modded class DayZGame { void DayZGame() { // register custom input from script (for debug + development) UAInput input1 = GetUApi().RegisterInput("UAScriptedInput1","Scripted_Input_1","core"); UAInput input2 = GetUApi().RegisterInput("UAScriptedInput2","Scripted_Input_2","core"); // bind UAScriptedInput1 to key 'I' input1.BindCombo("kI"); // bind UAScriptedInput2 to key 'Ctrl + P' input2.BindCombo("kLControl"); input2.BindCombo("kP"); } void ~DayZGame() { // release stuff } // overridden functions from DayZGame here };