1.2,1,4.8000002},
			{0.30000001,0.2,0.02,0.99000001,1.8,1,3}
		};
	};
	class CarAimDown
	{
		deadZone=0;
		curve[]=
		{
			"LinRampZoom",
			{1,0.2,0.050000001,0.99000001,1.8,1,5.4000001},
			{0.69999999,0.2,0.029999999,0.99000001,1.2,1,4.8000002},
			{0.30000001,0.2,0.02,0.99000001,1.8,1,3}
		};
	};
	class CarAimLeft
	{
		deadZone=0;
		curve[]=
		{
			"LinRampZoom",
			{1,0.40000001,0.1,0.89999998,0.89999998,0.99000001,3.5999999,1,9},
			{0.69999999,0.40000001,0.1,0.89999998,0.75,0.99000001,3,1,8},
			{0.30000001,0.40000001,0.1,0.89999998,0.60000002,0.99000001,1.8,1,5}
		};
	};
	class CarAimRight
	{
		deadZone=0;
		curve[]=
		{
			"LinRampZoom",
			{1,0.40000001,0.1,0.89999998,0.89999998,0.99000001,3.5999999,1,9},
			{0.69999999,0.40000001,0.1,0.89999998,0.75,0.99000001,3,1,8},
			{0.30000001,0.40000001,0.1,0.89999998,0.60000002,0.99000001,1.8,1,5}
		};
	};
	class HeliUp
	{
		deadZone=0;
		curve[]=
		{
			"Gamma",
			1,
			1.5
		};
	};
	class HeliDown
	{
		deadZone=0;
		curve[]=
		{
			"Gamma",
			1,
			1.5
		};
	};
	class HeliCyclicLeft
	{
		deadZone=0;
		curve[]=
		{
			"Gamma",
			1,
			1.5
		};
	};
	class HeliCyclicRight
	{
		deadZone=0;
		curve[]=
		{
			"Gamma",
			1,
			1.5
		};
	};
	class HeliRudderLeft
	{
		deadZone=0;
		curve[]=
		{
			"Gamma",
			1,
			1.5
		};
	};
	class HeliRudderRight
	{
		deadZone=0;
		curve[]=
		{
			"Gamma",
			1,
			1.5
		};
	};
	class HeliBack
	{
		deadZone=0;
		curve[]=
		{
			"Gamma",
			1,
			1.5
		};
	};
	class HeliFastForward
	{
		deadZone=0;
		curve[]=
		{
			"Gamma",
			1,
			1.5
		};
	};
	class SeagullUp
	{
		deadZone=0;
		curve[]=
		{
			"Gamma",
			1,
			1.5
		};
	};
	class SeagullDown
	{
		deadZone=0;
		curve[]=
		{
			"Gamma",
			1,
			1.5
		};
	};
	class SeagullBack
	{
		deadZone=0;
		curve[]=
		{
			"Gamma",
			1,
			1.5
		};
	};
	class SeagullFastForward
	{
		deadZone=0;
		curve[]=
		{
			"Gamma",
			1,
			1.5
		};
	};
};
class DefaultMouseCurveDefs
{
};
class CfgFaceWounds
{
	access=1;
	wounds[]=
	{
		"xicht_a.paa",
		"xicht_a_zranen",
		"xicht_b.paa",
		"xicht_a_zranen",
		"xicht_c.paa",
		"xicht_a_zranen",
		"xicht_d.paa",
		"xicht_a_zranen",
		"xicht_e.paa",
		"xicht_e_zranen",
		"xicht_f.paa",
		"xicht_a_zranen",
		"xicht_g.paa",
		"xicht_a_zranen",
		"xicht_h.paa",
		"xicht_a_zranen",
		"xicht_i.paa",
		"xicht_a_zranen",
		"xicht_j.paa",
		"xicht_a_zranen",
		"xicht_k.paa",
		"xicht_a_zranen",
		"xicht_l.paa",
		"xicht_a_zranen",
		"xicht_m.paa",
		"xicht_a_zranen",
		"xicht_n.paa",
		"xicht_a_zranen",
		"xicht_o.paa",
		"xicht_o_zranen",
		"xicht_p.paa",
		"xicht_a_zranen",
		"xicht_q.paa",
		"xicht_a_zranen",
		"xicht_r.paa",
		"xicht_a_zranen",
		"xicht_s.paa",
		"xicht_a_zranen",
		"xicht_t.paa",
		"xicht_a_zranen",
		"xicht_u.paa",
		"xicht_a_zranen",
		"xicht_v.paa",
		"xicht_v_zranen",
		"xicht_w.paa",
		"xicht_w_zranen",
		"xicht_x.paa",
		"xicht_a_zranen",
		"xicht_y.paa",
		"xicht_a_zranen",
		"xicht_z.paa",
		"xicht_a_zranen",
		"xicht_2a.paa",
		"xicht_a_zranen",
		"xicht_2b.paa",
		"xicht_w_zranen",
		"xicht_2c.paa",
		"xicht_a_zranen",
		"xicht_2d.paa",
		"xicht_v_zranen",
		"xicht_2e.paa",
		"xicht_a_zranen",
		"xicht_2f.paa",
		"xicht_a_zranen",
		"xicht_2g.paa",
		"xicht_w_zranen",
		"xicht_2h.paa",
		"xicht_a_zranen",
		"xicht_2i.paa",
		"xicht_a_zranen",
		"xicht_2j.paa",
		"xicht_a_zranen",
		"xicht_2k.paa",
		"xicht_a_zranen",
		"xicht_2l.paa",
		"xicht_a_zranen",
		"xicht_2m.paa",
		"xicht_a_zranen",
		"xicht_2n.paa",
		"xicht_a_zranen",
		"xicht_2o.paa",
		"xicht_a_zranen",
		"xicht_2p.paa",
		"xicht_2p_zranen",
		"xicht_2q.paa",
		"xicht_a_zranen",
		"xicht_2r.paa",
		"xicht_e_zranen",
		"xicht_2s.paa",
		"xicht_a_zranen",
		"xicht_2t.paa",
		"xicht_a_zranen",
		"xicht_2u.paa",
		"xicht_a_zranen",
		"xicht_2v.paa",
		"xicht_a_zranen",
		"xicht_2w.paa",
		"xicht_w_zranen",
		"xicht_2x.paa",
		"xicht_a_zranen",
		"xicht_2y.paa",
		"xicht_a_zranen",
		"xicht_2z.paa",
		"xicht_a_zranen",
		"\o\char\faceR01.paa",
		"\o\char\faceR01_d.pac",
		"\o\misc\eva.pac",
		"\o\misc\eva_d.pac",
		"\o\misc\kamila.pac",
		"\o\misc\kamila_d.pac",
		"\o\misc\lada.pac",
		"\o\misc\lada_d.pac",
		"\o\misc\lucie.pac",
		"\o\misc\lucie_d.pac",
		"\o\misc\marketa.pac",
		"\o\misc\marketa_d.pac",
		"\o\misc\nada.pac",
		"\o\misc\nada_d.pac",
		"armstrong_hh.pac",
		"armstrong_hi.pac",
		"blake_hh.pac",
		"blake_hi.pac",
		"gastovski_hh.pac",
		"gastovski_hh.pac",
		"geronimo_hh.pac",
		"geronimo_hi.pac",
		"gray_beard_hh.pac",
		"gray_beard_hi.pac",
		"guba_hh.pac",
		"guba_hi.pac",
		"mr_black_hh.pac",
		"mr_black_hi.pac",
		"troska_hh.pac",
		"troska_hi.pac",
		"Adam_hh.pac",
		"blackhair_shaved_HI.pac",
		"Andrew_hh.pac",
		"brown_shaved_HI.pac",
		"Andy_hh.pac",
		"brown_shaved_HI.pac",
		"Armstrong_HH.pac",
		"armstrong_HI.pac",
		"Baldhead_hh.pac",
		"baldhead_oholen_HI.pac",
		"Bart_hh.pac",
		"blackhair_shaved_HI.pac",
		"Black_beard_hh.pac",
		"blackhair_beard_HI.pac",
		"Black_shaved_hh.pac",
		"blackhair_shaved_HI.pac",
		"Blake_hh.pac",
		"blake_HI.pac",
		"Brown_beard_hh.pac",
		"brown_shaved_HI.pac",
		"Brown_Shaved_hh.pac",
		"brown_shaved_HI.pac",
		"Bud_beard_hh.pac",
		"blackhair_fullbea_HI.pac",
		"Earl_black_hh.pac",
		"blackhair_shaved_HI.pac",
		"Earl_brown_hh.pac",
		"brown_shaved_HI.pac",
		"George_black_hh.pac",
		"baldhead_oholen_HI.pac",
		"George_brown_hh.pac",
		"brown_shaved_HI.pac",
		"Gray_beard_hh.pac",
		"gray_beard_HI.pac",
		"Charles_black_hh.pac",
		"blackhair_shaved_HI.pac",
		"Charles_gray_hh.pac",
		"gray_shaved_HI.pac",
		"Charles_scar_hh.pac",
		"brown_shaved_HI.pac",
		"Jack_brown_hh.pac",
		"brown_shaved_HI.pac",
		"Jack_gray_hh.pac",
		"gray_shaved_HI.pac",
		"John_hh.pac",
		"blackhair_fullbea_HI.pac",
		"Joris_HH.pac",
		"baldhead_oholen_HI.pac",
		"Luke_hh.pac",
		"blackhair_beard_HI.pac",
		"MarekPetr_HH.pac",
		"baldhead_unshaved_HI.pac",
		"mareks_hh.pac",
		"baldhead_oholen_HI.pac",
		"MarekTomas_HH.pac",
		"blackhair_shaved_HI.pac",
		"Markus_hh.pac",
		"blackhair_beard_HI.pac",
		"Michael_hh.pac",
		"blackhair_fullbea_HI.pac",
		"Mr_Black_HH.pac",
		"Mr_Black_HI.pac",
		"Newman_black_hh.pac",
		"blackhair_shaved_HI.pac",
		"Newman_shaved_hh.pac",
		"baldhead_oholen_HI.pac",
		"Pete_brown_hh.pac",
		"brown_shaved_HI.pac",
		"Peterp_hh.pac",
		"baldhead_unshaved_HI.pac",
		"PetrxMarek_HH.pac",
		"baldhead_oholen_HI.pac",
		"Rasta_face_HH.paa",
		"baldhead_beard_HI.pac",
		"Rasta_face_HH.pac",
		"baldhead_beard_HI.pac",
		"Sebastian_bird_hh.pac",
		"baldhead_oholen_HI.pac",
		"Sebastian_black_hh.pac",
		"blackhair_shaved_HI.pac",
		"Tom_hh.pac",
		"blackhair_shaved_HI.pac",
		"Tomas_HH.pac",
		"blackhair_beard_HI.pac",
		"TomasMarek_HH.pac",
		"baldhead_oholen_HI.pac",
		"Troska_hh.pac",
		"troska_HI.pac",
		"Waldez_hh.pac",
		"brown_shaved_HI.pac",
		"Young_beaver_hh.pac",
		"blackhair_shaved_HI.pac"
	};
};
class CfgFaces
{
	class Default
	{
		class Default
		{
			name="";
			head="";
			material="";
			texture="#(rgb,8,8,3)color(0.5,0.5,1,1)";
			east=0;
			west=0;
			identityTypes[]=
			{
				"Default"
			};
		};
		class Custom
		{
			name="";
			head="";
			material="";
			texture="#(rgb,8,8,3)color(1,1,1,1)";
			front="#(rgb,8,8,3)color(1,1,1,1)";
			side="#(rgb,8,8,3)color(1,1,1,1)";
			back="#(rgb,8,8,3)color(1,1,1,1)";
			east=0;
			west=0;
			identityTypes[]={};
		};
	};
};
class CfgEnvSounds
{
	class Default
	{
		name="$STR_CFG_ENVSOUNDS_DEFAULT";
		sound[]=
		{
			"$DEFAULT$",
			0,
			1
		};
		soundNight[]=
		{
			"$DEFAULT$",
			0,
			1
		};
	};
	class Rain
	{
		name="";
		sound[]=
		{
			"",
			0.0017782792,
			1
		};
		volume="rain";
	};
	class Sea
	{
		name="";
		sound[]=
		{
			"",
			0.00031622773,
			1
		};
		volume="sea";
	};
	class Meadows
	{
		name="";
		sound[]=
		{
			"",
			5.6234123e-05,
			1
		};
		volume="meadow*(1-rain)*(1-night)";
	};
	class Trees
	{
		name="";
		sound[]=
		{
			"",
			0.00017782791,
			1
		};
		volume="trees*(1-rain)*(1-night)";
	};
	class MeadowsNight
	{
		name="";
		sound[]=
		{
			"",
			5.6234123e-05,
			1
		};
		volume="meadow*(1-rain)*night";
	};
	class TreesNight
	{
		name="";
		sound[]=
		{
			"",
			0.00017782791,
			1
		};
		volume="trees*(1-rain)*night";
	};
	class Hills
	{
		name="";
		sound[]=
		{
			"",
			0.00017782791,
			1
		};
		volume="hills";
	};
	class Wind
	{
		name="";
		sound[]=
		{
			"",
			0.00017782791,
			1
		};
		volume="(1-hills)*windy*0.5";
	};
	class CaveSmall
	{
		name="";
		sound[]=
		{
			"",
			0.00017782791,
			1
		};
		volume="caveSmall*(1-rain)*(1-windy)*(1-night)";
	};
	class CaveBig
	{
		name="";
		sound[]=
		{
			"",
			5.6234123e-05,
			1
		};
		volume="caveBig*(1-windy)";
	};
};
class CfgHQIdentities
{
	access=0;
	class Base
	{
		name="$STR_CFG_PAPABEAR";
		speaker="NoVoice";
		pitch=0.94999999;
	};
	class HQ
	{
		name="$STR_CFG_PAPABEAR";
		speaker="NoVoice";
		pitch=1.05;
	};
	class PAPA_BEAR
	{
		name="$STR_CFG_PAPABEAR";
		speaker="NoVoice";
		pitch=1.05;
	};
	class AirBase
	{
		name="$STR_CFG_FIREFLYBASE";
		speaker="NoVoice";
		pitch=1.05;
	};
};
class CfgHeads
{
	access=1;
	class Air
	{
		friction=10;
		movement=160;
		maxAmp=0.050000001;
		maxSpeed=3;
		radius=0.2;
	};
	class Land
	{
		friction=20;
		movement=260;
		maxAmp=0.1;
		maxSpeed=4;
		radius=0.30000001;
	};
};
class CfgSounds
{
	access=1;
};
class CfgSoundSets
{
	access=1;
};
class CfgSoundShaders
{
	access=1;
};
class CfgWhistleSound
{
	sound[]=
	{
		"",
		1,
		1
	};
	downTime=0.5;
	silentTime=1;
	upTime=4;
};
class CfgTitles
{
	access=1;
	defaultSpeed=1;
	defaultIn=0.5;
	defaultTime=10;
	defaultOut=0.5;
	titles[]=
	{
		"Sphere",
		"BISLogo",
		"TVSet"
	};
	class Sphere
	{
		access=0;
		name="$STR_CFG_TITLES_SPHERE";
		model="koule.p3d";
		duration=5;
		camera[]={0,0,-10};
	};
	class BISLogo
	{
		access=0;
		name="$STR_CFG_TITLES_BISLOGO";
		model="bohemiaolor2.p3d";
		duration=3;
		camera[]={0,0,-200};
	};
	class TVSet
	{
		access=0;
		name="$STR_CFG_TITLES_TVSET";
		duration=1000;
		model="TVhi.p3d";
		camera[]={0,0,-1.2};
	};
};
class CfgLocationTypes
{
	class Mount
	{
		name="$STR_GETIN";
		drawStyle="mount";
		texture="";
		color[]={0,0,0,1};
		size=0;
		font="TahomaB";
		textSize=0.039999999;
		shadow=1;
	};
	class Name
	{
		name="$STR_NAME";
		drawStyle="name";
		texture="";
		color[]={0,0,0,1};
		size=0;
		font="TahomaB";
		textSize=0.039999999;
		shadow=1;
	};
	class Strategic: Name
	{
		name="Strategic key point";
		texture="#(argb,8,8,3)color(1,1,1,1)";
		color[]={0.25,0.40000001,0.2,1};
		size=16;
		textSize=0.050000001;
	};
	class StrongpointArea: Strategic
	{
		name="Strongpoint area";
	};
	class FlatArea: Strategic
	{
		name="Flat area";
	};
	class FlatAreaCity: FlatArea
	{
		name="Flat area in city";
	};
	class FlatAreaCitySmall: FlatAreaCity
	{
		name="Flat area in city - small";
	};
	class CityCenter: Strategic
	{
		name="Center of the village/town/city";
	};
	class Airport: Strategic
	{
		name="Airport";
		texture="#(argb,8,8,3)color(1,1,1,1)";
		importance=20;
	};
	class NameMarine: Name
	{
		name="$STR_NAME_MARINE";
		color[]={0,0.5,0.94999999,0.5};
		textSize=0.050000001;
		importance=3;
	};
	class NameCityCapital: Name
	{
		name="$STR_NAME_CAPITAL";
		textSize=0.07;
		importance=7;
	};
	class NameCity: Name
	{
		name="$STR_NAME_CITY";
		textSize=0.059999999;
		importance=6;
	};
	class NameVillage: Name
	{
		name="$STR_NAME_VILLAGE";
		textSize=0.050000001;
		importance=5;
	};
	class NameLocal: Name
	{
		name="$STR_NAME_LOCALNAME";
		color[]={0,0,0,0.5};
		textSize=0.050000001;
		importance=4;
	};
	class Hill: Name
	{
		name="$STR_NAME_HILL";
		drawStyle="icon";
		texture="#(argb,8,8,3)color(1,1,1,1)";
		color[]={0,0,0,1};
		size=14;
		textSize=0.039999999;
		shadow=0;
		importance=2;
	};
	class ViewPoint: Hill
	{
		name="$STR_NAME_VIEWPOINT";
		drawStyle="icon";
		texture="#(argb,8,8,3)color(1,1,1,1)";
		color[]={0.77999997,0,0.050000001,1};
		size=12;
		textSize=0.039999999;
		shadow=0;
		importance=1;
	};
	class RockArea: Hill
	{
		name="$STR_NAME_ROCKAREA";
		texture="#(argb,8,8,3)color(1,1,1,1)";
		color[]={0,0,0,1};
		size=12;
		shadow=0;
		importance=2;
	};
	class BorderCrossing: Hill
	{
		name="$STR_NAME_BCROSS";
		texture="#(argb,8,8,3)color(1,1,1,1)";
		color[]={0.77999997,0,0.050000001,1};
		size=16;
		shadow=0;
		importance=1;
	};
	class VegetationBroadleaf: Hill
	{
		name="$STR_NAME_VEGB";
		texture="#(argb,8,8,3)color(1,1,1,1)";
		color[]={0.25,0.40000001,0.2,1};
		size=18;
		shadow=0;
		importance=2;
	};
	class VegetationFir: Hill
	{
		name="$STR_NAME_VEGF";
		texture="#(argb,8,8,3)color(1,1,1,1)";
		color[]={0.25,0.40000001,0.2,1};
		size=18;
		shadow=0;
		importance=2;
	};
	class VegetationPalm: Hill
	{
		name="$STR_NAME_VEGP";
		texture="#(argb,8,8,3)color(1,1,1,1)";
		color[]={0.25,0.40000001,0.2,1};
		size=18;
		shadow=0;
		importance=2;
	};
	class VegetationVineyard: Hill
	{
		name="$STR_NAME_VEGV";
		texture="#(argb,8,8,3)color(1,1,1,1)";
		color[]={0.25,0.40000001,0.2,1};
		size=16;
		shadow=0;
		importance=2;
	};
};
class CfgWorlds
{
	access=0;
	class DefaultLighting
	{
		access=0;
		groundReflection[]={0.085000001,0.068000004,0.034000002};
		moonObjectColorFull[]={0.89999998,0.89999998,1,0.69999999};
		moonHaloObjectColorFull[]={0.89999998,0.89999998,1,0.0099999998};
		moonsetObjectColor[]={0.89999998,0.75,0.40000001};
		moonsetHaloObjectColor[]={0.89999998,0.5,0.2};
		moonDayIntensity=1;
		moonNightIntensity=5;
		nightAngle=5;
		sunSunset=20;
		endSunset=10;
	};
	class DefaultWorld
	{
		access=0;
		centerPosition[]={6400,6400,0};
		latitude=-40;
		longitude=15;
		class EnvSounds: CfgEnvSounds
		{
		};
		cutscenes[]=
		{
			"intro"
		};
		class ReplaceObjects
		{
		};
		landGrid=50;
		gridNumbersOverLines=0;
		class Grid
		{
			offsetX=0;
			offsetY=0;
			class Zoom1
			{
				zoomMax=0.1;
				format="XY";
				formatX="Aa";
				formatY="00";
				stepX=128;
				stepY=128;
			};
			class Zoom2
			{
				zoomMax=1e+30;
				format="XY";
				formatX="A";
				formatY="0";
				stepX=1280;
				stepY=1280;
			};
		};
		soundMapAttenCoef=0.0099999998;
		class SoundMapValues
		{
			treehard=0.029999999;
			treesoft=0.029999999;
			bushhard=0;
			bushsoft=0;
			forest=1;
			house=0.30000001;
			church=0.5;
		};
		startTime="16:45";
		startDate="17/11/2006";
		class Lighting: DefaultLighting
		{
		};
		class Weather
		{
			class LightingNew
			{
				class C_Day60
				{
					height=0;
					overcast=0.5;
					sunAngle=60;
					sunOrMoon=1;
					diffuse[]=
					{
						{1,0.87,0.85000002},
						13.8
					};
					diffuseCloud[]=
					{
						{1,0.87,0.85000002},
						13.8
					};
					bidirect[]={0.079999998,0.079999998,0.07};
					bidirectCloud[]={0.079999998,0.079999998,0.07};
					ambient[]=
					{
						{0.12,0.18000001,0.22},
						11.8
					};
					ambientCloud[]=
					{
						{0.12,0.18000001,0.22},
						11.8
					};
					groundReflection[]={0,0,0};
					groundReflectionCloud[]={0,0,0};
					sky[]=
					{
						{0.5,0.63999999,1},
						12.6
					};
					skyAroundSun[]=
					{
						{1,1,1},
						13
					};
					desiredLuminanceCoef=0.72000003;
					desiredLuminanceCoefCloud=0.72000003;
					EVMin=-2;
					EVMax=1;
					filmGrainIntensity=0;
					luminanceRectCoef=0;
					luminanceRectCoefCloud=0;
					rayleigh[]={0,0,0};
					mie[]={0,0,0};
					cloudsColor[]={0,0,0};
					swBrightness=0;
				};
			};
			class VolFog
			{
				CameraFog=0;
				Item1[]={0,0,0,0,0};
				UseDynamic=0;
			};
			class Fog
			{
				nearDistanceFraction=0.5;
				farDistanceFraction=0.89999998;
			};
			class RainFog
			{
				distance=350;
			};
			class SnowfallFog
			{
				distance=350;
			};
			class Overcast
			{
				class Weather1
				{
					overcast=0;
					sky="#(argb,8,8,3)color(0.18,0,0.84,0.676)";
					skyR="#(argb,8,8,3)color(0.18,0,0.84,0.676)";
					horizon="#(argb,8,8,3)color(0.35,1,0.66,0.53)";
					alpha=0;
					bright=0.5;
					speed=0.2;
					size=0.2;
					height=1;
					through=1;
					lightingOvercast=0;
					diffuse=1;
					cloudDiffuse=1;
					waves=0.15000001;
				};
				class Weather2
				{
					overcast=0.1;
					sky="#(argb,8,8,3)color(0.18,0,0.84,0.676)";
					skyR="#(argb,8,8,3)color(0.18,0,0.84,0.676)";
					horizon="#(argb,8,8,3)color(0.35,1,0.66,0.53)";
					alpha=0.30000001;
					size=0.30000001;
					height=0.89999998;
					bright=0.5;
					speed=0.25;
					through=1;
					lightingOvercast=0.1;
					diffuse=1;
					cloudDiffuse=0.89999998;
					waves=0.22;
				};
				class Weather3
				{
					overcast=0.40000001;
					sky="#(argb,8,8,3)color(0.18,0,0.84,0.676)";
					skyR="#(argb,8,8,3)color(0.18,0,0.84,0.676)";
					horizon="#(argb,8,8,3)color(0.35,1,0.66,0.53)";
					alpha=0.98000002;
					size=0.5;
					height=0.80000001;
					bright=0.44999999;
					speed=0.40000001;
					through=0.80000001;
					lightingOvercast=0.60000002;
					diffuse=0.69999999;
					cloudDiffuse=0.40000001;
					waves=0.5;
				};
				class Weather4
				{
					overcast=0.69999999;
					sky="#(argb,8,8,3)color(0.18,0,0.84,0.676)";
					skyR="#(argb,8,8,3)color(0.18,0,0.84,0.676)";
					horizon="#(argb,8,8,3)color(0.35,1,0.66,0.53)";
					alpha=0.97000003;
					size=0.75;
					height=0.75;
					bright=0.44999999;
					speed=0.69999999;
					through=0.2;
					diffuse=0.40000001;
					lightingOvercast=0.89999998;
					cloudDiffuse=0.75;
					waves=0.60000002;
				};
				class Weather5
				{
					overcast=1;
					sky="#(argb,8,8,3)color(0.18,0,0.84,0.676)";
					skyR="#(argb,8,8,3)color(0.18,0,0.84,0.676)";
					horizon="#(argb,8,8,3)color(0.35,1,0.66,0.53)";
					alpha=0.98000002;
					size=0.89999998;
					height=0.69999999;
					bright=0.44999999;
					speed=1;
					through=0;
					diffuse=0.2;
					cloudDiffuse=0.94999999;
					waves=0.69999999;
					lightingOvercast=1;
				};
			};
			class ThunderboltNorm
			{
				model="\core\default\default.p3d";
				soundSetNear="";
				soundSetFar="";
				timeMultiplier=1.2;
			};
			class ThunderboltHeavy
			{
				model="\core\default\default.p3d";
				soundSetNear="";
				soundSetFar="";
				timeMultiplier=1.5;
			};
		};
		class Rain
		{
			texture="core\default_co.paa";
			speed=1;
			levels[]={8,2};
			raindrop="\core\default\default.p3d";
		};
		class SimulWeather
		{
			noiseTexture="core\data\noise_raw.paa";
			numKeyframesPerDay=48;
			windSpeedCoef="10.0f";
			moonIrradianceCoef="10.0f";
			fadeMaxDistanceKm=300;
			fadeMaxAltitudeKm=15;
			fadeNumAltitudes=4;
			fadeNumElevations=8;
			fadeNumDistances=8;
			fadeEarthTest=0;
			autoBrightness=1;
			autoBrightnessStrength=0.1;
			cloudGridWidth=128;
			cloudGridLength=128;
			cloudGridHeight=16;
			helperGridElevationSteps=24;
			helperGridAzimuthSteps=15;
			helperEffectiveEarthRadius=6378000;
			helperCurvedEarth=1;
			helperAdjustCurvature=0;
			helperNumLayers=64;
			helperMaxDistance=200000;
			helperNearCloudFade=0.5;
			helperChurn=10;
			cloudWidth=60000;
			cloudLength=60000;
			wrapClouds=1;
			noiseResolution=8;
			noisePeriod=4;
			opticalDensity=1.8;
			alphaSharpness=0.15000001;
			selfShadowScale=0.001;
			mieAsymmetry=0.87;
			minimumLightElevationDegrees=3;
			directLightCoef=0.25;
			indirectLightCoef=0.0099999998;
			fogStart=200000;
			fogEnd=300000;
			class DefaultKeyframe
			{
				rayleigh[]={0.0074900002,0.01388,0.02878};
				mie[]={0.0046000001,0.0046000001,0.0046000001};
				haze=1;
				hazeBaseKm=1;
				hazeScaleKm=0.5;
				hazeEccentricity=0.81999999;
				brightnessAdjustment=1;
				cloudiness=0.5;
				cloudBaseKm=3.2;
				cloudHeightKm=6;
				directLight=1;
				indirectLight=1;
				ambientLight=1;
				noiseOctaves=3;
				noisePersistence=0.55000001;
				fractalAmplitude=2.2;
				fractalWavelength=220;
				extinction=1.8;
				diffusivity=0.0099999998;
			};
			class Overcast
			{
				class Weather1: DefaultKeyframe
				{
					overcast=0;
					cloudiness=0;
				};
				class Weather2: DefaultKeyframe
				{
					overcast=0.2;
					cloudiness=0.1;
				};
				class Weather3: DefaultKeyframe
				{
					overcast=0.40000001;
					cloudiness=0.2;
				};
				class Weather4: DefaultKeyframe
				{
					overcast=0.60000002;
					cloudiness=0.40000001;
				};
				class Weather5: DefaultKeyframe
				{
					overcast=0.80000001;
					cloudiness=0.5;
				};
				class Weather6: DefaultKeyframe
				{
					overcast=1;
					cloudiness=0.60000002;
				};
			};
		};
		skyTexture="#(argb,8,8,3)color(0.18,0,0.84,0.676)";
		skyTextureR="#(argb,8,8,3)color(0.18,0,0.84,0.676)";
		seaTexture="#(rgb,8,8,3)color(0,0,0,1)";
		midDetailTexture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)";
		clouds[]=
		{
			"core\default\default.p3d",
			"core\default\default.p3d",
			"core\default\default.p3d",
			"core\default\default.p3d"
		};
		noDetailDist=50;
		fullDetailDist=20;
		satelliteNormalBlendStart=80;
		satelliteNormalBlendEnd=100;
		terrainNormalPower=1;
		hazeDistCoef=-1;
		hazeFogCoef=-1;
		clutterGrid=2;
		clutterDist=50;
		clutterRadius=1;
		class DefaultClutter
		{
			affectedByWind=0;
			scaleMin=0.5;
			scaleMax=1;
			swLighting=1;
			noSatColor=0;
		};
		class Clutter
		{
		};
		flareMinDistance=1;
		flareMinDistanceLerp=0.5;
		skyObject="core\skyobject\skyobject.p3d";
		starsObject="core\default\default.p3d";
		pointObject="core\default\default.p3d";
		horizontObject="core\default\default.p3d";
		haloObject="core\default\default.p3d";
		sunObject="core\default\default.p3d";
		rainbowObject="core\default\default.p3d";
		moonObject="core\default\default.p3d";
		starsIntensity=0.0099999998;
		envTexture="";
		satelliteMap="";
		layerMask="";
		seaMaterial="#water";
		shoreMaterial="#shore";
		shoreFoamMaterial="#shoreFoam";
		shoreWetMaterial="#shoreWet";
		terrainMaterial="#terrain";
		class Subdivision
		{
			class Fractal
			{
				rougness=10;
				maxRoad=0.2;
				maxTrack=1;
				maxSlopeFactor=0.050000001;
			};
			class WhiteNoise
			{
				rougness=5;
				maxRoad=0.1;
				maxTrack=0.5;
				maxSlopeFactor=0.025;
			};
			minY=-0;
			minSlope=0.02;
		};
		class Ambient
		{
		};
	};
	initWorld="";
};
class CfgAddons
{
	access=1;
	class PreloadBanks
	{
	};
	class PreloadAddons
	{
		class DayZ
		{
			list[]=
			{
				"DZ_Data",
				"DZ_Scripts"
			};
		};
	};
};
class CfgLiveStats
{
	class TrueSkill
	{
		name="TrueSkill™ rankings";
		board=-65535;
		class Columns
		{
			class Rank
			{
				id=-1;
				name="$STR_LIVE_STATS_RANK";
				width=0.1;
				format="%d.";
				align=1;
			};
			class Gamertag
			{
				id=-2;
				name="$STR_LIVE_STATS_NAME";
				width=0.5;
				format="%s";
				align=0;
			};
			class Skill
			{
				id=61;
				name="TrueSkill™ rank";
				width=0.2;
				format="%d";
				align=1;
			};
			class GamesPlayed
			{
				id=62;
				name="Games played";
				width=0.2;
				format="%d";
				align=1;
			};
		};
	};
	class StandardDM
	{
		name="Standard - Death Match";
		board=1;
		algorithm=2;
		dropouts=1;
		coefWin=10;
		coefLoose=-10;
		coefM1=1;
		coefS1=100;
		coefM2=1;
		coefS2=100;
		coefMin=0.1;
		coefMax=10;
		class Columns
		{
			class Rank
			{
				id=-1;
				name="$STR_LIVE_STATS_RANK";
				width=0.1;
				format="%d.";
				align=1;
			};
			class Gamertag
			{
				id=-2;
				name="$STR_LIVE_STATS_NAME";
				width=0.5;
				format="%s";
				align=0;
			};
			class Score
			{
				id=-3;
				name="Score";
				width=0.2;
				format="%I64d";
				align=1;
			};
			class GamesPlayed
			{
				id=1;
				name="Games played";
				width=0.2;
				format="%d";
				align=1;
			};
		};
	};
	class StandardCTF
	{
		name="Standard - Capture The Flag";
		board=2;
		algorithm=3;
		dropouts=1;
		coefWin=10;
		coefLoose=-10;
		coefM1=1;
		coefS1=100;
		coefM2=1;
		coefS2=100;
		coefMin=0.1;
		coefMax=10;
		coefAI=0.5;
		class Columns
		{
			class Rank
			{
				id=-1;
				name="$STR_LIVE_STATS_RANK";
				width=0.1;
				format="%d.";
				align=1;
			};
			class Gamertag
			{
				id=-2;
				name="$STR_LIVE_STATS_NAME";
				width=0.5;
				format="%s";
				align=0;
			};
			class Score
			{
				id=-3;
				name="Score";
				width=0.2;
				format="%I64d";
				align=1;
			};
			class GamesPlayed
			{
				id=1;
				name="Games played";
				width=0.2;
				format="%d";
				align=1;
			};
		};
	};
	class StandardFF: StandardDM
	{
		name="Standard - Flag Fight";
		board=3;
	};
	class StandardTeam: StandardCTF
	{
		name="Standard - Team Mission";
		board=4;
	};
	class StandardSControl: StandardCTF
	{
		name="Standard - Sector Control";
		board=5;
	};
	class StandardHold: StandardCTF
	{
		name="Standard - Hold Location";
		board=6;
	};
	class StandardUnknown: StandardDM
	{
		name="Standard - Unknown";
		board=7;
	};
	class RankedDM: StandardDM
	{
		name="Ranked - Death Match";
		board=8;
	};
	class RankedCTF: StandardCTF
	{
		name="Ranked - Capture The Flag";
		board=9;
	};
	class RankedFF: StandardFF
	{
		name="Ranked - Flag Fight";
		board=10;
	};
	class RankedTeam: StandardTeam
	{
		name="Ranked - Team Mission";
		board=11;
	};
	class RankedSControl: StandardSControl
	{
		name="Ranked - Sector Control";
		board=12;
	};
	class RankedHold: StandardHold
	{
		name="Ranked - Hold Location";
		board=13;
	};
	class RankedUnknown: StandardUnknown
	{
		name="Ranked - Unknown";
		board=14;
	};
};
class CfgVoiceMask
{
	class None
	{
		name="$STR_VOICE_MASK_NONE";
		specEnergyWeight=-1;
		pitchScale=-1;
		whisperValue=-1;
		roboticValue=-1;
	};
	class Anonymous
	{
		name="$STR_VOICE_MASK_ANONYMOUS";
		specEnergyWeight=0.94999999;
		pitchScale=0.5;
		whisperValue=0.34999999;
		roboticValue=-1;
	};
	class Cartoon
	{
		name="$STR_VOICE_MASK_CARTOON";
		specEnergyWeight=0.1;
		pitchScale=-1;
		whisperValue=-1;
		roboticValue=-1;
	};
	class BigGuy
	{
		name="$STR_VOICE_MASK_BIGGUY";
		specEnergyWeight=0.89999998;
		pitchScale=0.050000001;
		whisperValue=-1;
		roboticValue=-1;
	};
	class Child
	{
		name="$STR_VOICE_MASK_CHILD";
		specEnergyWeight=0.1;
		pitchScale=0.69999999;
		whisperValue=-1;
		roboticValue=-1;
	};
	class Robot
	{
		name="$STR_VOICE_MASK_ROBOT";
		specEnergyWeight=0.5;
		pitchScale=-1;
		whisperValue=-1;
		roboticValue=0.050000001;
	};
	class DarkMaster
	{
		name="$STR_VOICE_MASK_DARKMASTER";
		specEnergyWeight=1;
		pitchScale=0;
		whisperValue=-1;
		roboticValue=-1;
	};
	class Whisper
	{
		name="$STR_VOICE_MASK_WHISPER";
		specEnergyWeight=0.5;
		pitchScale=-1;
		whisperValue=0.0099999998;
		roboticValue=-1;
	};
};
class CfgRumble
{
	coefEngineToLeft="1.5*0.9";
	coefEngineToRight="1.2*0.9";
	coefSurfaceToLeft=0.25;
	coefSurfaceToRight=0.44999999;
	coefWeaponToLeft=4;
	coefWeaponToRight=4;
};
class ButtonDeadZonesDefault
{
	deadZone_A[]={64,48};
	deadZone_B[]={64,48};
	deadZone_X[]={64,48};
	deadZone_Y[]={64,48};
	deadZone_Up[]={64,48};
	deadZone_Down[]={64,48};
	deadZone_Left[]={64,48};
	deadZone_Right[]={64,48};
	deadZone_Start[]={64,48};
	deadZone_Back[]={64,48};
	deadZone_LeftBumper[]={64,48};
	deadZone_RightBumper[]={64,48};
	deadZone_LeftThumb[]={64,48};
	deadZone_RightThumb[]={64,48};
};
class ControllerTypes
{
	class Gamepad
	{
		resource="RscDisplayProfileController";
		hint="$STR_XBOX_GAMEPAD";
		imageRightA=0;
		imageRightB=0;
		imageRightY=0;
		imageRightX=0;
		imageRightWhite=0;
		imageRightBlack=0;
		imageRightLeft=1;
		imageRightRight=1;
		imageRightUp=1;
		imageRightDown=1;
		imageRightBack=1;
		imageRightStart=1;
	};
	class Joystick
	{
		resource="RscDisplayProfileControllerJoystick";
		hint="$STR_XBOX_JOYSTICK";
		imageRightA=0;
		imageRightB=0;
		imageRightY=1;
		imageRightX=1;
		imageRightWhite=1;
		imageRightBlack=1;
		imageRightLeft=1;
		imageRightRight=1;
		imageRightUp=1;
		imageRightDown=1;
		imageRightBack=0;
		imageRightStart=0;
	};
	class Wheel
	{
		resource="RscDisplayProfileControllerWheel";
		hint="$STR_XBOX_WHEEL";
		imageRightA=0;
		imageRightB=0;
		imageRightY=0;
		imageRightX=0;
		imageRightWhite=0;
		imageRightBlack=0;
		imageRightLeft=1;
		imageRightRight=1;
		imageRightUp=1;
		imageRightDown=1;
		imageRightBack=1;
		imageRightStart=1;
	};
};
class ControllerSchemes
{
	defaultScheme="Default";
	defaultSchemeMovementLeftBrakeTriggerAccTrigger="Default";
	defaultSchemeMovementLeftBrakeTriggerAccButton="Default";
	defaultSchemeMovementLeftBrakeButtonAccTrigger="Default";
	defaultSchemeMovementLeftBrakeButtonAccButton="Default";
	defaultSchemeMovementRightBrakeTriggerAccTrigger="Default";
	defaultSchemeMovementRightBrakeTriggerAccButton="Default";
	defaultSchemeMovementRightBrakeButtonAccTrigger="Default";
	defaultSchemeMovementRightBrakeButtonAccButton="Default";
	class Default
	{
		name="$STR_XBOX_CONTROLER_SCHEME_DEFAULT";
		class Gamepad
		{
			class ButtonDeadZones: ButtonDeadZonesDefault
			{
				deadZone_LeftTrigger[]={192,128};
				deadZone_RightTrigger[]={80,64};
			};
			class ThumbStickDeadZones
			{
				leftX=0.20999999;
				leftY=0.23;
				rightX=0.20999999;
				rightY=0.23;
			};
			class Actions
			{
				ToggleWeapons[]=
				{
					"0x00050000 + 3"
				};
				DefaultAction[]=
				{
					"0x00050000 + 13"
				};
				ReloadMagazine[]=
				{
					"0x00050000 + 2"
				};
				LockTarget[]={};
				VehLockTargets[]=
				{
					"0x00050000 + 14"
				};
				PrevAction[]=
				{
					"0x00050000 + 4"
				};
				NextAction[]=
				{
					"0x00050000 + 5"
				};
				Action[]=
				{
					"0x00050000 + 0"
				};
				MenuSelect[]=
				{
					"0x00050000 + 7"
				};
				MenuBack[]=
				{
					"0x00050000 + 6"
				};
				CancelAction[]=
				{
					"0x00050000 + 2"
				};
				Diary[]={};
				ShowMap[]=
				{
					"0x00050000 + 11"
				};
				HideMap[]={};
				ZoomContIn[]=
				{
					"0x00050000 + 12"
				};
				PersonView[]=
				{
					"0x00050000 + 9"
				};
				IngamePause[]=
				{
					"0x00050000 + 8"
				};
				Optics[]=
				{
					"0x00050000 + 15"
				};
				class CommandLeft
				{
					keys[]=
					{
						"0x00050000 + 20"
					};
					deadZone=0;
					curveLow[]=
					{
						"Gamma",
						2,
						3
					};
					curveMedium[]=
					{
						"Gamma",
						2,
						3
					};
					curveHigh[]=
					{
						"Gamma",
						2,
						3
					};
				};
				class CommandRight
				{
					keys[]=
					{
						"0x00050000 + 16"
					};
					deadZone=0;
					curveLow[]=
					{
						"Gamma",
						2,
						3
					};
					curveMedium[]=
					{
						"Gamma",
						2,
						3
					};
					curveHigh[]=
					{
						"Gamma",
						2,
						3
					};
				};
				class CommandForward
				{
					keys[]=
					{
						"0x00050000 + 17"
					};
					deadZone=0;
					curveLow[]=
					{
						"Gamma",
						1,
						1.5
					};
					curveMedium[]=
					{
						"Gamma",
						1,
						1.5
					};
					curveHigh[]=
					{
						"Gamma",
						1,
						1.5
					};
				};
				class CommandBack
				{
					keys[]=
					{
						"0x00050000 + 21"
					};
					deadZone=0;
					curveLow[]=
					{
						"Gamma",
						1,
						1.5
					};
					curveMedium[]=
					{
						"Gamma",
						1,
						1.5
					};
					curveHigh[]=
					{
						"Gamma",
						1,
						1.5
					};
				};
				CommandFast[]={};
				CommandSlow[]={};
			};
		};
		class Joystick
		{
			class ButtonDeadZones: ButtonDeadZonesDefault
			{
				deadZone_LeftTrigger[]={192,128};
				deadZone_RightTrigger[]={80,64};
			};
			class ThumbStickDeadZones
			{
				leftX=0.20999999;
				leftY=0.23;
				rightX=0.20999999;
				rightY=0.23;
			};
			class Actions
			{
				ToggleWeapons[]=
				{
					"0x00050000 + 3"
				};
				DefaultAction[]=
				{
					"0x00050000 + 0"
				};
				ReloadMagazine[]=
				{
					"0x00050000 + 2"
				};
				LookAround[]=
				{
					"0x00050000 + 15"
				};
				LockTarget[]={};
				VehLockTargets[]=
				{
					"0x00050000 + 11"
				};
				PrevAction[]=
				{
					"0x00050000 + 4"
				};
				NextAction[]=
				{
					"0x00050000 + 5"
				};
				Action[]=
				{
					"0x00050000 + 14"
				};
				MenuSelect[]=
				{
					"0x00050000 + 7"
				};
				MenuBack[]=
				{
					"0x00050000 + 6"
				};
				CancelAction[]=
				{
					"0x00050000 + 2"
				};
				Diary[]=
				{
					"0x00050000 + 11"
				};
				ShowMap[]={};
				HideMap[]={};
				ZoomContIn[]=
				{
					"0x00050000 + 15"
				};
				PersonView[]=
				{
					"0x00050000 + 9"
				};
				IngamePause[]=
				{
					"0x00050000 + 8"
				};
				Optics[]={};
				class CommandLeft
				{
					keys[]=
					{
						"0x00050000 + 22"
					};
					deadZone=0;
					curveLow[]=
					{
						"Gamma",
						2,
						3
					};
					curveMedium[]=
					{
						"Gamma",
						2,
						3
					};
					curveHigh[]=
					{
						"Gamma",
						2,
						3
					};
				};
				class CommandRight
				{
					keys[]=
					{
						"0x00050000 + 18"
					};
					deadZone=0;
					curveLow[]=
					{
						"Gamma",
						2,
						3
					};
					curveMedium[]=
					{
						"Gamma",
						2,
						3
					};
					curveHigh[]=
					{
						"Gamma",
						2,
						3
					};
				};
				class CommandForward
				{
					keys[]=
					{
						"0x00050000 + 13"
					};
					deadZone=0;
					curveLow[]=
					{
						"Gamma",
						1,
						1.5
					};
					curveMedium[]=
					{
						"Gamma",
						1,
						1.5
					};
					curveHigh[]=
					{
						"Gamma",
						1,
						1.5
					};
				};
				class CommandBack
				{
					keys[]=
					{
						"0x00050000 + 12"
					};
					deadZone=0;
					curveLow[]=
					{
						"Gamma",
						1,
						1.5
					};
					curveMedium[]=
					{
						"Gamma",
						1,
						1.5
					};
					curveHigh[]=
					{
						"Gamma",
						1,
						1.5
					};
				};
				CommandFast[]={};
				CommandSlow[]={};
			};
		};
		class Wheel
		{
			class ButtonDeadZones: ButtonDeadZonesDefault
			{
				deadZone_LeftTrigger[]={192,128};
				deadZone_RightTrigger[]={80,64};
			};
			class ThumbStickDeadZones
			{
				leftX=0.20999999;
				leftY=0.23;
				rightX=0.20999999;
				rightY=0.23;
			};
			class Actions
			{
				ToggleWeapons[]=
				{
					"0x00050000 + 3"
				};
				DefaultAction[]=
				{
					"0x00050000 + 10"
				};
				ReloadMagazine[]=
				{
					"0x00050000 + 2"
				};
				LookAround[]=
				{
					"0x00050000 + 11"
				};
				LockTarget[]={};
				VehLockTargets[]={};
				PrevAction[]=
				{
					"0x00050000 + 4"
				};
				NextAction[]=
				{
					"0x00050000 + 5"
				};
				Action[]=
				{
					"0x00050000 + 0"
				};
				MenuSelect[]=
				{
					"0x00050000 + 7"
				};
				MenuBack[]=
				{
					"0x00050000 + 6"
				};
				CancelAction[]=
				{
					"0x00050000 + 2"
				};
				Diary[]=
				{
					"0x00050000 + 11"
				};
				ShowMap[]={};
				HideMap[]={};
				ZoomContIn[]=
				{
					"0x00050000 + 11"
				};
				PersonView[]=
				{
					"0x00050000 + 9"
				};
				Optics[]={};
				IngamePause[]=
				{
					"0x00050000 + 8"
				};
				class CommandLeft
				{
					keys[]=
					{
						"0x00050000 + 20"
					};
					deadZone=0;
					curveLow[]=
					{
						"Gamma",
						2,
						3
					};
					curveMedium[]=
					{
						"Gamma",
						2,
						3
					};
					curveHigh[]=
					{
						"Gamma",
						2,
						3
					};
				};
				class CommandRight
				{
					keys[]=
					{
						"0x00050000 + 16"
					};
					deadZone=0;
					curveLow[]=
					{
						"Gamma",
						2,
						3
					};
					curveMedium[]=
					{
						"Gamma",
						2,
						3
					};
					curveHigh[]=
					{
						"Gamma",
						2,
						3
					};
				};
				class CommandForward
				{
					keys[]=
					{
						"0x00050000 + 17"
					};
					deadZone=0;
					curveLow[]=
					{
						"Gamma",
						1,
						1.5
					};
					curveMedium[]=
					{
						"Gamma",
						1,
						1.5
					};
					curveHigh[]=
					{
						"Gamma",
						1,
						1.5
					};
				};
				class CommandBack
				{
					keys[]=
					{
						"0x00050000 + 21"
					};
					deadZone=0;
					curveLow[]=
					{
						"Gamma",
						1,
						1.5
					};
					curveMedium[]=
					{
						"Gamma",
						1,
						1.5
					};
					curveHigh[]=
					{
						"Gamma",
						1,
						1.5
					};
				};
				CommandFast[]={};
				CommandSlow[]={};
			};
		};
		class Vehicles
		{
			class Characters
			{
				name="$STR_XBOX_CONTROLER_CHARACTERS";
				axisY=0;
				class Gamepad
				{
					textDPad="$STR_XBOX_CONTROLER_DP_MENU";
					textLThumb="$STR_XBOX_CONTROLER_MOVEMENT";
					textLThumbUD="$STR_XBOX_CONTROLER_LS_MOVE";
					textLThumbLR="$STR_XBOX_CONTROLER_LS_STRAFE";
					textLThumbPS="$STR_XBOX_CONTROLER_LS_UP";
					textRThumb="$STR_XBOX_CONTROLER_AIM";
					textRThumbUD="$STR_XBOX_CONTROLER_RS_UD_AIM";
					textRThumbLR="$STR_XBOX_CONTROLER_RS_LR_AIM";
					textRThumbPS="$STR_XBOX_CONTROLER_RS_OPTICS";
					class Actions
					{
						class MoveBack
						{
							keys[]=
							{
								"0x00050000 + 21"
							};
							deadZone=0.1;
							curveLow[]=
							{
								"Gamma",
								1,
								4
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								4
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								4
							};
						};
						class MoveFastForward
						{
							keys[]=
							{
								"0x00050000 + 17"
							};
							deadZone=0.1;
							curveLow[]=
							{
								"Gamma",
								1,
								4
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								4
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								4
							};
						};
						class TurnLeft
						{
							keys[]=
							{
								"0x00050000 + 20"
							};
							deadZone=0.1;
							curveLow[]=
							{
								"Gamma",
								1,
								2
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								2
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								2
							};
						};
						class TurnRight
						{
							keys[]=
							{
								"0x00050000 + 16"
							};
							deadZone=0.1;
							curveLow[]=
							{
								"Gamma",
								1,
								2
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								2
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								2
							};
						};
						MoveUp[]=
						{
							"0x00050000 + 14"
						};
						MoveDown[]=
						{
							"0x00050000 + 1"
						};
						class AimUp
						{
							actionNameYAxis="AimDown";
							keys[]=
							{
								"0x00050000 + 19"
							};
							deadZone=0;
							curveLow[]=
							{
								"LinRampZoom",
								{1,0.2,0.050000001,0.99000001,0.80000001,1,1.8},
								{0.69999999,0.2,0.029999999,0.99000001,0.60000002,1,1.6},
								{0.30000001,0.2,0.02,0.99000001,0.40000001,1,1}
							};
							curveMedium[]=
							{
								"LinRampZoom",
								{1,0.2,0.050000001,0.99000001,0.80000001,1,1.8},
								{0.69999999,0.2,0.029999999,0.99000001,0.60000002,1,1.6},
								{0.30000001,0.2,0.02,0.99000001,0.40000001,1,1}
							};
							curveHigh[]=
							{
								"LinRampZoom",
								{1,0.2,0.050000001,0.99000001,0.80000001,1,1.8},
								{0.69999999,0.2,0.029999999,0.99000001,0.60000002,1,1.6},
								{0.30000001,0.2,0.02,0.99000001,0.40000001,1,1}
							};
						};
						class AimDown
						{
							actionNameYAxis="AimUp";
							keys[]=
							{
								"0x00050000 + 23"
							};
							deadZone=0;
							curveLow[]=
							{
								"LinRampZoom",
								{1,0.2,0.050000001,0.99000001,0.80000001,1,1.8},
								{0.69999999,0.2,0.029999999,0.99000001,0.60000002,1,1.6},
								{0.30000001,0.2,0.02,0.99000001,0.40000001,1,1}
							};
							curveMedium[]=
							{
								"LinRampZoom",
								{1,0.2,0.050000001,0.99000001,0.80000001,1,1.8},
								{0.69999999,0.2,0.029999999,0.99000001,0.60000002,1,1.6},
								{0.30000001,0.2,0.02,0.99000001,0.40000001,1,1}
							};
							curveHigh[]=
							{
								"LinRampZoom",
								{1,0.2,0.050000001,0.99000001,0.80000001,1,1.8},
								{0.69999999,0.2,0.029999999,0.99000001,0.60000002,1,1.6},
								{0.30000001,0.2,0.02,0.99000001,0.40000001,1,1}
							};
						};
						class AimLeft
						{
							keys[]=
							{
								"0x00050000 + 22"
							};
							deadZone=0;
							curveLow[]=
							{
								"LinRampZoom",
								{1,0.40000001,0.1,0.80000001,1.4400001,0.99000001,2.8800001,1,3.9000001},
								{0.69999999,0.40000001,0.1,0.80000001,1.2,0.99000001,2.4000001,1,3.25},
								{0.30000001,0.40000001,0.1,0.80000001,0.95999998,0.99000001,1.4400001,1,1.5599999}
							};
							curveMedium[]=
							{
								"LinRampZoom",
								{1,0.40000001,0.1,0.80000001,1.4400001,0.99000001,2.8800001,1,3.9000001},
								{0.69999999,0.40000001,0.1,0.80000001,1.2,0.99000001,2.4000001,1,3.25},
								{0.30000001,0.40000001,0.1,0.80000001,0.95999998,0.99000001,1.4400001,1,1.5599999}
							};
							curveHigh[]=
							{
								"LinRampZoom",
								{1,0.40000001,0.1,0.80000001,1.4400001,0.99000001,2.8800001,1,3.9000001},
								{0.69999999,0.40000001,0.1,0.80000001,1.2,0.99000001,2.4000001,1,3.25},
								{0.30000001,0.40000001,0.1,0.80000001,0.95999998,0.99000001,1.4400001,1,1.5599999}
							};
						};
						class AimRight
						{
							keys[]=
							{
								"0x00050000 + 18"
							};
							deadZone=0;
							curveLow[]=
							{
								"LinRampZoom",
								{1,0.40000001,0.1,0.80000001,1.4400001,0.99000001,2.8800001,1,3.9000001},
								{0.69999999,0.40000001,0.1,0.80000001,1.2,0.99000001,2.4000001,1,3.25},
								{0.30000001,0.40000001,0.1,0.80000001,0.95999998,0.99000001,1.4400001,1,1.5599999}
							};
							curveMedium[]=
							{
								"LinRampZoom",
								{1,0.40000001,0.1,0.80000001,1.4400001,0.99000001,2.8800001,1,3.9000001},
								{0.69999999,0.40000001,0.1,0.80000001,1.2,0.99000001,2.4000001,1,3.25},
								{0.30000001,0.40000001,0.1,0.80000001,0.95999998,0.99000001,1.4400001,1,1.5599999}
							};
							curveHigh[]=
							{
								"LinRampZoom",
								{1,0.40000001,0.1,0.80000001,1.4400001,0.99000001,2.8800001,1,3.9000001},
								{0.69999999,0.40000001,0.1,0.80000001,1.2,0.99000001,2.4000001,1,3.25},
								{0.30000001,0.40000001,0.1,0.80000001,0.95999998,0.99000001,1.4400001,1,1.5599999}
							};
						};
						class AimHeadUp
						{
							actionNameYAxis="AimHeadDown";
							keys[]=
							{
								"0x00050000 + 19"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								6,
								3
							};
							curveMedium[]=
							{
								"Gamma",
								6,
								3
							};
							curveHigh[]=
							{
								"Gamma",
								6,
								3
							};
						};
						class AimHeadDown
						{
							actionNameYAxis="AimHeadUp";
							keys[]=
							{
								"0x00050000 + 23"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								6,
								3
							};
							curveMedium[]=
							{
								"Gamma",
								6,
								3
							};
							curveHigh[]=
							{
								"Gamma",
								6,
								3
							};
						};
						class AimHeadLeft
						{
							keys[]=
							{
								"0x00050000 + 22"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								8,
								3
							};
							curveMedium[]=
							{
								"Gamma",
								8,
								3
							};
							curveHigh[]=
							{
								"Gamma",
								8,
								3
							};
						};
						class AimHeadRight
						{
							keys[]=
							{
								"0x00050000 + 18"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								8,
								3
							};
							curveMedium[]=
							{
								"Gamma",
								8,
								3
							};
							curveHigh[]=
							{
								"Gamma",
								8,
								3
							};
						};
					};
				};
				class Joystick
				{
					textDPad="$STR_XBOX_CONTROLER_DP_MENU";
					textLThumb="$STR_XBOX_CONTROLER_MOVEMENT";
					textLThumbUD="$STR_XBOX_CONTROLER_LS_MOVE";
					textLThumbLR="$STR_XBOX_CONTROLER_RS_STRAFE";
					textLThumbPS="$STR_XBOX_CONTROLER_RS_KNEEL";
					textRThumb="$STR_XBOX_CONTROLER_AIM";
					textRThumbUD="$STR_XBOX_CONTROLER_RS_UD_AIM";
					textRThumbLR="$STR_XBOX_CONTROLER_RS_LR_AIM";
					textRThumbPS="$STR_XBOX_CONTROLER_LS_ZOOM";
					class Actions
					{
						class MoveBack
						{
							keys[]=
							{
								"0x00050000 + 12"
							};
							deadZone=0.1;
							curveLow[]=
							{
								"Gamma",
								1,
								4
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								4
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								4
							};
						};
						class MoveFastForward
						{
							keys[]=
							{
								"0x00050000 + 13"
							};
							deadZone=0.1;
							curveLow[]=
							{
								"Gamma",
								1,
								4
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								4
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								4
							};
						};
						class TurnLeft
						{
							keys[]=
							{
								"0x00050000 + 22"
							};
							deadZone=0.1;
							curveLow[]=
							{
								"Gamma",
								1,
								2
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								2
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								2
							};
						};
						class TurnRight
						{
							keys[]=
							{
								"0x00050000 + 18"
							};
							deadZone=0.1;
							curveLow[]=
							{
								"Gamma",
								1,
								2
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								2
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								2
							};
						};
						MoveUp[]={};
						MoveDown[]=
						{
							"0x00050000 + 1"
						};
						class AimUp
						{
							actionNameYAxis="AimDown";
							keys[]=
							{
								"0x00050000 + 17"
							};
							deadZone=0;
							curveLow[]=
							{
								"LinRampZoom",
								{1,0.2,0.050000001,0.99000001,0.80000001,1,1.8},
								{0.69999999,0.2,0.029999999,0.99000001,0.60000002,1,1.6},
								{0.30000001,0.2,0.02,0.99000001,0.40000001,1,1}
							};
							curveMedium[]=
							{
								"LinRampZoom",
								{1,0.2,0.050000001,0.99000001,0.80000001,1,1.8},
								{0.69999999,0.2,0.029999999,0.99000001,0.60000002,1,1.6},
								{0.30000001,0.2,0.02,0.99000001,0.40000001,1,1}
							};
							curveHigh[]=
							{
								"LinRampZoom",
								{1,0.2,0.050000001,0.99000001,0.80000001,1,1.8},
								{0.69999999,0.2,0.029999999,0.99000001,0.60000002,1,1.6},
								{0.30000001,0.2,0.02,0.99000001,0.40000001,1,1}
							};
						};
						class AimDown
						{
							actionNameYAxis="AimUp";
							keys[]=
							{
								"0x00050000 + 21"
							};
							deadZone=0;
							curveLow[]=
							{
								"LinRampZoom",
								{1,0.2,0.050000001,0.99000001,0.80000001,1,1.8},
								{0.69999999,0.2,0.029999999,0.99000001,0.60000002,1,1.6},
								{0.30000001,0.2,0.02,0.99000001,0.40000001,1,1}
							};
							curveMedium[]=
							{
								"LinRampZoom",
								{1,0.2,0.050000001,0.99000001,0.80000001,1,1.8},
								{0.69999999,0.2,0.029999999,0.99000001,0.60000002,1,1.6},
								{0.30000001,0.2,0.02,0.99000001,0.40000001,1,1}
							};
							curveHigh[]=
							{
								"LinRampZoom",
								{1,0.2,0.050000001,0.99000001,0.80000001,1,1.8},
								{0.69999999,0.2,0.029999999,0.99000001,0.60000002,1,1.6},
								{0.30000001,0.2,0.02,0.99000001,0.40000001,1,1}
							};
						};
						class AimLeft
						{
							keys[]=
							{
								"0x00050000 + 20"
							};
							deadZone=0;
							curveLow[]=
							{
								"LinRampZoom",
								{1,0.40000001,0.1,0.80000001,1.4400001,0.99000001,2.8800001,1,3.9000001},
								{0.69999999,0.40000001,0.1,0.80000001,1.2,0.99000001,2.4000001,1,3.25},
								{0.30000001,0.40000001,0.1,0.80000001,0.95999998,0.99000001,1.4400001,1,1.5599999}
							};
							curveMedium[]=
							{
								"LinRampZoom",
								{1,0.40000001,0.1,0.80000001,1.4400001,0.99000001,2.8800001,1,3.9000001},
								{0.69999999,0.40000001,0.1,0.80000001,1.2,0.99000001,2.4000001,1,3.25},
								{0.30000001,0.40000001,0.1,0.80000001,0.95999998,0.99000001,1.4400001,1,1.5599999}
							};
							curveHigh[]=
							{
								"LinRampZoom",
								{1,0.40000001,0.1,0.80000001,1.4400001,0.99000001,2.8800001,1,3.9000001},
								{0.69999999,0.40000001,0.1,0.80000001,1.2,0.99000001,2.4000001,1,3.25},
								{0.30000001,0.40000001,0.1,0.80000001,0.95999998,0.99000001,1.4400001,1,1.5599999}
							};
						};
						class AimRight
						{
							keys[]=
							{
								"0x00050000 + 16"
							};
							deadZone=0;
							curveLow[]=
							{
								"LinRampZoom",
								{1,0.40000001,0.1,0.80000001,1.4400001,0.99000001,2.8800001,1,3.9000001},
								{0.69999999,0.40000001,0.1,0.80000001,1.2,0.99000001,2.4000001,1,3.25},
								{0.30000001,0.40000001,0.1,0.80000001,0.95999998,0.99000001,1.4400001,1,1.5599999}
							};
							curveMedium[]=
							{
								"LinRampZoom",
								{1,0.40000001,0.1,0.80000001,1.4400001,0.99000001,2.8800001,1,3.9000001},
								{0.69999999,0.40000001,0.1,0.80000001,1.2,0.99000001,2.4000001,1,3.25},
								{0.30000001,0.40000001,0.1,0.80000001,0.95999998,0.99000001,1.4400001,1,1.5599999}
							};
							curveHigh[]=
							{
								"LinRampZoom",
								{1,0.40000001,0.1,0.80000001,1.4400001,0.99000001,2.8800001,1,3.9000001},
								{0.69999999,0.40000001,0.1,0.80000001,1.2,0.99000001,2.4000001,1,3.25},
								{0.30000001,0.40000001,0.1,0.80000001,0.95999998,0.99000001,1.4400001,1,1.5599999}
							};
						};
						class AimHeadUp
						{
							actionNameYAxis="AimHeadDown";
							keys[]=
							{
								"0x00050000 + 17"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								6,
								3
							};
							curveMedium[]=
							{
								"Gamma",
								6,
								3
							};
							curveHigh[]=
							{
								"Gamma",
								6,
								3
							};
						};
						class AimHeadDown
						{
							actionNameYAxis="AimHeadUp";
							keys[]=
							{
								"0x00050000 + 21"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								6,
								3
							};
							curveMedium[]=
							{
								"Gamma",
								6,
								3
							};
							curveHigh[]=
							{
								"Gamma",
								6,
								3
							};
						};
						class AimHeadLeft
						{
							keys[]=
							{
								"0x00050000 + 20"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								8,
								3
							};
							curveMedium[]=
							{
								"Gamma",
								8,
								3
							};
							curveHigh[]=
							{
								"Gamma",
								8,
								3
							};
						};
						class AimHeadRight
						{
							keys[]=
							{
								"0x00050000 + 16"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								8,
								3
							};
							curveMedium[]=
							{
								"Gamma",
								8,
								3
							};
							curveHigh[]=
							{
								"Gamma",
								8,
								3
							};
						};
					};
				};
				class Wheel
				{
					textDPad="$STR_XBOX_CONTROLER_DP_MENU";
					textLThumb="$STR_XBOX_CONTROLER_MOVEMENT";
					textLThumbUD="$STR_XBOX_CONTROLER_LS_MOVE";
					textLThumbLR="$STR_XBOX_CONTROLER_LS_STRAFE";
					textLThumbPS="";
					textRThumb="";
					textRThumbLR="";
					textRThumbUD="";
					textRThumbPS="";
					class Actions
					{
						class MoveBack
						{
							keys[]=
							{
								"0x00050000 + 12"
							};
							deadZone=0.1;
							curveLow[]=
							{
								"Gamma",
								1,
								4
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								4
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								4
							};
						};
						class MoveFastForward
						{
							keys[]=
							{
								"0x00050000 + 13"
							};
							deadZone=0.1;
							curveLow[]=
							{
								"Gamma",
								1,
								4
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								4
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								4
							};
						};
						class TurnLeft
						{
							keys[]=
							{
								"0x00050000 + 20"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								1.5,
								4
							};
							curveMedium[]=
							{
								"Gamma",
								1.5,
								4
							};
							curveHigh[]=
							{
								"Gamma",
								1.5,
								4
							};
						};
						class TurnRight
						{
							keys[]=
							{
								"0x00050000 + 16"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								1.5,
								4
							};
							curveMedium[]=
							{
								"Gamma",
								1.5,
								4
							};
							curveHigh[]=
							{
								"Gamma",
								1.5,
								4
							};
						};
						MoveUp[]={};
						MoveDown[]={};
						AimUp[]={};
						AimDown[]={};
						AimLeft[]={};
						AimRight[]={};
						AimHeadUp[]={};
						AimHeadDown[]={};
						class AimHeadLeft
						{
							keys[]=
							{
								"0x00050000 + 20"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								8,
								3
							};
							curveMedium[]=
							{
								"Gamma",
								8,
								3
							};
							curveHigh[]=
							{
								"Gamma",
								8,
								3
							};
						};
						class AimHeadRight
						{
							keys[]=
							{
								"0x00050000 + 16"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								8,
								3
							};
							curveMedium[]=
							{
								"Gamma",
								8,
								3
							};
							curveHigh[]=
							{
								"Gamma",
								8,
								3
							};
						};
					};
				};
			};
			class Ground
			{
				name="$STR_XBOX_CONTROLER_VEHICLE_GROUND";
				axisY=0;
				class Gamepad
				{
					textDPad="$STR_XBOX_CONTROLER_DP_MENU";
					textLThumb="$STR_XBOX_CONTROLER_MOVEMENT";
					textLThumbUD="$STR_XBOX_CONTROLER_LS_MOVE";
					textLThumbLR="";
					textLThumbPS="";
					textRThumb="$STR_XBOX_CONTROLER_MOVEMENT";
					textRThumbUD="";
					textRThumbLR="$STR_XBOX_CONTROLER_RS_TURN";
					textRThumbPS="";
					class Actions
					{
						class CarLeft
						{
							keys[]=
							{
								"0x00050000 + 22"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								2,
								3
							};
							curveMedium[]=
							{
								"Gamma",
								2,
								3
							};
							curveHigh[]=
							{
								"Gamma",
								2,
								3
							};
						};
						class CarRight
						{
							keys[]=
							{
								"0x00050000 + 18"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								2,
								3
							};
							curveMedium[]=
							{
								"Gamma",
								2,
								3
							};
							curveHigh[]=
							{
								"Gamma",
								2,
								3
							};
						};
						CarForward[]={};
						class CarBack
						{
							keys[]=
							{
								"0x00050000 + 21"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								1.5
							};
						};
						class CarFastForward
						{
							keys[]=
							{
								"0x00050000 + 17"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								1.5
							};
						};
						CarSlowForward[]={};
						class CarAimUp
						{
							actionNameYAxis="CarAimDown";
							keys[]=
							{
								"0x00050000 + 19"
							};
							deadZone=0;
							curveLow[]=
							{
								"LinRampZoom",
								{1,0.80000001,0.1,0.89999998,0.14,1,1},
								{0.69999999,0.80000001,0.079999998,0.89999998,0.12,1,0.80000001},
								{0.30000001,0.80000001,0.059999999,0.89999998,0.090000004,1,0.60000002}
							};
							curveMedium[]=
							{
								"LinRampZoom",
								{1,0.80000001,0.1,0.89999998,0.14,1,1},
								{0.69999999,0.80000001,0.079999998,0.89999998,0.12,1,0.80000001},
								{0.30000001,0.80000001,0.059999999,0.89999998,0.090000004,1,0.60000002}
							};
							curveHigh[]=
							{
								"LinRampZoom",
								{1,0.80000001,0.1,0.89999998,0.14,1,1},
								{0.69999999,0.80000001,0.079999998,0.89999998,0.12,1,0.80000001},
								{0.30000001,0.80000001,0.059999999,0.89999998,0.090000004,1,0.60000002}
							};
						};
						class CarAimDown
						{
							actionNameYAxis="CarAimUp";
							keys[]=
							{
								"0x00050000 + 23"
							};
							deadZone=0;
							curveLow[]=
							{
								"LinRampZoom",
								{1,0.80000001,0.1,0.89999998,0.14,1,1},
								{0.69999999,0.80000001,0.079999998,0.89999998,0.12,1,0.80000001},
								{0.30000001,0.80000001,0.059999999,0.89999998,0.090000004,1,0.60000002}
							};
							curveMedium[]=
							{
								"LinRampZoom",
								{1,0.80000001,0.1,0.89999998,0.14,1,1},
								{0.69999999,0.80000001,0.079999998,0.89999998,0.12,1,0.80000001},
								{0.30000001,0.80000001,0.059999999,0.89999998,0.090000004,1,0.60000002}
							};
							curveHigh[]=
							{
								"LinRampZoom",
								{1,0.80000001,0.1,0.89999998,0.14,1,1},
								{0.69999999,0.80000001,0.079999998,0.89999998,0.12,1,0.80000001},
								{0.30000001,0.80000001,0.059999999,0.89999998,0.090000004,1,0.60000002}
							};
						};
						class CarAimLeft
						{
							keys[]=
							{
								"0x00050000 + 22"
							};
							deadZone=0;
							curveLow[]=
							{
								"LinRampZoom",
								
								{
									1,
									0.40000001,
									0.1,
									0.89999998,
									"0.90 0.99",
									3.5999999,
									1,
									9
								},
								{0.69999999,0.40000001,0.1,0.89999998,0.75,0.99000001,3,1,8},
								{0.30000001,0.40000001,0.1,0.89999998,0.60000002,0.99000001,1.8,1,5}
							};
							curveMedium[]=
							{
								"LinRampZoom",
								
								{
									1,
									0.40000001,
									0.1,
									0.89999998,
									"0.90 0.99",
									3.5999999,
									1,
									9
								},
								{0.69999999,0.40000001,0.1,0.89999998,0.75,0.99000001,3,1,8},
								{0.30000001,0.40000001,0.1,0.89999998,0.60000002,0.99000001,1.8,1,5}
							};
							curveHigh[]=
							{
								"LinRampZoom",
								
								{
									1,
									0.40000001,
									0.1,
									0.89999998,
									"0.90 0.99",
									3.5999999,
									1,
									9
								},
								{0.69999999,0.40000001,0.1,0.89999998,0.75,0.99000001,3,1,8},
								{0.30000001,0.40000001,0.1,0.89999998,0.60000002,0.99000001,1.8,1,5}
							};
						};
						class CarAimRight
						{
							keys[]=
							{
								"0x00050000 + 18"
							};
							deadZone=0;
							curveLow[]=
							{
								"LinRampZoom",
								
								{
									1,
									0.40000001,
									0.1,
									0.89999998,
									"0.90 0.99",
									3.5999999,
									1,
									9
								},
								{0.69999999,0.40000001,0.1,0.89999998,0.75,0.99000001,3,1,8},
								{0.30000001,0.40000001,0.1,0.89999998,0.60000002,0.99000001,1.8,1,5}
							};
							curveMedium[]=
							{
								"LinRampZoom",
								
								{
									1,
									0.40000001,
									0.1,
									0.89999998,
									"0.90 0.99",
									3.5999999,
									1,
									9
								},
								{0.69999999,0.40000001,0.1,0.89999998,0.75,0.99000001,3,1,8},
								{0.30000001,0.40000001,0.1,0.89999998,0.60000002,0.99000001,1.8,1,5}
							};
							curveHigh[]=
							{
								"LinRampZoom",
								
								{
									1,
									0.40000001,
									0.1,
									0.89999998,
									"0.90 0.99",
									3.5999999,
									1,
									9
								},
								{0.69999999,0.40000001,0.1,0.89999998,0.75,0.99000001,3,1,8},
								{0.30000001,0.40000001,0.1,0.89999998,0.60000002,0.99000001,1.8,1,5}
							};
						};
						class AimHeadUp
						{
							actionNameYAxis="AimHeadDown";
							keys[]=
							{
								"0x00050000 + 19"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								6,
								3
							};
							curveMedium[]=
							{
								"Gamma",
								6,
								3
							};
							curveHigh[]=
							{
								"Gamma",
								6,
								3
							};
						};
						class AimHeadDown
						{
							actionNameYAxis="AimHeadUp";
							keys[]=
							{
								"0x00050000 + 23"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								6,
								3
							};
							curveMedium[]=
							{
								"Gamma",
								6,
								3
							};
							curveHigh[]=
							{
								"Gamma",
								6,
								3
							};
						};
						class AimHeadLeft
						{
							keys[]=
							{
								"0x00050000 + 22"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								8,
								3
							};
							curveMedium[]=
							{
								"Gamma",
								8,
								3
							};
							curveHigh[]=
							{
								"Gamma",
								8,
								3
							};
						};
						class AimHeadRight
						{
							keys[]=
							{
								"0x00050000 + 18"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								8,
								3
							};
							curveMedium[]=
							{
								"Gamma",
								8,
								3
							};
							curveHigh[]=
							{
								"Gamma",
								8,
								3
							};
						};
						SwapGunner[]=
						{
							"0x00050000 + 1"
						};
					};
				};
				class Joystick
				{
					textDPad="$STR_XBOX_CONTROLER_DP_MENU";
					textLThumb="$STR_XBOX_CONTROLER_MOVEMENT";
					textLThumbUD="$STR_XBOX_CONTROLER_LS_MOVE";
					textLThumbLR="";
					textLThumbPS="";
					textRThumb="$STR_XBOX_CONTROLER_MOVEMENT";
					textRThumbUD="";
					textRThumbLR="$STR_XBOX_CONTROLER_RS_TURN";
					textRThumbPS="";
					class Actions
					{
						class CarLeft
						{
							keys[]=
							{
								"0x00050000 + 20"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								2,
								3
							};
							curveMedium[]=
							{
								"Gamma",
								2,
								3
							};
							curveHigh[]=
							{
								"Gamma",
								2,
								3
							};
						};
						class CarRight
						{
							keys[]=
							{
								"0x00050000 + 16"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								2,
								3
							};
							curveMedium[]=
							{
								"Gamma",
								2,
								3
							};
							curveHigh[]=
							{
								"Gamma",
								2,
								3
							};
						};
						CarForward[]={};
						class CarBack
						{
							keys[]=
							{
								"0x00050000 + 12"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								1.5
							};
						};
						class CarFastForward
						{
							keys[]=
							{
								"0x00050000 + 13"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								1.5
							};
						};
						CarSlowForward[]={};
						class CarAimUp
						{
							actionNameYAxis="CarAimDown";
							keys[]=
							{
								"0x00050000 + 17"
							};
							deadZone=0;
							curveLow[]=
							{
								"LinRampZoom",
								{1,0.80000001,0.1,0.89999998,0.14,1,1},
								{0.69999999,0.80000001,0.079999998,0.89999998,0.12,1,0.80000001},
								{0.30000001,0.80000001,0.059999999,0.89999998,0.090000004,1,0.60000002}
							};
							curveMedium[]=
							{
								"LinRampZoom",
								{1,0.80000001,0.1,0.89999998,0.14,1,1},
								{0.69999999,0.80000001,0.079999998,0.89999998,0.12,1,0.80000001},
								{0.30000001,0.80000001,0.059999999,0.89999998,0.090000004,1,0.60000002}
							};
							curveHigh[]=
							{
								"LinRampZoom",
								{1,0.80000001,0.1,0.89999998,0.14,1,1},
								{0.69999999,0.80000001,0.079999998,0.89999998,0.12,1,0.80000001},
								{0.30000001,0.80000001,0.059999999,0.89999998,0.090000004,1,0.60000002}
							};
						};
						class CarAimDown
						{
							actionNameYAxis="CarAimUp";
							keys[]=
							{
								"0x00050000 + 21"
							};
							deadZone=0;
							curveLow[]=
							{
								"LinRampZoom",
								{1,0.80000001,0.1,0.89999998,0.14,1,1},
								{0.69999999,0.80000001,0.079999998,0.89999998,0.12,1,0.80000001},
								{0.30000001,0.80000001,0.059999999,0.89999998,0.090000004,1,0.60000002}
							};
							curveMedium[]=
							{
								"LinRampZoom",
								{1,0.80000001,0.1,0.89999998,0.14,1,1},
								{0.69999999,0.80000001,0.079999998,0.89999998,0.12,1,0.80000001},
								{0.30000001,0.80000001,0.059999999,0.89999998,0.090000004,1,0.60000002}
							};
							curveHigh[]=
							{
								"LinRampZoom",
								{1,0.80000001,0.1,0.89999998,0.14,1,1},
								{0.69999999,0.80000001,0.079999998,0.89999998,0.12,1,0.80000001},
								{0.30000001,0.80000001,0.059999999,0.89999998,0.090000004,1,0.60000002}
							};
						};
						class CarAimLeft
						{
							keys[]=
							{
								"0x00050000 + 20"
							};
							deadZone=0;
							curveLow[]=
							{
								"LinRampZoom",
								
								{
									1,
									0.40000001,
									0.1,
									0.89999998,
									"0.90 0.99",
									3.5999999,
									1,
									9
								},
								{0.69999999,0.40000001,0.1,0.89999998,0.75,0.99000001,3,1,8},
								{0.30000001,0.40000001,0.1,0.89999998,0.60000002,0.99000001,1.8,1,5}
							};
							curveMedium[]=
							{
								"LinRampZoom",
								
								{
									1,
									0.40000001,
									0.1,
									0.89999998,
									"0.90 0.99",
									3.5999999,
									1,
									9
								},
								{0.69999999,0.40000001,0.1,0.89999998,0.75,0.99000001,3,1,8},
								{0.30000001,0.40000001,0.1,0.89999998,0.60000002,0.99000001,1.8,1,5}
							};
							curveHigh[]=
							{
								"LinRampZoom",
								
								{
									1,
									0.40000001,
									0.1,
									0.89999998,
									"0.90 0.99",
									3.5999999,
									1,
									9
								},
								{0.69999999,0.40000001,0.1,0.89999998,0.75,0.99000001,3,1,8},
								{0.30000001,0.40000001,0.1,0.89999998,0.60000002,0.99000001,1.8,1,5}
							};
						};
						class CarAimRight
						{
							keys[]=
							{
								"0x00050000 + 16"
							};
							deadZone=0;
							curveLow[]=
							{
								"LinRampZoom",
								
								{
									1,
									0.40000001,
									0.1,
									0.89999998,
									"0.90 0.99",
									3.5999999,
									1,
									9
								},
								{0.69999999,0.40000001,0.1,0.89999998,0.75,0.99000001,3,1,8},
								{0.30000001,0.40000001,0.1,0.89999998,0.60000002,0.99000001,1.8,1,5}
							};
							curveMedium[]=
							{
								"LinRampZoom",
								
								{
									1,
									0.40000001,
									0.1,
									0.89999998,
									"0.90 0.99",
									3.5999999,
									1,
									9
								},
								{0.69999999,0.40000001,0.1,0.89999998,0.75,0.99000001,3,1,8},
								{0.30000001,0.40000001,0.1,0.89999998,0.60000002,0.99000001,1.8,1,5}
							};
							curveHigh[]=
							{
								"LinRampZoom",
								
								{
									1,
									0.40000001,
									0.1,
									0.89999998,
									"0.90 0.99",
									3.5999999,
									1,
									9
								},
								{0.69999999,0.40000001,0.1,0.89999998,0.75,0.99000001,3,1,8},
								{0.30000001,0.40000001,0.1,0.89999998,0.60000002,0.99000001,1.8,1,5}
							};
						};
						SwapGunner[]=
						{
							"0x00050000 + 1"
						};
					};
				};
				class Wheel
				{
					textDPad="$STR_XBOX_CONTROLER_DP_MENU";
					textLThumb="$STR_XBOX_CONTROLER_MOVEMENT";
					textLThumbLR="$STR_XBOX_CONTROLER_LS_STRAFE";
					textLThumbUD="$STR_XBOX_CONTROLER_LS_MOVE";
					textLThumbPS="";
					textRThumb="";
					textRThumbLR="";
					textRThumbUD="";
					textRThumbPS="";
					class Actions
					{
						class CarLeft
						{
							keys[]=
							{
								"0x00050000 + 20"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								2,
								3
							};
							curveMedium[]=
							{
								"Gamma",
								2,
								3
							};
							curveHigh[]=
							{
								"Gamma",
								2,
								3
							};
						};
						class CarRight
						{
							keys[]=
							{
								"0x00050000 + 16"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								2,
								3
							};
							curveMedium[]=
							{
								"Gamma",
								2,
								3
							};
							curveHigh[]=
							{
								"Gamma",
								2,
								3
							};
						};
						CarForward[]={};
						class CarBack
						{
							keys[]=
							{
								"0x00050000 + 12"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								1.5
							};
						};
						class CarFastForward
						{
							keys[]=
							{
								"0x00050000 + 13"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								1.5
							};
						};
						CarSlowForward[]={};
						CarAimUp[]={};
						CarAimDown[]={};
						class CarAimLeft
						{
							keys[]=
							{
								"0x00050000 + 20"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								8,
								3
							};
							curveMedium[]=
							{
								"Gamma",
								8,
								3
							};
							curveHigh[]=
							{
								"Gamma",
								8,
								3
							};
						};
						class CarAimRight
						{
							keys[]=
							{
								"0x00050000 + 16"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								8,
								3
							};
							curveMedium[]=
							{
								"Gamma",
								8,
								3
							};
							curveHigh[]=
							{
								"Gamma",
								8,
								3
							};
						};
						SwapGunner[]=
						{
							"0x00050000 + 0"
						};
					};
				};
			};
			class Aircraft
			{
				name="$STR_XBOX_CONTROLER_AIR";
				axisY=1;
				class Gamepad
				{
					textDPad="$STR_XBOX_CONTROLER_DP_MENU";
					textLThumb="$STR_XBOX_CONTROLER_MOVEMENT";
					textLThumbUD="$STR_XBOX_CONTROLER_LS_FLY";
					textLThumbLR="$STR_XBOX_CONTROLER_LS_RUDDER";
					textLThumbPS="$STR_XBOX_CONTROLER_LS_LOCK";
					textRThumb="$STR_XBOX_CONTROLER_MOVEMENT";
					textRThumbUD="$STR_XBOX_CONTROLER_RS_TILT_MOVE";
					textRThumbLR="$STR_XBOX_CONTROLER_RS_TILT";
					textRThumbPS="";
					class Actions
					{
						class HeliCyclicBack
						{
							actionNameYAxis="HeliCyclicForward";
							keys[]=
							{
								"0x00050000 + 17"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								1.5
							};
						};
						class HeliCyclicForward
						{
							actionNameYAxis="HeliCyclicBack";
							keys[]=
							{
								"0x00050000 + 21"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								1.5
							};
						};
						class HeliCyclicLeft
						{
							keys[]=
							{
								"0x00050000 + 20"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								1.5
							};
						};
						class HeliCyclicRight
						{
							keys[]=
							{
								"0x00050000 + 16"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								1.5
							};
						};
						class HeliRudderLeft
						{
							keys[]=
							{
								"0x00050000 + 12"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								1.5
							};
						};
						class HeliRudderRight
						{
							keys[]=
							{
								"0x00050000 + 13"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								1.5
							};
						};
						class HeliCollectiveRaise
						{
							keys[]=
							{
								"0x00050000 + 11"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								1.5
							};
						};
						class HeliCollectiveLower
						{
							keys[]=
							{
								"0x00050000 + 10"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								1.5
							};
						};
						HeliBack[]={};
						HeliFastForward[]={};
						HeliForward[]={};
						class SeagullUp
						{
							keys[]=
							{
								"0x00050000 + 17"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								1.5
							};
						};
						class SeagullDown
						{
							keys[]=
							{
								"0x00050000 + 21"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								1.5
							};
						};
						class SeagullBack
						{
							actionNameYAxis="SeagullFastForward";
							keys[]=
							{
								"0x00050000 + 19"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								1.5
							};
						};
						class SeagullFastForward
						{
							actionNameYAxis="SeagullBack";
							keys[]=
							{
								"0x00050000 + 23"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								1.5
							};
						};
						class AimHeadUp
						{
							actionNameYAxis="AimHeadDown";
							keys[]=
							{
								"0x00050000 + 19"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								6,
								3
							};
							curveMedium[]=
							{
								"Gamma",
								6,
								3
							};
							curveHigh[]=
							{
								"Gamma",
								6,
								3
							};
						};
						class AimHeadDown
						{
							actionNameYAxis="AimHeadUp";
							keys[]=
							{
								"0x00050000 + 23"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								6,
								3
							};
							curveMedium[]=
							{
								"Gamma",
								6,
								3
							};
							curveHigh[]=
							{
								"Gamma",
								6,
								3
							};
						};
						class AimHeadLeft
						{
							keys[]=
							{
								"0x00050000 + 22"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								8,
								3
							};
							curveMedium[]=
							{
								"Gamma",
								8,
								3
							};
							curveHigh[]=
							{
								"Gamma",
								8,
								3
							};
						};
						class AimHeadRight
						{
							keys[]=
							{
								"0x00050000 + 18"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								8,
								3
							};
							curveMedium[]=
							{
								"Gamma",
								8,
								3
							};
							curveHigh[]=
							{
								"Gamma",
								8,
								3
							};
						};
						class AimDown
						{
							actionNameYAxis="AimUp";
							keys[]=
							{
								"0x00050000 + 19"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								6,
								3
							};
							curveMedium[]=
							{
								"Gamma",
								6,
								3
							};
							curveHigh[]=
							{
								"Gamma",
								6,
								3
							};
						};
						class AimUp
						{
							actionNameYAxis="AimDown";
							keys[]=
							{
								"0x00050000 + 23"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								6,
								3
							};
							curveMedium[]=
							{
								"Gamma",
								6,
								3
							};
							curveHigh[]=
							{
								"Gamma",
								6,
								3
							};
						};
						class AimLeft
						{
							keys[]=
							{
								"0x00050000 + 22"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								8,
								3
							};
							curveMedium[]=
							{
								"Gamma",
								8,
								3
							};
							curveHigh[]=
							{
								"Gamma",
								8,
								3
							};
						};
						class AimRight
						{
							keys[]=
							{
								"0x00050000 + 18"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								8,
								3
							};
							curveMedium[]=
							{
								"Gamma",
								8,
								3
							};
							curveHigh[]=
							{
								"Gamma",
								8,
								3
							};
						};
						SeagullForward[]={};
						HeliManualFire[]=
						{
							"0x00050000 + 1"
						};
						Diary[]={};
						ZoomContIn[]={};
						LookAround[]={};
						ShowMap[]={};
						keyLookCenter[]=
						{
							"0x00050000 + 15"
						};
						AutoHover[]=
						{
							"0x00050000 + 2"
						};
						AutoHoverCancel[]=
						{
							"0x00050000 + 2"
						};
						LookAroundToggle[]=
						{
							"0x00050000 + 1"
						};
					};
				};
				class Joystick
				{
					textDPad="$STR_XBOX_CONTROLER_DP_MENU";
					textLThumb="$STR_XBOX_CONTROLER_MOVEMENT";
					textLThumbUD="$STR_XBOX_CONTROLER_LS_FLY";
					textLThumbLR="$STR_XBOX_CONTROLER_LS_RUDDER";
					textLThumbPS="$STR_XBOX_CONTROLER_LS_LOCK";
					textRThumb="$STR_XBOX_CONTROLER_MOVEMENT";
					textRThumbUD="$STR_XBOX_CONTROLER_RS_TILT_MOVE";
					textRThumbLR="$STR_XBOX_CONTROLER_RS_TILT";
					textRThumbPS="";
					class Actions
					{
						class HeliUp
						{
							keys[]=
							{
								"0x00050000 + 13"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								1.5
							};
						};
						class HeliDown
						{
							keys[]=
							{
								"0x00050000 + 12"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								1.5
							};
						};
						class HeliCyclicLeft
						{
							keys[]=
							{
								"0x00050000 + 22"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								1.5
							};
						};
						class HeliCyclicRight
						{
							keys[]=
							{
								"0x00050000 + 18"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								1.5
							};
						};
						class HeliRudderLeft
						{
							keys[]=
							{
								"0x00050000 + 20"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								1.5
							};
						};
						class HeliRudderRight
						{
							keys[]=
							{
								"0x00050000 + 16"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								1.5
							};
						};
						class HeliBack
						{
							actionNameYAxis="HeliFastForward";
							keys[]=
							{
								"0x00050000 + 17"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								1.5
							};
						};
						class HeliFastForward
						{
							actionNameYAxis="HeliBack";
							keys[]=
							{
								"0x00050000 + 21"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								1.5
							};
						};
						HeliForward[]={};
						HeliManualFire[]=
						{
							"0x00050000 + 1"
						};
						class SeagullUp
						{
							keys[]=
							{
								"0x00050000 + 13"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								1.5
							};
						};
						class SeagullDown
						{
							keys[]=
							{
								"0x00050000 + 12"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								1.5
							};
						};
						class SeagullBack
						{
							actionNameYAxis="SeagullFastForward";
							keys[]=
							{
								"0x00050000 + 17"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								1.5
							};
						};
						class SeagullFastForward
						{
							actionNameYAxis="SeagullBack";
							keys[]=
							{
								"0x00050000 + 21"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								1.5
							};
						};
						SeagullForward[]={};
					};
				};
				class Wheel
				{
					textDPad="$STR_XBOX_CONTROLER_DP_MENU";
					textLThumb="$STR_XBOX_CONTROLER_MOVEMENT";
					textLThumbLR="$STR_XBOX_CONTROLER_LS_TURN";
					textLThumbUD="";
					textLThumbPS="";
					textRThumb="";
					textRThumbLR="";
					textRThumbUD="";
					textRThumbPS="";
					class Actions
					{
						HeliUp[]={};
						HeliDown[]={};
						HeliCyclicLeft[]={};
						HeliCyclicRight[]={};
						class HeliRudderLeft
						{
							keys[]=
							{
								"0x00050000 + 20"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								1.5
							};
						};
						class HeliRudderRight
						{
							keys[]=
							{
								"0x00050000 + 16"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								1.5
							};
						};
						class HeliBack
						{
							actionNameYAxis="HeliFastForward";
							keys[]=
							{
								"0x00050000 + 12"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								1.5
							};
						};
						class HeliFastForward
						{
							actionNameYAxis="HeliBack";
							keys[]=
							{
								"0x00050000 + 13"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								1.5
							};
						};
						HeliForward[]={};
						HeliManualFire[]=
						{
							"0x00050000 + 0"
						};
						SeagullUp[]={};
						SeagullDown[]={};
						class SeagullBack
						{
							actionNameYAxis="SeagullFastForward";
							keys[]=
							{
								"0x00050000 + 12"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								1.5
							};
						};
						class SeagullFastForward
						{
							actionNameYAxis="SeagullBack";
							keys[]=
							{
								"0x00050000 + 13"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								1.5
							};
						};
						SeagullForward[]={};
					};
				};
			};
		};
	};
	class LeftHanded: Default
	{
		name="Left Handed";
		class Gamepad
		{
			class ButtonDeadZones: ButtonDeadZonesDefault
			{
				deadZone_LeftTrigger[]={192,128};
				deadZone_RightTrigger[]={80,64};
			};
			class ThumbStickDeadZones
			{
				leftX=0.20999999;
				leftY=0.23;
				rightX=0.20999999;
				rightY=0.23;
			};
			class Actions
			{
				ToggleWeapons[]=
				{
					"0x00050000 + 3"
				};
				DefaultAction[]=
				{
					"0x00050000 + 12"
				};
				ReloadMagazine[]=
				{
					"0x00050000 + 2"
				};
				LookAround[]=
				{
					"0x00050000 + 13"
				};
				LockTarget[]={};
				VehLockTargets[]=
				{
					"0x00050000 + 15"
				};
				PrevAction[]=
				{
					"0x00050000 + 4"
				};
				NextAction[]=
				{
					"0x00050000 + 5"
				};
				Action[]=
				{
					"0x00050000 + 0"
				};
				MenuSelect[]=
				{
					"0x00050000 + 7"
				};
				MenuBack[]=
				{
					"0x00050000 + 6"
				};
				CancelAction[]=
				{
					"0x00050000 + 2"
				};
				Diary[]=
				{
					"0x00050000 + 11"
				};
				ShowMap[]={};
				HideMap[]={};
				ZoomContIn[]=
				{
					"0x00050000 + 13"
				};
				PersonView[]=
				{
					"0x00050000 + 9"
				};
				IngamePause[]=
				{
					"0x00050000 + 8"
				};
				Optics[]=
				{
					"0x00050000 + 14"
				};
				class CommandLeft
				{
					keys[]=
					{
						"0x00050000 + 22"
					};
					deadZone=0;
					curveLow[]=
					{
						"Gamma",
						2,
						3
					};
					curveMedium[]=
					{
						"Gamma",
						2,
						3
					};
					curveHigh[]=
					{
						"Gamma",
						2,
						3
					};
				};
				class CommandRight
				{
					keys[]=
					{
						"0x00050000 + 18"
					};
					deadZone=0;
					curveLow[]=
					{
						"Gamma",
						2,
						3
					};
					curveMedium[]=
					{
						"Gamma",
						2,
						3
					};
					curveHigh[]=
					{
						"Gamma",
						2,
						3
					};
				};
				class CommandForward
				{
					keys[]=
					{
						"0x00050000 + 19"
					};
					deadZone=0;
					curveLow[]=
					{
						"Gamma",
						1,
						1.5
					};
					curveMedium[]=
					{
						"Gamma",
						1,
						1.5
					};
					curveHigh[]=
					{
						"Gamma",
						1,
						1.5
					};
				};
				class CommandBack
				{
					keys[]=
					{
						"0x00050000 + 23"
					};
					deadZone=0;
					curveLow[]=
					{
						"Gamma",
						1,
						1.5
					};
					curveMedium[]=
					{
						"Gamma",
						1,
						1.5
					};
					curveHigh[]=
					{
						"Gamma",
						1,
						1.5
					};
				};
				CommandFast[]={};
				CommandSlow[]={};
			};
		};
		class Joystick
		{
			class ButtonDeadZones: ButtonDeadZonesDefault
			{
				deadZone_LeftTrigger[]={192,128};
				deadZone_RightTrigger[]={80,64};
			};
			class ThumbStickDeadZones
			{
				leftX=0.20999999;
				leftY=0.23;
				rightX=0.20999999;
				rightY=0.23;
			};
			class Actions
			{
				ToggleWeapons[]=
				{
					"0x00050000 + 3"
				};
				DefaultAction[]=
				{
					"0x00050000 + 3"
				};
				ReloadMagazine[]=
				{
					"0x00050000 + 2"
				};
				LookAround[]=
				{
					"0x00050000 + 12"
				};
				LockTarget[]={};
				VehLockTargets[]={};
				PrevAction[]=
				{
					"0x00050000 + 4"
				};
				NextAction[]=
				{
					"0x00050000 + 5"
				};
				Action[]=
				{
					"0x00050000 + 0"
				};
				MenuSelect[]=
				{
					"0x00050000 + 7"
				};
				MenuBack[]=
				{
					"0x00050000 + 6"
				};
				CancelAction[]=
				{
					"0x00050000 + 2"
				};
				Diary[]=
				{
					"0x00050000 + 11"
				};
				ShowMap[]={};
				HideMap[]={};
				ZoomContIn[]={};
				PersonView[]=
				{
					"0x00050000 + 9"
				};
				Optics[]=
				{
					"0x00050000 + 10"
				};
				IngamePause[]=
				{
					"0x00050000 + 8"
				};
				class CommandLeft
				{
					keys[]=
					{
						"0x00050000 + 20"
					};
					deadZone=0;
					curveLow[]=
					{
						"Gamma",
						2,
						3
					};
					curveMedium[]=
					{
						"Gamma",
						2,
						3
					};
					curveHigh[]=
					{
						"Gamma",
						2,
						3
					};
				};
				class CommandRight
				{
					keys[]=
					{
						"0x00050000 + 16"
					};
					deadZone=0;
					curveLow[]=
					{
						"Gamma",
						2,
						3
					};
					curveMedium[]=
					{
						"Gamma",
						2,
						3
					};
					curveHigh[]=
					{
						"Gamma",
						2,
						3
					};
				};
				class CommandForward
				{
					keys[]=
					{
						"0x00050000 + 17"
					};
					deadZone=0;
					curveLow[]=
					{
						"Gamma",
						1,
						1.5
					};
					curveMedium[]=
					{
						"Gamma",
						1,
						1.5
					};
					curveHigh[]=
					{
						"Gamma",
						1,
						1.5
					};
				};
				class CommandBack
				{
					keys[]=
					{
						"0x00050000 + 21"
					};
					deadZone=0;
					curveLow[]=
					{
						"Gamma",
						1,
						1.5
					};
					curveMedium[]=
					{
						"Gamma",
						1,
						1.5
					};
					curveHigh[]=
					{
						"Gamma",
						1,
						1.5
					};
				};
				CommandFast[]={};
				CommandSlow[]={};
			};
		};
		class Wheel
		{
			class ButtonDeadZones: ButtonDeadZonesDefault
			{
				deadZone_LeftTrigger[]={192,128};
				deadZone_RightTrigger[]={80,64};
			};
			class ThumbStickDeadZones
			{
				leftX=0.20999999;
				leftY=0.23;
				rightX=0.20999999;
				rightY=0.23;
			};
			class Actions
			{
				ToggleWeapons[]=
				{
					"0x00050000 + 3"
				};
				DefaultAction[]=
				{
					"0x00050000 + 10"
				};
				ReloadMagazine[]=
				{
					"0x00050000 + 2"
				};
				LookAround[]=
				{
					"0x00050000 + 11"
				};
				LockTarget[]={};
				VehLockTargets[]={};
				PrevAction[]=
				{
					"0x00050000 + 4"
				};
				NextAction[]=
				{
					"0x00050000 + 5"
				};
				Action[]=
				{
					"0x00050000 + 0"
				};
				MenuSelect[]=
				{
					"0x00050000 + 7"
				};
				MenuBack[]=
				{
					"0x00050000 + 6"
				};
				CancelAction[]=
				{
					"0x00050000 + 2"
				};
				Diary[]=
				{
					"0x00050000 + 11"
				};
				ShowMap[]={};
				HideMap[]={};
				ZoomContIn[]=
				{
					"0x00050000 + 11"
				};
				PersonView[]=
				{
					"0x00050000 + 9"
				};
				Optics[]={};
				IngamePause[]=
				{
					"0x00050000 + 8"
				};
				class CommandLeft
				{
					keys[]=
					{
						"0x00050000 + 20"
					};
					deadZone=0;
					curveLow[]=
					{
						"Gamma",
						2,
						3
					};
					curveMedium[]=
					{
						"Gamma",
						2,
						3
					};
					curveHigh[]=
					{
						"Gamma",
						2,
						3
					};
				};
				class CommandRight
				{
					keys[]=
					{
						"0x00050000 + 16"
					};
					deadZone=0;
					curveLow[]=
					{
						"Gamma",
						2,
						3
					};
					curveMedium[]=
					{
						"Gamma",
						2,
						3
					};
					curveHigh[]=
					{
						"Gamma",
						2,
						3
					};
				};
				class CommandForward
				{
					keys[]=
					{
						"0x00050000 + 17"
					};
					deadZone=0;
					curveLow[]=
					{
						"Gamma",
						1,
						1.5
					};
					curveMedium[]=
					{
						"Gamma",
						1,
						1.5
					};
					curveHigh[]=
					{
						"Gamma",
						1,
						1.5
					};
				};
				class CommandBack
				{
					keys[]=
					{
						"0x00050000 + 21"
					};
					deadZone=0;
					curveLow[]=
					{
						"Gamma",
						1,
						1.5
					};
					curveMedium[]=
					{
						"Gamma",
						1,
						1.5
					};
					curveHigh[]=
					{
						"Gamma",
						1,
						1.5
					};
				};
				CommandFast[]={};
				CommandSlow[]={};
			};
		};
		class Vehicles: Vehicles
		{
			class Characters: Characters
			{
				name="characTers";
				axisY=0;
				class Gamepad
				{
					textDPad="$STR_XBOX_CONTROLER_DP_MENU";
					textLThumb="$STR_XBOX_CONTROLER_AIM";
					textLThumbLR="$STR_XBOX_CONTROLER_LS_LR_AIM";
					textLThumbUD="$STR_XBOX_CONTROLER_LS_UD_AIM";
					textLThumbPS="$STR_XBOX_CONTROLER_LS_OPTICS";
					textRThumb="$STR_XBOX_CONTROLER_MOVEMENT";
					textRThumbLR="$STR_XBOX_CONTROLER_RS_STRAFE";
					textRThumbUD="$STR_XBOX_CONTROLER_RS_MOVE";
					textRThumbPS="$STR_XBOX_CONTROLER_RS_UP";
					class Actions
					{
						class MoveBack
						{
							keys[]=
							{
								"0x00050000 + 23"
							};
							deadZone=0.1;
							curveLow[]=
							{
								"Gamma",
								1,
								4
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								4
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								4
							};
						};
						class MoveFastForward
						{
							keys[]=
							{
								"0x00050000 + 19"
							};
							deadZone=0.1;
							curveLow[]=
							{
								"Gamma",
								1,
								4
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								4
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								4
							};
						};
						class TurnLeft
						{
							keys[]=
							{
								"0x00050000 + 22"
							};
							deadZone=0.1;
							curveLow[]=
							{
								"Gamma",
								1,
								2
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								2
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								2
							};
						};
						class TurnRight
						{
							keys[]=
							{
								"0x00050000 + 18"
							};
							deadZone=0.1;
							curveLow[]=
							{
								"Gamma",
								1,
								2
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								2
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								2
							};
						};
						MoveUp[]=
						{
							"0x00050000 + 15"
						};
						MoveDown[]=
						{
							"0x00050000 + 1"
						};
						class AimUp
						{
							actionNameYAxis="AimDown";
							keys[]=
							{
								"0x00050000 + 17"
							};
							deadZone=0;
							curveLow[]=
							{
								"LinRampZoom",
								{1,0.2,0.050000001,0.99000001,0.80000001,1,1.8},
								{0.69999999,0.2,0.029999999,0.99000001,0.60000002,1,1.6},
								{0.30000001,0.2,0.02,0.99000001,0.40000001,1,1}
							};
							curveMedium[]=
							{
								"LinRampZoom",
								{1,0.2,0.050000001,0.99000001,0.80000001,1,1.8},
								{0.69999999,0.2,0.029999999,0.99000001,0.60000002,1,1.6},
								{0.30000001,0.2,0.02,0.99000001,0.40000001,1,1}
							};
							curveHigh[]=
							{
								"LinRampZoom",
								{1,0.2,0.050000001,0.99000001,0.80000001,1,1.8},
								{0.69999999,0.2,0.029999999,0.99000001,0.60000002,1,1.6},
								{0.30000001,0.2,0.02,0.99000001,0.40000001,1,1}
							};
						};
						class AimDown
						{
							actionNameYAxis="AimUp";
							keys[]=
							{
								"0x00050000 + 21"
							};
							deadZone=0;
							curveLow[]=
							{
								"LinRampZoom",
								{1,0.2,0.050000001,0.99000001,0.80000001,1,1.8},
								{0.69999999,0.2,0.029999999,0.99000001,0.60000002,1,1.6},
								{0.30000001,0.2,0.02,0.99000001,0.40000001,1,1}
							};
							curveMedium[]=
							{
								"LinRampZoom",
								{1,0.2,0.050000001,0.99000001,0.80000001,1,1.8},
								{0.69999999,0.2,0.029999999,0.99000001,0.60000002,1,1.6},
								{0.30000001,0.2,0.02,0.99000001,0.40000001,1,1}
							};
							curveHigh[]=
							{
								"LinRampZoom",
								{1,0.2,0.050000001,0.99000001,0.80000001,1,1.8},
								{0.69999999,0.2,0.029999999,0.99000001,0.60000002,1,1.6},
								{0.30000001,0.2,0.02,0.99000001,0.40000001,1,1}
							};
						};
						class AimLeft
						{
							keys[]=
							{
								"0x00050000 + 20"
							};
							deadZone=0;
							curveLow[]=
							{
								"LinRampZoom",
								{1,0.40000001,0.1,0.80000001,1.4400001,0.99000001,2.8800001,1,3.9000001},
								{0.69999999,0.40000001,0.1,0.80000001,1.2,0.99000001,2.4000001,1,3.25},
								{0.30000001,0.40000001,0.1,0.80000001,0.95999998,0.99000001,1.4400001,1,1.5599999}
							};
							curveMedium[]=
							{
								"LinRampZoom",
								{1,0.40000001,0.1,0.80000001,1.4400001,0.99000001,2.8800001,1,3.9000001},
								{0.69999999,0.40000001,0.1,0.80000001,1.2,0.99000001,2.4000001,1,3.25},
								{0.30000001,0.40000001,0.1,0.80000001,0.95999998,0.99000001,1.4400001,1,1.5599999}
							};
							curveHigh[]=
							{
								"LinRampZoom",
								{1,0.40000001,0.1,0.80000001,1.4400001,0.99000001,2.8800001,1,3.9000001},
								{0.69999999,0.40000001,0.1,0.80000001,1.2,0.99000001,2.4000001,1,3.25},
								{0.30000001,0.40000001,0.1,0.80000001,0.95999998,0.99000001,1.4400001,1,1.5599999}
							};
						};
						class AimRight
						{
							keys[]=
							{
								"0x00050000 + 16"
							};
							deadZone=0;
							curveLow[]=
							{
								"LinRampZoom",
								{1,0.40000001,0.1,0.80000001,1.4400001,0.99000001,2.8800001,1,3.9000001},
								{0.69999999,0.40000001,0.1,0.80000001,1.2,0.99000001,2.4000001,1,3.25},
								{0.30000001,0.40000001,0.1,0.80000001,0.95999998,0.99000001,1.4400001,1,1.5599999}
							};
							curveMedium[]=
							{
								"LinRampZoom",
								{1,0.40000001,0.1,0.80000001,1.4400001,0.99000001,2.8800001,1,3.9000001},
								{0.69999999,0.40000001,0.1,0.80000001,1.2,0.99000001,2.4000001,1,3.25},
								{0.30000001,0.40000001,0.1,0.80000001,0.95999998,0.99000001,1.4400001,1,1.5599999}
							};
							curveHigh[]=
							{
								"LinRampZoom",
								{1,0.40000001,0.1,0.80000001,1.4400001,0.99000001,2.8800001,1,3.9000001},
								{0.69999999,0.40000001,0.1,0.80000001,1.2,0.99000001,2.4000001,1,3.25},
								{0.30000001,0.40000001,0.1,0.80000001,0.95999998,0.99000001,1.4400001,1,1.5599999}
							};
						};
						class AimHeadUp
						{
							actionNameYAxis="AimHeadDown";
							keys[]=
							{
								"0x00050000 + 17"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								6,
								3
							};
							curveMedium[]=
							{
								"Gamma",
								6,
								3
							};
							curveHigh[]=
							{
								"Gamma",
								6,
								3
							};
						};
						class AimHeadDown
						{
							actionNameYAxis="AimHeadUp";
							keys[]=
							{
								"0x00050000 + 21"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								6,
								3
							};
							curveMedium[]=
							{
								"Gamma",
								6,
								3
							};
							curveHigh[]=
							{
								"Gamma",
								6,
								3
							};
						};
						class AimHeadLeft
						{
							keys[]=
							{
								"0x00050000 + 20"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								8,
								3
							};
							curveMedium[]=
							{
								"Gamma",
								8,
								3
							};
							curveHigh[]=
							{
								"Gamma",
								8,
								3
							};
						};
						class AimHeadRight
						{
							keys[]=
							{
								"0x00050000 + 16"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								8,
								3
							};
							curveMedium[]=
							{
								"Gamma",
								8,
								3
							};
							curveHigh[]=
							{
								"Gamma",
								8,
								3
							};
						};
					};
				};
				class Joystick: Joystick
				{
				};
				class Wheel: Wheel
				{
				};
			};
			class Ground: Ground
			{
				name="groUnd";
				axisY=0;
				class Gamepad
				{
					textDPad="$STR_XBOX_CONTROLER_DP_MENU";
					textLThumb="$STR_XBOX_CONTROLER_MOVEMENT";
					textLThumbLR="$STR_XBOX_CONTROLER_LS_TURN";
					textLThumbUD="";
					textLThumbPS="";
					textRThumb="$STR_XBOX_CONTROLER_MOVEMENT";
					textRThumbLR="";
					textRThumbUD="$STR_XBOX_CONTROLER_RS_MOVE";
					textRThumbPS="";
					class Actions
					{
						class CarLeft
						{
							keys[]=
							{
								"0x00050000 + 20"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								2,
								3
							};
							curveMedium[]=
							{
								"Gamma",
								2,
								3
							};
							curveHigh[]=
							{
								"Gamma",
								2,
								3
							};
						};
						class CarRight
						{
							keys[]=
							{
								"0x00050000 + 16"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								2,
								3
							};
							curveMedium[]=
							{
								"Gamma",
								2,
								3
							};
							curveHigh[]=
							{
								"Gamma",
								2,
								3
							};
						};
						CarForward[]={};
						class CarBack
						{
							keys[]=
							{
								"0x00050000 + 23"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								1.5
							};
						};
						class CarFastForward
						{
							keys[]=
							{
								"0x00050000 + 19"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								1.5
							};
						};
						CarSlowForward[]={};
						class CarAimUp
						{
							actionNameYAxis="CarAimDown";
							keys[]=
							{
								"0x00050000 + 17"
							};
							deadZone=0;
							curveLow[]=
							{
								"LinRampZoom",
								{1,0.80000001,0.1,0.89999998,0.14,1,1},
								{0.69999999,0.80000001,0.079999998,0.89999998,0.12,1,0.80000001},
								{0.30000001,0.80000001,0.059999999,0.89999998,0.090000004,1,0.60000002}
							};
							curveMedium[]=
							{
								"LinRampZoom",
								{1,0.80000001,0.1,0.89999998,0.14,1,1},
								{0.69999999,0.80000001,0.079999998,0.89999998,0.12,1,0.80000001},
								{0.30000001,0.80000001,0.059999999,0.89999998,0.090000004,1,0.60000002}
							};
							curveHigh[]=
							{
								"LinRampZoom",
								{1,0.80000001,0.1,0.89999998,0.14,1,1},
								{0.69999999,0.80000001,0.079999998,0.89999998,0.12,1,0.80000001},
								{0.30000001,0.80000001,0.059999999,0.89999998,0.090000004,1,0.60000002}
							};
						};
						class CarAimDown
						{
							actionNameYAxis="CarAimUp";
							keys[]=
							{
								"0x00050000 + 21"
							};
							deadZone=0;
							curveLow[]=
							{
								"LinRampZoom",
								{1,0.80000001,0.1,0.89999998,0.14,1,1},
								{0.69999999,0.80000001,0.079999998,0.89999998,0.12,1,0.80000001},
								{0.30000001,0.80000001,0.059999999,0.89999998,0.090000004,1,0.60000002}
							};
							curveMedium[]=
							{
								"LinRampZoom",
								{1,0.80000001,0.1,0.89999998,0.14,1,1},
								{0.69999999,0.80000001,0.079999998,0.89999998,0.12,1,0.80000001},
								{0.30000001,0.80000001,0.059999999,0.89999998,0.090000004,1,0.60000002}
							};
							curveHigh[]=
							{
								"LinRampZoom",
								{1,0.80000001,0.1,0.89999998,0.14,1,1},
								{0.69999999,0.80000001,0.079999998,0.89999998,0.12,1,0.80000001},
								{0.30000001,0.80000001,0.059999999,0.89999998,0.090000004,1,0.60000002}
							};
						};
						class CarAimLeft
						{
							keys[]=
							{
								"0x00050000 + 20"
							};
							deadZone=0;
							curveLow[]=
							{
								"LinRampZoom",
								
								{
									1,
									0.40000001,
									0.1,
									0.89999998,
									"0.90 0.99",
									3.5999999,
									1,
									9
								},
								{0.69999999,0.40000001,0.1,0.89999998,0.75,0.99000001,3,1,8},
								{0.30000001,0.40000001,0.1,0.89999998,0.60000002,0.99000001,1.8,1,5}
							};
							curveMedium[]=
							{
								"LinRampZoom",
								
								{
									1,
									0.40000001,
									0.1,
									0.89999998,
									"0.90 0.99",
									3.5999999,
									1,
									9
								},
								{0.69999999,0.40000001,0.1,0.89999998,0.75,0.99000001,3,1,8},
								{0.30000001,0.40000001,0.1,0.89999998,0.60000002,0.99000001,1.8,1,5}
							};
							curveHigh[]=
							{
								"LinRampZoom",
								
								{
									1,
									0.40000001,
									0.1,
									0.89999998,
									"0.90 0.99",
									3.5999999,
									1,
									9
								},
								{0.69999999,0.40000001,0.1,0.89999998,0.75,0.99000001,3,1,8},
								{0.30000001,0.40000001,0.1,0.89999998,0.60000002,0.99000001,1.8,1,5}
							};
						};
						class CarAimRight
						{
							keys[]=
							{
								"0x00050000 + 16"
							};
							deadZone=0;
							curveLow[]=
							{
								"LinRampZoom",
								
								{
									1,
									0.40000001,
									0.1,
									0.89999998,
									"0.90 0.99",
									3.5999999,
									1,
									9
								},
								{0.69999999,0.40000001,0.1,0.89999998,0.75,0.99000001,3,1,8},
								{0.30000001,0.40000001,0.1,0.89999998,0.60000002,0.99000001,1.8,1,5}
							};
							curveMedium[]=
							{
								"LinRampZoom",
								
								{
									1,
									0.40000001,
									0.1,
									0.89999998,
									"0.90 0.99",
									3.5999999,
									1,
									9
								},
								{0.69999999,0.40000001,0.1,0.89999998,0.75,0.99000001,3,1,8},
								{0.30000001,0.40000001,0.1,0.89999998,0.60000002,0.99000001,1.8,1,5}
							};
							curveHigh[]=
							{
								"LinRampZoom",
								
								{
									1,
									0.40000001,
									0.1,
									0.89999998,
									"0.90 0.99",
									3.5999999,
									1,
									9
								},
								{0.69999999,0.40000001,0.1,0.89999998,0.75,0.99000001,3,1,8},
								{0.30000001,0.40000001,0.1,0.89999998,0.60000002,0.99000001,1.8,1,5}
							};
						};
						SwapGunner[]=
						{
							"0x00050000 + 1"
						};
					};
				};
				class Joystick: Joystick
				{
				};
				class Wheel: Wheel
				{
				};
			};
			class Aircraft: Aircraft
			{
				name="aIr";
				axisY=1;
				class Gamepad
				{
					textDPad="$STR_XBOX_CONTROLER_DP_MENU";
					textLThumb="$STR_XBOX_CONTROLER_MOVEMENT";
					textLThumbLR="$STR_XBOX_CONTROLER_LS_TILT";
					textLThumbUD="$STR_XBOX_CONTROLER_LS_TILT_MOVE";
					textLThumbPS="";
					textRThumb="$STR_XBOX_CONTROLER_MOVEMENT";
					textRThumbLR="$STR_XBOX_CONTROLER_RS_FLY";
					textRThumbUD="$STR_XBOX_CONTROLER_RS_RUDDER";
					textRThumbPS="$STR_XBOX_CONTROLER_RS_LOCK";
					class Actions
					{
						class HeliUp
						{
							keys[]=
							{
								"0x00050000 + 19"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								1.5
							};
						};
						class HeliDown
						{
							keys[]=
							{
								"0x00050000 + 23"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								1.5
							};
						};
						class HeliCyclicLeft
						{
							keys[]=
							{
								"0x00050000 + 20"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								1.5
							};
						};
						class HeliCyclicRight
						{
							keys[]=
							{
								"0x00050000 + 18"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								1.5
							};
						};
						class HeliRudderLeft
						{
							keys[]=
							{
								"0x00050000 + 20"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								1.5
							};
						};
						class HeliRudderRight
						{
							keys[]=
							{
								"0x00050000 + 18"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								1.5
							};
						};
						class HeliBack
						{
							actionNameYAxis="HeliFastForward";
							keys[]=
							{
								"0x00050000 + 17"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								1.5
							};
						};
						class HeliFastForward
						{
							actionNameYAxis="HeliBack";
							keys[]=
							{
								"0x00050000 + 21"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								1.5
							};
						};
						HeliForward[]={};
						HeliManualFire[]=
						{
							"0x00050000 + 1"
						};
						class SeagullUp
						{
							keys[]=
							{
								"0x00050000 + 19"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								1.5
							};
						};
						class SeagullDown
						{
							keys[]=
							{
								"0x00050000 + 23"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								1.5
							};
						};
						class SeagullBack
						{
							actionNameYAxis="SeagullFastForward";
							keys[]=
							{
								"0x00050000 + 17"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								1.5
							};
						};
						class SeagullFastForward
						{
							actionNameYAxis="SeagullBack";
							keys[]=
							{
								"0x00050000 + 21"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								1.5
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								1.5
							};
						};
						SeagullForward[]={};
					};
				};
				class Joystick: Joystick
				{
				};
				class Wheel: Wheel
				{
				};
			};
		};
	};
	class SpecialSoldier: Default
	{
		name="Special Soldier";
		class Gamepad: Gamepad
		{
		};
		class Joystick: Joystick
		{
		};
		class Wheel: Wheel
		{
		};
		class Vehicles: Vehicles
		{
			class Characters: Characters
			{
				class Gamepad
				{
					textDPad="$STR_XBOX_CONTROLER_DP_MENU";
					textLThumb="$STR_XBOX_CONTROLER_AIM";
					textLThumbLR="$STR_XBOX_CONTROLER_LS_LR_AIM";
					textLThumbUD="$STR_XBOX_CONTROLER_LS_UD_AIM";
					textLThumbPS="$STR_XBOX_CONTROLER_LS_UP";
					textRThumb="$STR_XBOX_CONTROLER_MOVEMENT";
					textRThumbLR="$STR_XBOX_CONTROLER_RS_STRAFE";
					textRThumbUD="$STR_XBOX_CONTROLER_RS_MOVE";
					textRThumbPS="$STR_XBOX_CONTROLER_RS_OPTICS";
					class Actions
					{
						class MoveBack
						{
							keys[]=
							{
								"0x00050000 + 23"
							};
							deadZone=0.1;
							curveLow[]=
							{
								"Gamma",
								1,
								4
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								4
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								4
							};
						};
						class MoveFastForward
						{
							keys[]=
							{
								"0x00050000 + 19"
							};
							deadZone=0.1;
							curveLow[]=
							{
								"Gamma",
								1,
								4
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								4
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								4
							};
						};
						class TurnLeft
						{
							keys[]=
							{
								"0x00050000 + 22"
							};
							deadZone=0.1;
							curveLow[]=
							{
								"Gamma",
								1,
								2
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								2
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								2
							};
						};
						class TurnRight
						{
							keys[]=
							{
								"0x00050000 + 18"
							};
							deadZone=0.1;
							curveLow[]=
							{
								"Gamma",
								1,
								2
							};
							curveMedium[]=
							{
								"Gamma",
								1,
								2
							};
							curveHigh[]=
							{
								"Gamma",
								1,
								2
							};
						};
						MoveUp[]=
						{
							"0x00050000 + 14"
						};
						MoveDown[]=
						{
							"0x00050000 + 1"
						};
						class AimUp
						{
							actionNameYAxis="AimDown";
							keys[]=
							{
								"0x00050000 + 17"
							};
							deadZone=0;
							curveLow[]=
							{
								"LinRampZoom",
								{1,0.2,0.050000001,0.99000001,0.80000001,1,1.8},
								{0.69999999,0.2,0.029999999,0.99000001,0.60000002,1,1.6},
								{0.30000001,0.2,0.02,0.99000001,0.40000001,1,1}
							};
							curveMedium[]=
							{
								"LinRampZoom",
								{1,0.2,0.050000001,0.99000001,0.80000001,1,1.8},
								{0.69999999,0.2,0.029999999,0.99000001,0.60000002,1,1.6},
								{0.30000001,0.2,0.02,0.99000001,0.40000001,1,1}
							};
							curveHigh[]=
							{
								"LinRampZoom",
								{1,0.2,0.050000001,0.99000001,0.80000001,1,1.8},
								{0.69999999,0.2,0.029999999,0.99000001,0.60000002,1,1.6},
								{0.30000001,0.2,0.02,0.99000001,0.40000001,1,1}
							};
						};
						class AimDown
						{
							actionNameYAxis="AimUp";
							keys[]=
							{
								"0x00050000 + 21"
							};
							deadZone=0;
							curveLow[]=
							{
								"LinRampZoom",
								{1,0.2,0.050000001,0.99000001,0.80000001,1,1.8},
								{0.69999999,0.2,0.029999999,0.99000001,0.60000002,1,1.6},
								{0.30000001,0.2,0.02,0.99000001,0.40000001,1,1}
							};
							curveMedium[]=
							{
								"LinRampZoom",
								{1,0.2,0.050000001,0.99000001,0.80000001,1,1.8},
								{0.69999999,0.2,0.029999999,0.99000001,0.60000002,1,1.6},
								{0.30000001,0.2,0.02,0.99000001,0.40000001,1,1}
							};
							curveHigh[]=
							{
								"LinRampZoom",
								{1,0.2,0.050000001,0.99000001,0.80000001,1,1.8},
								{0.69999999,0.2,0.029999999,0.99000001,0.60000002,1,1.6},
								{0.30000001,0.2,0.02,0.99000001,0.40000001,1,1}
							};
						};
						class AimLeft
						{
							keys[]=
							{
								"0x00050000 + 20"
							};
							deadZone=0;
							curveLow[]=
							{
								"LinRampZoom",
								{1,0.40000001,0.1,0.80000001,1.4400001,0.99000001,2.8800001,1,3.9000001},
								{0.69999999,0.40000001,0.1,0.80000001,1.2,0.99000001,2.4000001,1,3.25},
								{0.30000001,0.40000001,0.1,0.80000001,0.95999998,0.99000001,1.4400001,1,1.5599999}
							};
							curveMedium[]=
							{
								"LinRampZoom",
								{1,0.40000001,0.1,0.80000001,1.4400001,0.99000001,2.8800001,1,3.9000001},
								{0.69999999,0.40000001,0.1,0.80000001,1.2,0.99000001,2.4000001,1,3.25},
								{0.30000001,0.40000001,0.1,0.80000001,0.95999998,0.99000001,1.4400001,1,1.5599999}
							};
							curveHigh[]=
							{
								"LinRampZoom",
								{1,0.40000001,0.1,0.80000001,1.4400001,0.99000001,2.8800001,1,3.9000001},
								{0.69999999,0.40000001,0.1,0.80000001,1.2,0.99000001,2.4000001,1,3.25},
								{0.30000001,0.40000001,0.1,0.80000001,0.95999998,0.99000001,1.4400001,1,1.5599999}
							};
						};
						class AimRight
						{
							keys[]=
							{
								"0x00050000 + 16"
							};
							deadZone=0;
							curveLow[]=
							{
								"LinRampZoom",
								{1,0.40000001,0.1,0.80000001,1.4400001,0.99000001,2.8800001,1,3.9000001},
								{0.69999999,0.40000001,0.1,0.80000001,1.2,0.99000001,2.4000001,1,3.25},
								{0.30000001,0.40000001,0.1,0.80000001,0.95999998,0.99000001,1.4400001,1,1.5599999}
							};
							curveMedium[]=
							{
								"LinRampZoom",
								{1,0.40000001,0.1,0.80000001,1.4400001,0.99000001,2.8800001,1,3.9000001},
								{0.69999999,0.40000001,0.1,0.80000001,1.2,0.99000001,2.4000001,1,3.25},
								{0.30000001,0.40000001,0.1,0.80000001,0.95999998,0.99000001,1.4400001,1,1.5599999}
							};
							curveHigh[]=
							{
								"LinRampZoom",
								{1,0.40000001,0.1,0.80000001,1.4400001,0.99000001,2.8800001,1,3.9000001},
								{0.69999999,0.40000001,0.1,0.80000001,1.2,0.99000001,2.4000001,1,3.25},
								{0.30000001,0.40000001,0.1,0.80000001,0.95999998,0.99000001,1.4400001,1,1.5599999}
							};
						};
						class AimHeadUp
						{
							actionNameYAxis="AimHeadDown";
							keys[]=
							{
								"0x00050000 + 17"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								6,
								3
							};
							curveMedium[]=
							{
								"Gamma",
								6,
								3
							};
							curveHigh[]=
							{
								"Gamma",
								6,
								3
							};
						};
						class AimHeadDown
						{
							actionNameYAxis="AimHeadUp";
							keys[]=
							{
								"0x00050000 + 21"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								6,
								3
							};
							curveMedium[]=
							{
								"Gamma",
								6,
								3
							};
							curveHigh[]=
							{
								"Gamma",
								6,
								3
							};
						};
						class AimHeadLeft
						{
							keys[]=
							{
								"0x00050000 + 20"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								8,
								3
							};
							curveMedium[]=
							{
								"Gamma",
								8,
								3
							};
							curveHigh[]=
							{
								"Gamma",
								8,
								3
							};
						};
						class AimHeadRight
						{
							keys[]=
							{
								"0x00050000 + 16"
							};
							deadZone=0;
							curveLow[]=
							{
								"Gamma",
								8,
								3
							};
							curveMedium[]=
							{
								"Gamma",
								8,
								3
							};
							curveHigh[]=
							{
								"Gamma",
								8,
								3
							};
						};
					};
				};
				class Joystick: Joystick
				{
				};
				class Wheel: Wheel
				{
				};
			};
			class Ground: Ground
			{
				class Gamepad: Gamepad
				{
				};
				class Joystick: Joystick
				{
				};
				class Wheel: Wheel
				{
				};
			};
			class Aircraft: Aircraft
			{
				class Gamepad: Gamepad
				{
				};
				class Joystick: Joystick
				{
				};
				class Wheel: Wheel
				{
				};
			};
		};
	};
};
class PreloadConfig
{
	CfgVoice="*";
	class CfgCloudlets
	{
		CraterBlood=".";
		CraterDustSmall="*";
		CraterDustBig="*";
		CraterSmoke1="*";
		CraterSmoke2="*";
		CraterSmoke3="*";
		CraterWater="*";
		Explosion="*";
	};
	CfgCloudletShapes="*";
	CfgVehicles="fastFind";
	CfgNonAIVehicles="fastFind";
	CfgAmmo="fastFind";
	CfgTitles="*";
	CfgFonts="*";
	CfgFontFamilies="*";
	CfgHQIdentities="*";
};
